Dingoo Linux (Dingux) News
SDL-GNUBoy (08-09-2009) (GBC emu for Dingoo Linux)

SDL-GNUBoy is a staticly compiled binary of SDL-GNUBoy for Dingoo Linux; it should work on any root file system.

Release notes:

Hi,

I compiled joyrider’s Dingoo port of GNUBoy with booboo’s latest toolchain. Made some simple changes to the default key mappings in main.c. Switched the B and A buttons and mapped X and L buttons to save and load state which works. The in-game saves work as before.

The Dingoo GNUBoy keys are:
B=B
A=A
X=Save State
L=Load State
R=Quit

I have not tested the save states extensively so back up your SD in case something goes wrong.

Before trying this you should back up your current game saves located in:

/local/home/.gnuboy/saves/Your Rom Names.sav

This version should work with previous in-game saves.

PS: Special thanks to joyrider for posting the updated source code.

News Source: http://www.gp32x.com/board/index.php?showtopic=49513

http://a320.freeforums.org/gnuboy-with-updated-key-mappings-and-save-state-t1235.html

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uPCE (09-09-2009) (PCE emu for Dingoo Linux)

Developer Uguru has released a 9 day preview for his Turbografx / PC Engine emulator uPCE, which runs via Dingux.

Features:

– Speed emulation: 40-45 fps @ 333 mhz (default) / 50-60 @ 400 mhz (approx)
– uGUI, menu with a lots of options:
* Load/Save savestates (w/ screenshots)
* Input, video & sound options
* Loads .pce & .iso (and compressed ZIP files)
* Frameskip selector & overclocking

http://www.developia.info/2009/09/upce-9day-preview-090909.html

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VICE (Alpha 1) (C64 emu for Dingoo)

VICE is a C64 emulator.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,72,152

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DaveGnukem v1.0 (Dingoo Linux Game Port)

Dave Gnukem is a 2D scrolling platform shooter. It is inspired by and similar to Duke Nukem 1.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,149

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CloneKeen Dingux v1.0a (Dingoo Linux misc Port)

This is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine.

Changes:

1.0a:
Updated Ep3-Ninja AI (no longer “float” after hitting ceiling)
Fixed Ep3-Ninja AI glitch (no longer ‘freeze’ after seeing player)

1.0:
Changed screen resolution to 320×240 to fill GP2X screen
Now uses Paeryn’s excellent hardware SDL libs
When map is too small to fit on screen, it now draws it centered and hides border tiles
Added volume control
No longer writes a log file by default, use command line ‘-debug’ for this
Now sync()s after closing a file that was written to
Removed all multiplayer stuff from code, since we’re not going to use it on GP2X
Added one-button fire option for you non-purists out there 😉
Options now save and load automatically between game sessions
Fixed “Continue Game” crash that occured on some systems
Fixed some dodgy code in the Ep2-Walker AI that occasionally segfaulted
No longer plays Episode 3 end sequence after dying in last level
Corrected “X=Y” button mapping issue
Updated several tile attributes to be more accurate to the original game
Mangling Machine now accurate to original game, and probably a lot more possible 🙂
Fixed Ep2-Earth Explodes sequence
Updated Voricon AI (No longer always decides to walk right)
Updated Ep1-Tank AI (Must fire before looking, now possible to jump over)
Updated Ep2-Tank AI (Pause before volley, no longer moves during volley)
Updated Ep3-Mother AI (touch no longer insta-kill, pushes player)
Updated Ep3-Fireball AI (kills other AIs)
Updated Ep3-Meep AI (touch no longer insta-kill, pushes player)

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,147

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Ingenic-MPlayer (03-09-2009) (Beta) (Dingoo Linux Application Port)

lordbla successfully compiled the MPlayer-sources optimized by Ingenic. It can already play music and videos!

Here comes an update:

http://rapidshare.de/files/48275911/mplayer_kernels_config.tar.gz.html

Here it is, the new version of the ingenic mplayer. For an update, you only have to replace the executables and the config-file.

It has improvements and regressions. Most videos I’ve tested ran very very well, some even better then with the media-player in the native firmware, but in some ff/rev will result in a loss of video-output. That may very well be a configuration issue, a little testing by the community may do wonders here.

OSD is still disabled because it is lagging.

Please, everyone, mess around with the config-file and tell me what you experience.

Have fun. I think this release is a valuable addition to the native media-player and dingux.

http://a320.freeforums.org/ingenic-mplayer-now-considered-as-beta-t1188.html

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RAW v0.1.2 (Dingoo Linux Game Port)

RAW is a re-implementation of the engine used in the game Another World. Original RAW was made by Gregory Montoir. This version is a port of this engine for the Dingoo. You need the original game files of Another World to make it run.

Changes:

– Fullscreen mode (ingood SDLStretch240 code)
– Optimized for battery life. Binary runs at 166 mhz of speed(A600 overclock code)
– diff source code release

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,140

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Ingenic-MPlayer (02-09-2009) (Alpha) (Dingoo Linux Application Port)

lordbla successfully compiled the MPlayer-sources optimized by Ingenic.

Here comes an update:

Here are the kernel-builds for both lcd-models, the executables and some config-files.

http://rapidshare.de/files/48269120/mplayer_kernels_config.tar.gz.html

I can’t tell much about the performance, since I only have a class2-sdcard and the kernel is still reading in 1-bit mode, but it seems to be quite comparable to the native video-player or even better.

edit: the config-files will hide the osd, since else it’s blinking all the time once triggered.

http://a320.freeforums.org/ingenic-mplayer-early-alphabuild-t1188-10.html

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Ingenic-MPlayer (Early Alpha) (Dingoo Linux Application Port)

lordbla successfully compiled the MPlayer-sources optimized by Ingenic. It’s already possible to listen to music, but it does not play videos yet.

Everything is in a very early alpha stage, so don’t expect too much at this point.

http://a320.freeforums.org/ingenic-mplayer-early-alphabuild-t1188.html

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DBalls (29-08-2009) (Dingoo Linux Game)

DBalls is a “Same Game” type game, where you need to group two more equal colors together to let them disappear.

Release notes by mrLogan:

While continuing my education in the very excellent SDL library I came across a tutorial on a website called cone3d which I thought wouldn’t take much to turn it into a game on the Dingoo. So a few little images, a drop of sound and a few tweaks here and there until i got bored and this was the result. I have included the source code for anyone else out there who is looking for some examples.

To install just drop the dballs folder onto your dingux folders someplace and add the usual menu item for dballs.

http://a320.freeforums.org/a-quick-try-at-a-game-like-jawbreaker-for-dingux-t1166.html

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