Miscellaneous News
PLynx v0.9 (Atari Lynx emu for PSP)

PLynx an Atari Lynx emulator for the PSP has been updated. Changes:

  • Added homebrew format support (.o)
  • Option to rotate the screen (0
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    Stella GP2x v2.1 (A2600 emu for GP2x)

    Alex Zaballa has updated his port of Stella, an open source Atari 2600 emulator, for the GP2x. Be sure to check out the readme for changes, installation instructions, and other info. All source for Stella is available from the Stella homepage at http://stella.sourceforge.net/. Stella is licensed under the GPL.

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1200

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    Exult GP2x RC1 (GP2x misc)

    Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game.http://www.gp32x.com/board/index.php?showtopic=25176

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    Quake Ad-hoc (PSP Game Port)

    Chris Swindle has taken Peter McKay’s port of Quake and supplied Ad-hoc support which now enables multiplayer possibilities between two or more PSPs.http://dl.qj.net/…

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    Quake II (PSP Game Port Patch 2)

    McZonk creator of the PSP port of Quake II has released a patch to fix a few known problems. This is now the second patch available. Notes:

    I still have stress with my exams but on my spare time I still love coding. So I have not time to finish real new features. But I improved Quake II a lot. So here is the second patch:

    Changes:

  • graphic and game bug fixes, should run more stable
  • 333 mhz support
  • on screen keyboard (press left trigger in input mode of console or on text fields).
  • player name is now saveable
  • http://teamemergencyexit.blogspot.com/

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    DS2Key v0.21 (NDS Application)

    DS2Key sends PC Keyboard signals through WiFi so you can use your DS somewhat like a PC Gamepad.http://www.1emulation.com/forums/index.php?showtopic=16953

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    NeoGeo CDZ PSP v0.1 Beta 1 (NeoGeo CD emu for PSP)

    NJ, author of NeoGeo CDZ, has now picked up his own NegGeo CD emulator to be ported to the PSP. A first beta can be downloaded from his page.

    http://neocdz.hp.infoseek.co.jp/

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    Oldplay v0.95 (GP2x Application)

    OldPlay is a multiformat musicplayer for the GP2X by sasq. Changes:

  • HOLD and BLANK functions (Locks keys, turns off screen)
  • Configurable GUI (via config file)
  • Battery indicator
  • Shuffle play
  • CPU Scaling (diffrent CPU frequncies for different formats)
  • Settings-file (remembers volume, shuffle&repeat)
  • SID Songlengths (via Songlengths.txt from HVSC)
  • http://www.nightmode.org/oldplay/

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    PSP Helicopter v0.0001 (PSP Game)

    Here is a little”Helicopter”game by Shatterdome. Release notes:

    Hey all, well i’ve been working on this for about a week now and thought I would share what I have just to get some feedback. It’s a rip-off of that helicopter game you can play almost anywhere :PProgress hasn’t been as fast as i’d hoped, but now that I kind of have a basic system down it won’t be long now. I need to fine tune the scoring abit more, and i’m also going to spawn bonus points above buildings that are short and then have it spawn a tall’ish building after that…and i’m also going to add planes flyingacross the top, just for more fun…and maybe they will shoot at you ?Some bugs I know about…you can fly as high as you want, you will run out of buildings eventually, you can go as low as you want…and also once your in a game and have a few buildings, hit Triangle to go back to the main menu, then start a new game again, it will keep doubling the amount of buildings it draws…kind of fun :PControls…Square raises you, let go to decent…works better if you hold and release, and tap to remain level…Triangle goes back to main menu, where you can exit, or just use home…

    http://forums.qj.net/showthread.php?t=35138

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    Dave Gnukem (PSP Game Port)

    Dave Gnukem is a 2D scrolling platform shoot-em-up. It is very similar to (and inspired by) Duke Nukem 1 and has been ported to the PSP by deniska. PSP version features:

  • 1) improved sound fx handling
  • 2) music soundtrack support. I dropped an ogg file from NOIZ2SA as an example; any ogg/s3m/xm/mod file can be used, just name it stage.[ogg/xm/s3m/mod] and drop it in the sounds directory.
  • 3) snaphot mode
  • 4) c/c++ source code with makefile profided for those who want to study/improve the game.
  • 5) the game is very much modable: you can create new levels with the windows version editor and edit the game’s graphics.
  • http://forums.qj.net/showthread.php?t=34923

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