GCW Zero News
ReGBA (Alpha 12) (GBA emu for GCWZ)

ReGBA by Nebuleon is a Game Boy Advance emulator based ultimately on gpSP 0.9 by Exophase. The project is currently in alpha. This build is a preview for your consideration. Some features are missing and will be coded later. You can also submit patches on GitHub.

Release notes:

I have revalidated the optimisations, and it turns out I used the wrong register in some GCW-specific code. I have fixed this, resulting in ReGBA/GCW0 alpha 12. Up to 4% of performance has been restored.

Download: https://dl.dropboxusercontent.com/u/106475413/gcw-zero/regba-alpha-12.opk

Dingoo A320 users don’t need this; they can continue using alpha 10. Alphas 10, 11 and 12 will be byte-identical on the Dingoo A320.

The last commit that went into this build is commit dc526d2: “GCW Zero, mips/stub.S: Correct the MIPS32 R2 instructions. The instructions used the wrong register.”.

http://boards.dingoonity.org/gcw-releases/regba-gba-emulator-%28alpha-1%29/120/

By with 0 comments
Ghouls and Ghosts Remix v0.56 (GCWZ Game Port)

d_smagin ported Valarsoft‘s Ghouls and Ghosts Remix from Windows to the GCW Zero. The game combines the gameplay of Ghosts’n Goblins, Ghouls’n Ghosts and Super Ghouls’n Ghosts.

http://boards.dingoonity.org/gcw-releases/ghouls-and-ghosts-remix-0-56/

By with 0 comments
Open Sonic v0.1.4 (GCWZ Game Port)

Open Sonic is an open-source game based on the “Sonic the Hedgehog” universe. It introduces a different style of gameplay called cooperative play, in which it’s possible to control 3 characters simultaneously. Unlike most similar games, Open Sonic provides a greater level of interaction between the player and the levels. It’s more than just a jump’n’run; the user must come up with some strategy in order to get through the levels.

Ported to GCW Zero by d_smagin.

http://boards.dingoonity.org/gcw-releases/opensonic-0-1-4/

By with 0 comments
ReGBA (Alpha 11) (GBA emu for GCWZ)

ReGBA by Nebuleon is a Game Boy Advance emulator based ultimately on gpSP 0.9 by Exophase. The project is currently in alpha. This build is a preview for your consideration. Some features are missing and will be coded later. You can also submit patches on GitHub.

Release notes:

ReGBA alpha 11 is available.

Download: https://dl.dropboxusercontent.com/u/106475413/gcw-zero/regba-alpha-11.opk

This build contains a quick fix for Doom’s garbled graphics. As I suspected, MIPS32 R2 instructions are to blame. I disabled some of them (and will need to revalidate them before enabling them again later). The performance will be up to 4% less in any release from now on until the MIPS32 R2 instructions are validated, which will be unnoticeable in all games except Mario Golf and Tennis.

In this release, there is also a small change to the progress bar. The text is now inside the bar, and the background is TRS-80 blue.

The last commit that went into this build is commit fbc3d1a: “OpenDingux: Quick fix to disable most MIPS32 R2 instructions in the stub, but allow the SYNCI instruction.”.

http://boards.dingoonity.org/gcw-releases/regba-gba-emulator-%28alpha-1%29/

By with 0 comments
GMU Music Player v0.9.1 (GCWZ Application Port)

Gmu is an open source music player. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser. radon86 compiled it for the GCW Zero.

20110402_gmu

http://boards.dingoonity.org/gcw-releases/gmu-music-player-for-gcw-zero/

By with 0 comments
ReGBA (Alpha 9) (GBA emu for GCWZ)

ReGBA by Nebuleon is a Game Boy Advance emulator based ultimately on gpSP 0.9 by Exophase. The project is currently in alpha. This build is a preview for your consideration. Some features are missing and will be coded later. You can also submit patches on GitHub.

http://boards.dingoonity.org/gcw-releases/regba-gba-emulator-%28alpha-1%29/

By with 0 comments
REminiscence v1.0 (GCWZ Engine Port)

REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992. REminiscence was created by Gregory Montoir, ported to GCW Zero by elwing.

Changes:

– 06.10.2013: v1.0, Final release

http://boards.dingoonity.org/gcw-releases/reminiscence-port-beta-released!/

By with 0 comments
OpenDingux (04-10-2013) (GCWZ OS)

If you own a GCW Zero device you might be happy to know that there was an improvement/update for the OpenDingux OS.

Changes:

* included improvements in OpenGL ES from the Etnaviv project; read details here
* set GPU clock to 500 MHz (was 432 MHz)
* set VPU clock to 166 MHz (was 333 MHz, but it didn’t actually work at this speed)
* print a reminder that the login name is “root” in the network configuration utility

http://www.gcw-zero.com/updates

By with 0 comments
Powermanga v0.1.1 (GCWZ Game Port)

Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. Ported to GCW Zero by elwing.

Changes:

* Improved key mapping like mth’s proposal

http://boards.dingoonity.org/gcw-releases/powermanga-port-with-compo4all-support-rc1/

By with 0 comments
Sonic Robo Blast 2 (30-09-2013) (GCWZ Game Port)

Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn’t fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided. Ported to GCW Zero by Shin-NiL.

Sonic Robo Blast 2 - GCW-Zero

http://boards.dingoonity.org/gcw-releases/sonic-robo-blast-2/

By with 0 comments