Miscellaneous News
Win2DS is a remote desktop for the Nintendo DS. Changes:
v0.2:
Added scrollable zoomed view of the desktop.
Added faster speed option for screenshot updates which will not wait in between screenshots.
Added small borders on the full-screen view for easier access to the screenedges.
Improved touch keyboard functionality.
Added support for special keys sent to Windows.
Added middle mouse button support.
Changed button layout on DS.
Added ‘Run on Startup’ option to have the server start when it is ran.
Settings are now saved in Windows between sessions.
http://www.1emulation.com/forums/index.php?showtopic=16994
Image provided by: ArguruSuper MiniMario has just been released by the creator of MiniMario and PSP 3D forum member, Arguru. This is not a port, it’s a purely hand-coded version of Super Mario. Thanks to psp3d for the news.http://psp3d.com/showthread.php?t=3302
Zelurker has released another update to his continuation of NeoCD PSP from YoyoFR. NeoCD is a NeoGeo and NeoGeoCD emulator. Changes:
Fixed speed of animations (waterfall in blue’s journey…)
fixed voices too fast in art of fighting (and maybe some others)
Fixed red and blue inverted when clearing the screen in hardware mode (it was producing a red sky in crossed swords, and a few bad colors in some other games).
Some files were really intended not to be loaded in the neocd, such as these weird samples in aof, and another in neo turf master. Now they are correctly ignored.
The rasterline interrupt is now emulated which enables playing art of fighting 2 at 115 or 130% (button B when starting a game). The raster effects are not yet emulated, the background in super sidekicks2 is now all green !
A new gui from Radius !
Added support for the fonts of the SDL_gfx project, and added a font selector to the new gui
Fixed the crash in neogeo cd special
Added more options than what anybody will ever need for the osd : you can now choose if you want to see or not mp3 tracks, mp3 errors, if you want a black or transparent background and I added a profiler display that you can choose from the”Show FPS”option. This profiler is mainly usefull to me to see where the emulation looses time, but you can try it if you are curious ! All this is now in the”OSD…”menu.
Acceleration : a basic optimization for the 68k handlers and I won about 15 fps on the art of fighting main menu, and a trick on the raster counter helped me to win about 30 fps in ninja commando, andthe hall of fame in magician lord (now maybe you don’t have enough time to input your name in magician lord, oh well…)
http://www.rainemu.com/html/archive/tux/neocdpsp.html
Image provided by: xtremepsp.comIssue 8 of the Xtreme PSP Magazine is now available for download. Issue 8 is packed with over 100 pages of great content including Previews of Lemmings and Exit, reviews of The Sims 2 and NBA Street Showdown. And all the regular content including tutorials, tips and cheats, the latest news, and our recent survey results.http://www.xtremepsp.com/
Snaff has released a beta version of Vice2x, after 4 alpha releases. This is a port of VICE to the GP2x. Vice2x is ported from the UNIX version of VICE and is using Rlyeh’s Minilib. VICE emulates a C64, VIC-20, Plus4, C128, PET and CBM-II.
http://gp2x.org/gp2x/vice/
Image provided by: StuckieStuckie has ported the game Tong to the GP2x.
This is my (rough) port of TONG! It’s a rather evil little puzzle game where you play both Tetris and Pong on the same grid.
http://www.gp32x.com/board/index.php?showtopic=25204
Mankalah (also called Warri) is one of the oldest known games originating from Africa. Each players has 7 pits, 6 of them containing stones. The larger bowl to the right is called the Kalah. The object is to move more stones into your Kalah than your oponent. On each turn a player selects one of his pits to move stones from. All stones are removed from the pit and a single stone is placed in each pit in a counter clockwise direction, skipping your oppponents Kalah. If the last stone lands in your Kalah, you get another turn. If the last stone lands on one of your pits that is empty, and there are stones in your opponents pit directly across from the last pit, both your stone and your opponents stones are moved to your Kalah. You play against the PSP in this release.http://forums.qj.net/showthread.php?t=35196
Image provided by: statikeffeckThis is a simple memory/pattern game written in C using SDL libraries and Karl Bartel’s SFont code for the bitmap font drawing routines. Watch the computer choose a sequence of button presses, then repeat the pattern using the A B Y X buttons.http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1201
Image provided by: gbadev.orgDonnie comes up with a first person tank game today. Release notes:
I wanted to see how fast I could do a first-person tank game for the GBA, and this is the result. I saved some time by reusing code from my last one, Collision Course, but by the end I had to rewrite and optimize a great deal to be able to display two tanks instead of one. This is once again a vector-based game, but this time in 3D wireframe. There’s a lot of Bresenham line drawing and integer division going on, so I hope it runs at a solid 60 frames per second on hardware, which it hasn’t been tested on.My only real experience with the inspiration for this game, Battlezone, was on the Atari 2600, and I’ve never operated a tank, so I’m not the best person to try doing simulations. In any case, a modified version of Atari’s arcade game Battlezone was used in U.S. Army training.
http://www.gbadev.org/index.php?ID=582
Dan Potter creator of KOS for the DC has been interviews by the guys from dciberia.net. Read the full interview by clicking the link below.http://www.dciberia.net/tiki-index.php?page=Dan+Potter