Slucs el Barbarillo is a Freeware strategy game for Wiz, written using Fenix.
EEEEK! EEEEEK! HOOOOOOK!!! (EEH, for short) is a platformer game where you control a monkey that must exit an evil doctor’s lab! Click your way through 8 levels in order to free our monkey friend!
Thanks to http://nintendomax.com/viewtopic.php?t=12213&f=54 for the news.
The results for the 2nd GP32spain.com Coding Competition are here!
Emulators
1st: PCSX4ALL (PSX emu for Wiz) 42,5 points
2nd: Ginge (GP2x compatibility layer for Wiz) 38 points
3rd: PocketSnes v7.0.0 (SNES emu for Wiz) 36,5 points
4th: WS4ALL (WonderSwan emu for Wiz) 35 pointsDownloads are here: http://www.gp32spain.com/tmp/2nd_gp32spain_contest_emulators.rar
Games
1st: Firewhip, 43,3 points
2nd: Guru Logic Champs, 38 points
3rd: Sqrxz, 36,5 points
4th: Screen Break Time, 36 points
5th: Zombie Sorbet, 33.1 points
Others:
Agressive Pong, 20.7 points
Before We Were Dead, 32.3 points
Coapres, 33 points
Coral Sea, 21.8 points
Cubex, 32.7 points
Fy.WoD!, 29.2 points
Ken’s Labyrinth, 29.5 points
Operation Fenix, 22 points
OTO Engine, 31 points
Polarity, 22.7 points
RotaCuadre, 19.3 points
TankRobot, 25 points
Wiz Shooter, 15.5 pointsDownloads are here: http://www.gp32spain.com/tmp/2nd_gp32spain_contest_games.rar
Congratulation to everyone who entered, it’s great to see your support to keep the Wiz scene active! For the ones who did not made it, keep on working on your projects – every single bit counts!
Angband is a rogue-like game (similar to Nethack if you’re unfamiliar with it).
A list of entrants has been published, soon we can count with the following new fine products for our beloved Wiz.
Emulators
Ginge (notaz) [New emulator]
PCSX4ALL (Franxis & Chui) [New emulator]
PocketSnes v7.0.0 (Bitrider) [Updated emulator]
WS4ALL (Puck2099) [New emulator]Games
Agressive Pong (EugeneP)
Before We Were Dead (Daniel Eriksson & Marcus Fredriksson)
Coapres (endaramiz)
Coral Sea (Isidor)
Cubex (Thor)
Firewhip (Coelophysis)
Fy.WoD! (Schnatterplatsch)
Guru Logic Champs (Ian Price)
Ken’s Labyrinth (Pickle)
Operation Fenix (Colombian Developers)
OTO Engine (Nuria)
Polarity (TJ Hooka)
RotaCuadre (Melow)
Screen Break Time (Futublog, Fede, PrinceMegahit & Drumpi)
Sqrxz (Thor, Kojote & Others)
TankRobot (Neurox)
Wiz Shooter (JQJDE)
Zombie Sorbet (Linda Randazzo & Andre T. Johansen)
After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing his revenge, but he couldn’t do anything without the Triforce. One night, a familiar voice speaks to Link in his sleep…
Quasist updated his neat 3D adventure game FleshChasmer I, previously supported for the GP2x platform. Maybe this version will see an update as well.
Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x Wiz, Linux and Windows. All Puzznic levels are removed from the main pack, and there are now 82 levels, most which are totally new and finally there’s music!
Changes:
Fixed a bug where teleport strings could get too long and sometimes crash the game.
Added cheat.
Time spent solving level was reset when player used retry.
Using cURL(windows) and wget(*nix), wizznic will now upload level-statistics:
The game asks you to accept (Ctrl) or disable the function (Alt) on first start, it can also be enabled/disabled from options menu.
The info is sent to: http://dusted.dk/wizznic/commit.php and contains the following fields:
version, pack, level, score, moves, time, and action (which can be either “check”, “restart”, “complete”, “gameover” or “lost-life”)
This information will be very helpful to order the levels.
Script to move levels around. ( tools/movlev.sh (works on .))
It’s no longer possible to place a “reserved” brick from the editor (the “reserved” type is used internally)
The cursor can now be changed from level-files with cursor=cursorname.png (relative to packname/themes/cursors/)
Default cursor should now be PACKNAME/themes/cursors/cursor.png, but the game will still fall back on PACKNAME/cursor.png
Added new Teleport sound.
Particle effect on teleport
Added direction-switching delay to horizontal mover, solves bug that brick
cant be dropped of a mover with a travel distance of only 2 spaces.
Adjusted direction-switching delay to 500 ms instead of 30
Everyone who plans to enter the GP32spain.com Coding Competition should keep in mind that the deadline is tomorrow, Saturday, GMT+1 @ 23:59!
The organizers are already waiting for your games and emulators!
Good Luck!
Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire.
Release notes:
Hey,
I just did another port. This time it’s Guitars On Fire previously available for Nintendo Wii, which lets you play Frets On Fire songs.
I’ve implemented a Wiz OpenGL/ES renderer, removed multiplayer game modes and resized some of the graphics (which otherwise couldn’t be loaded onto the Wiz GPU). Sadly some screens really suffer from the screen and the font texture reduction.
I’ve not tried many songs, but i recommend to play slow songs with few notes played at the same time, otherwise it’s almost impossible to hit them and the framerate drops down to a slideshow, too.
crow_riot
Thanks to http://lostsite.altervista.org/wiz/?p=1810 for the news.
http://www.gp32x.com/board/index.php?/topic/55522-guitars-on-fire/