Atari 7800 News
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes/Changes:
Hi Guys:
RC2 here:
– When the tank gets the ‘Speed’ power up, the engine revs up higher.
– Fixed the ‘No enemies on level 3’ bug.
Let me know what you think!
Thanks,
Bob
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__25
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes/Changes:
Ok guys – Here is Release Candidate 1
Things changed:
– Left Difficulty Switch: Length of time to guess Launch Code (B/Left = 60 seconds, A/Right = 30 seconds)
– Right Difficulty Switch: Starting Lives (B/Left = 5 Lives, A/Right = 3 Lives)
– Enemy diagonal shots distance evened out with horizontal / vertical. As a result, diagonal shots are a bit slower.
– Player Vertical shot distance evened out with horizontal / vertical. As a result, the player has a bit of a further shot distance vertically than the enemy.
– Cruise Missiles slowed down for the first 8 heats (8 successful launch preventions). They then go back to their normal fast speed.
– Player is awarded 10,000 points for saving the world 🙂
I think these tip the scales a little more to the player.
Let me know what you think!
Thanks,
Bob
*EDIT* Hold it, I found a bug. It seems that every once in a while the ‘beach’ level (level 3) has no enemies until the very last column. Don’t know when or why this started happening. Will be looking into this.
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__25
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes/Changes:
Update bins:
– My first pass at PAL (FAILSAFP) Please let me know what doesn’t look right, as I have no PAL machine to test.
– As stated before, Power Ups have been included:
1) The ‘Speed’ Powerup (‘S’) will turn your tank Light Green
2) The ‘Shot Distance’ (‘D’) will turn your tank Dark Blue
3) The ‘Invincibility’ (‘I’) will turn yout tank Hot Pink
4) The ‘Freeze Enemy’ (‘F’) will turn your tank White
These will last a period of time, after which your tank will begin to flash before you lose the power.
– All sounds have been added
– Enemy locations have been tweaked.
All bins in zip file attached.
Thanks!
Bob
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Changes:
All sounds added except for ‘Save the World’ tune.
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/
Collect the mushrooms and avoid the Wasps!
Release notes:
This is the standard edition binary.
You’ll need the following information for your CC2 :-
7800_32K 78BIOS
You’ll need Pro-Line or Euro D-pads to play the game on real hardware. The binary will work on NTSC and PAL machines.
Enjoy!
http://www.atariage.com/forums/topic/141817-wasp-7800-homebrew-with-a-twist/page__st__75
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry 🙂
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x
http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There is still plenty of time to get things going!
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x
http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642
GroovyBee has released a first public version of his Easter game “Harry’s Hen House”. It’s a bit similar to Chucky Egg.
Release notes:
Correction! The next release is today 😀 . I had a bit of a brainwave and hopefully I’ve made the games library work on real hardware. Would any CC2 owners like to test this version and get back to me? Can you also check if the title screen looks OK? Its slightly out in ProSystem 1.3, but should be better than Allan’s picture. If this version works then I’ll start a thread on emulator defects. If not, I’ll keep plugging away.
http://www.atariage.com/forums/index.php?showtopic=142431
GroovyBee has released a first public version of his Easter game “Harry’s Hen House”. It’s a bit similar to Chucky Egg.
WIP News:
Jumping is a slightly broken at the moment and its only two levels. Hopefully I’ll get some more levels into the next release.
I’m not sure if it’ll work on real hardware but if any CC2 owners would try it, then that would be good. I’m particularly interested in checking if the title screen looks like the screenshot in the opening post and if it declares an NTSC or PAL video system found.
Any comments and suggestions appreciated.
Have fun!
http://www.atariage.com/forums/index.php?showtopic=142431