Dingoo Linux (Dingux) News
Commander Koon is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine. Although there was a port of CloneKeen for Dingux, developer Alekmaul has released this native Dingoo version of it.
http://boards.dingoonity.org/dingoo-releases/commander-koon/
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Slaanesh has great news for all who were waiting for a Dingoo port of “Giana’s Return”. Quote: All SDL problems sorted, fully working, 60FPS with music, Giana’s Return soon to bounce all over your Dingoo A320. Source: gianas-return.de/?p=676
http://www.slaanesh.net/2009/12/gianas-return-coming-to-dingoo-a320.html
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DMenu is a menu system for Dingoo Linux which resembles the default Dingoo menu. Changes: – Various bug fixes – Added ability to use global resources in themes. If you prefix a path in a theme with ‘global:’ it will pick up the file from the resources path. This allows for the sharing of fonts, sounds, images, etc. Hopefully this … Read more
http://code.google.com/p/dmenu/
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CloneKeen is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine. Although there is a port of CloneKeen for Dingux, developer Alekmaul is working on a native Dingoo version of it. The work on this release is almost finalized a release should follow the next few days.
http://www.portabledev.com/
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This is a port of C-Dogs SDL v0.04 ( http://icculus.org/cdogs-sdl ) for Dingoo A320. C-Dogs is the sequel to Cyberdogs, and is also an old DOS arcade shoot-em-up which allows players to work co-operatively during missions, and against each other in “dogfight” death-match mode. Known Issues / TODO List: – This version only can be played by 1 player; – … Read more
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,228
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Slaanesh has updated his port of MAME4ALL. Changes: – Added A320 screen brightness option to frontend. – Fixed bug with games containing multiple FM sound systems. Was allocating two identical FM tables and segmentation faulting when on exit (trying to free the same table of memory twice). This stops some games crashing on exit. – More speed and smaller executable. … Read more
http://www.slaanesh.net/2009/11/mame4all-dingux-v12.html
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rookie1 from http://www.a320home.cn has updated his port of the SUN PHONEME CDC + MIDPATH to Dingux. This should enable Dingux users to play Java games, but a few requirements should be matching. This release increases compatibility!
http://boards.dingoonity.org/dingoonity-news/java-for-dingux-updated/
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SNES9x SDL for Dingux has been updated. Please follow the link below, which is also the source, for the download link.
http://boards.dingoonity.org/dingoonity-news/snes9x-sdl-1-39-20091124-zip-released!/
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rookie1 from http://www.a320home.cn has ported the SUN PHONEME CDC + MIDPATH to Dingux. This should enable Dingux users to play Java games, but a few requirements should be matching. Quote from difuno: Original post here: http://www.a320home.cn/bbs/read.php?tid-4583-fpage-0-page-1.html Grab it from the link in the original post (provided you have no problem with the Chinese language) or here: http://www.filefront.com/14978321/midpath091121.zip Translation of the … Read more
http://boards.dingoonity.org/dingux-releases/java-on-dingux-(trial-version)-ported-by-rookie1/
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Dingux Integrale is a massive “one pack” solution to obtain almost all Dingux releases at once, partially with pre-config. There are games, apps and of course emulators. Thanks to http://boards.dingoonity.org/dingoonity-news/dingux-integrale-v1-0/ for the news.
http://gueux-forum.net/index.php?showtopic=226472
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