“e”has merged two of his emulators into one build. e[mulator] = HuE for PSP + eSwan. HuE is a PC-Engine/TG-16 emulator and eSwan is a Wonderswan emulator.
Release notes:
Here’s a proof-of-concept demo for a brick-busting game with an unusually generous number of brick colors per row (FIFTEEN!). The kernel would require self-modifying code to allow a changing brick field and thus for all practical purposes would require something like a SuperCharger or M-Network cart, but would support three bouncing balls in a one-line kernel.The colors aren’t really solid colors, but consist of two colors blended on alternate scan lines. On even scan lines, the colors are black, gray, red, and cyan; on odd scan lines they are black, gray, purple, and gold.Presently, the bouncing balls are tracked in a bitmap with one byte for every two scan lines; each byte is Z-zYyXxq where xyz are the enables for the first scan line and XYZare the enables for the second; q is an end-of-data flag. Data are accessed via (zp),y addressing with a constant Y value ($18 for color gold) and must not be too near the start of a page. If the data were kept in zero-page RAM it would be possible to read it via PLA instruction, but it would be necessary to have some blank scan lines between rows of bricks to reload zero-page RAM from somewhere else.Incidentally, I wonder if this kernel–if built into a game–would set the record for the maximum number of TIA register changes per line in a practical kernel (19!)

Image provided by: PhantomHere is another conversation of Sudoku. This one is a high quality GBA version by Phantom. There are various skins available, the screenshot shows the Mario theme.http://playeradvance.org/forum/showthread.php?t=1228
PAlib is a sort of coding library for the Nintendo DS by Mollusk. Details in french language can be found at it’s release thread.http://www.playeradvance.org/forum/showthread.php?t=1273

Image provided by: N64FrancoisN64Francois comes up with a brand new project. This time it’s Luigi Puzzle. It’s a puzzle sliding game.http://playeradvance.org/forum/showthread.php?t=1245
GameBoxDS is currently a game collection of three games: Connect 4, Labyrinth and Reversi. More information are available in french language at it’s release thread.http://www.playeradvance.org/forum/showthread.php?t=1251

Image provided by: TipiakTipiak has updated his game”Touch&Bomb”.http://www.playeradvance.org/forum/showthread.php?t=1267
NJ, author of NeoGeo CDZ, has now picked up his own NegGeo CD emulator to be ported to the PSP. The seventh beta can be downloaded from his page.
The old RSS 0.92 feed has been replaced by RSS 2.00. Changes:* Display of the 30 last headlines instead of the last 10* If you use a proper feed reader, the whole news text will go with the feed.On a sidenote I want to point at our sponsor, who is paying the PDRoms sever bill. Please make sure to check their products. This will help keeping PDRoms alive.Greetingsfrom Viennapoka’qo/pdroms
Lumo has updated his 3DB Loader for the PSP. Changes:
Preview v3+ changed doublesided to singlesided meshes&backfaceculling (->draws only visible triangles, front side! ->planes might be invisible, cause of orientation) + new conversion tool (as cmsh might be v2, v3 i just call it v2 now…)+ rewrote maya export script to export the faces in correct* order + added Gouraud Shading ->no more flat view! + added a lightnote: max face/vertex count is 65xxx (not limited by my loader) but you can split your mesh into multiple 3db files and load em up…

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