Dingoo Linux (Dingux) News
Snes9x4D is a port of SNES9x to Dingux.
Changes:
-Transparency Option added (if switched off) + ~35% Speed
-some small bugs fixed
-CHEAT (*.cht files) support added
*put a *.cht files for your ROMs into the SRAM Folder “.snes96_snapshots”
-Bugfixes and Menu fixes
-Soundbug when quitting removed
http://boards.dingoonity.org/dingux-releases/snes9x4d-%28for-dingux%29-v20100330/
MintJuke is a media player for Dingux.
Features:
* UTF-8 ID3tag viewing
* song database
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,1,475
NXEngine is a clone / engine-rewrite of the classic jump-and-run platformer Cave Story, aiming for 100% compatibility.
BETA 1 for Dingux lacks the soundtrack support.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,474
Megademo IV 2 is an audiovisual experiment by Artwork.
Quote from http://www.digital-circuits.org/mdiv2/index.html:
This is a quite unusual “scene” demo. As it is unusual in several aspects. It has a very uncommon style using lots of multilayered effects, nearly no 3d scenes and a it has only a “sound-background” instead of the usual, mostly techno-style demo musics.
The other very unusual aspect is that this demo is 100% system independent, it is portable. This was achieved by programming the demo in 100% ANSI C and using no hardware or OS-specific functions (special interrupts etc.)
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,472
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
General release notes:
The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1.2.0. Particularly we added Hungarian and Brazilian translations of the GUI, and made bugfixes to the Cruise, Groovie and Lure engines.
Changes:
1.2.1 (2010-12-19)
General
– Add Hungarian translation.
– Add Brazilian Portuguese translation.
Cruise:
– Fixed a problem with Raoul appearing when examining the Book
Groovie:
– Fixed a regression that made the Russian version of T7G crash.
Lure:
– Fixed several NPC movement bugs
http://scummvm.sourceforge.net/downloads/
uSMS, the Sega Master System for Dingoo under Dingux. It’s based on Smsplus by Charles McDonald, and Smsplus-gx by Eke-Eke also based on Smsplus. Features are mainly the same as the others developia.info emulators, like Cheat, Savestates, keys, zip, rar, 7z, gz compress files supported.
http://www.developia.info/2010/12/usms-01-alex-preview-dingoo.html
Heig-Boy is a Game Boy emulator featuring a ColorIt functionality, which allows gamers to colorize their own games, with a script-based system.
http://boards.dingoonity.org/dingux-releases/heig-boy!/
Aleph One is a game engine currently in development by the Open Source community. It is based on the source code of Marathon 2: Durandal, a game created by Bungie Software in 1995. Since Bungie released the source code, Aleph One has matured to include a variety of new features and improvements.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,452
Teeter Torture is a simple shooting game (similar to “Space Invaders”, “Galaga” or “Galaxian”), but with a unique twist. Your cannon is sitting atop a teeter totter. If it leans too far in either direction, a barrel of TNT explodes! “Weight monsters” appear at the top of the screen, and randomly fall towards the teeter totter. If they attach to it, they’ll weigh it down, making it more difficult to keep it balanced. (If they hit the cannon, it explodes and you lose a life.)
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,468