Mooncats Trio (Revision 2018) (GBA Game)

Mooncats Trio is a Game Boy Advance game released at Revison 2018 by sBeam/Desire. If you like Arkanoid you will for sure enjoy this little gem. The game itself was presented on a hacked GBA pirate card for 4US$, which is also a quite interesting fact.

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Newo Fox v2018.04.03 (WIP) (Wii Game)

Owen still works on Newo Fox for Nintendo’s Wii.


I added a combo meter that goes from 0 to 10. each enemy shoot adds 0.2 to the meter. Each bomb you use subtracts -1. each enemy is 10 + (10 * the meter). this should allow players who like to use bombs to keep using them and allow people who like to shoot to gain a higher fire rate and more points by not using bombs. does this sound like a fun system?

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SCUMM-8 v1.0.1 (PICO-8 misc)

SCUMM-8 is a PICO-8 “demake” of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion. However, it is only (heavily) “inspired” by the SCUMM engine, not a true replica!

Current features:

* Multiple Rooms (32+, technically)
* Pathfinding for walking
* Dialogs between Actors
* Cut-scenes
* Camera system (pan-to, follow, static)
* Room transitions (“iris”, cut)
* Customisable Verbs
* Z-plane ordering of objects/actors
* Global-level (background) & Room-level scripts
* Game start-up script
* Object dependencies
* Replace Color (to allow re-use of room/object gfx)
* Adjustable Room Brightness Levels
* Screen “shake” effect
* Proximity (between Actors/Objects)

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Mystery World Dizzy (Commercial) (NES Game)

If you are into limited run homebrews you may want to know that Mystery World Dizzy for NES by the Oliver Twins is still avaliable in limited quantities.

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Tripico v1.0 (PICO-8 Game)

Tripico is a PICO-8 game by YahooR1. Connects object to three and make your own world. Dogs are really bad guys, so take care where do you puts them.

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SlipWays v1.02 (PICO-8 Game)

SlipWays is a PICO-8 game by krajzeg. Drag the map around using the right mouse button or the SDFE keys. Click to drop a wormhole that will become your starting point. Then click and drag to find some planets, which you can colonize with your chosen industry type. Drag from planet to planet to connect them with a slipway. Try to connect planets that make stuff with planets that need it. Buy structures by dragging them from the bottom-right corner. Research technologies from the top-left corner. Click the heart symbol to check your score.


Updated for 1.02 – bugfix and tooltip clarification release

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Schrödie v2018.03.31 (PICO-8 Game)

Schrödie is a PICO-8 game by flynncredible. Help Schrödie the cat dodge the poison bubbles in two possible alternate realities! You’ll need a keen eye and cat-like reflexes to escape theoretical danger. While inside the box, Schrödie is in a constant state of being both dead and alive…But which will become a reality once you open the box?

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Curse of Kildren v1.3 (PICO-8 Game)

Curse of Kildren is a PICO-8 game by gfcarstensen. It’s a Zelda like adventure. Defeat the wizard Kildren and release the kingdom from his wintery curse. Features an Overworld and 6 dungeons to explore. Includes 6 bosses, and many different enemies, weapons and items.


* Made shield block standard glowing bullets (does not block fireballs)
* Changed static trap that shoots in 4 discrete directions to use fireball (so can’t block) – the trap that targets you still uses the standard bullet
* Made you start the game after death assuming you have found some heart containers with 3 hearts, not 2.

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Sheep Puzzle v2018.04.02 (PICO-8 Game)

Sheep Puzzle is a PICO-8 game by Brad Smith aka rainwarrior. This is a sliding block puzzle. The object is to get the green 2×2 sheep block from the top left to the bottom right.

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Video: NES Programming #18 – We Unbreak The Broken Things (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #18 - We unbreak the broken things


In this episode, we test a few more ideas out to see if I can make my asset loading code work efficiently enough on the NES. After reaching my conclusion, I modified the asset tool to support swapping colors in the palette for the transparent color and saving the sprite changes back to disk. Next time, we’ll start working on tile mapping and loading the game backgrounds into the nametable. This will mean we have to start looking at palettes more seriously, too.

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