Thix is an attempt to port FCE Ultra (NES emulator) to the GP2x. It’s in alpha stage and not useable yet.
canula has released a new version of his Beats of Rage port for the GP2x. This version adds sounds, but with slight glitches which will be fixed by next week.http://www.gp32spain.com/foros/showthread.php?t=26618
GP2xMESS is a port of MESS (Multiple Emulator Super System) to the GP2x. The port is based on the xMESS v0.102 sources.
01/11/06 – 0.6-alpha
Added a .cfg for ti99_4a mapping the ‘1’ and ‘2’ keys These can be remapped by the user. cfgs/ti99_4a.cfg Removed .gpe from gp2xmess invocation in driver gpes. Also added sync calls to ensure users’ cfg files are stored to disk. This is only done after gp2xmess exits. gpes/ti_99_4a.gpe gpes/a2600.gpe gpes/a7800.gpe gpes/coleco.gpe Removed logic testing for scroll lock press. This will be backed out once a virtual keyboard is implemented. This allows for modality. Hitting esc in this mode will exit the emulator whereas when turned on it won’t and will be sent to the emulated system. mess/mesintrf.c Removed .gpe extension from gp2xmess executable to keep users from selecting and running it.makefile.gp2x gp2x/gp2x.mak Added apple2 driver and ti99/4a drivers mess/system.c Added apple2 and ti99/4a objs/cpus/sound chips to makefile so I can test them. To support the apple driver means a significant amount of effort to the video system which I’m working on. xmess doesn’t seem to support scaling an image down. The default resolution for the apple II series is 560×192 which is double hi-res. The gp2x is only 320×240. I’m working on the video changes in a new file which will be migrated over. gp2x/gp2x_mess.mak gp2x/gp2x_vid.c.new + Added block in driver definitions for gp2x so that I can add single drivers @ a time. TINY supports 1 driver. This log is inside of the TINY macro area. mess/system.c * #ifdef’ed out keyboard handling in fs dlg to only be present for __GP2X_HOST__. Cut down on binary size a little bit. gp2x/gp2x_fs_dlg.c Added volume control using the gp2x volume buttons. The volume down button doesn’t register down events only up in SDL at the moment. So all that can be done is increase the volume. I’m looking into this. gp2x/gp2x_snd.c + gp2x/gp2x_snd.h + gp2x/gp2x_joy.h Added #defines for xmess indexes for gp2x buttons. gp2x/gp2x_joy.h The tiny makefile seemed to have older core mess obj definitions. Copied the core obj defs from the main mess makefile to the tiny one. Binary size is now a little over 3M. It has all of mess’ support stuff in there, most of which is currently unused. gp2x/gp2x_mess.mak Migrated the ‘tiny’ makefile into the gp2x dir replacing the full build for mess makefile. This will slow down build times and vastly decrease binary size. From this point on only drivers I’ve tested will be in the binary. gp2x/gp2x_mess.mak The file selection dialog now starts in the directory that the gp2xmess binary is started in.
hc232 had updated his port of the abstract shooter Noiz2Sa.http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,1106
Snaff has released a second alpha version of Vice2x. This is a port of VICE to the GP2x.
Miq01 has updated his puzzle game Tilematch for the GP2x. Changes:
Holding the stick in a direction on menus makes the cursor scroll through the options. In the”Enter name”screen, scrolls through the letters. Names can have spaces. During game, the cursor moves a bit faster while holding the stick in a direction. At the start of each level, the text”LEVEL “is shown centered on the board for a few seconds. Last score is marked on high score table. Resetting the high score table is done by pressing L+R instead of R. Each language inside the language list is shown in its language instead of using the one currently selected (so that you don’t have to remember that”angl? means”english”anymore smile.gif). Added sound (Konami-style smile.gif) when pausing. Small visual improvements. Added jumping tiles in menu. smile.gif Added music in the”Enter name”screen. Vol+ works.
Find 2 matching cards out of a few ones. Changes in this release:
using an actual playing card deck for the tiles the executable is now a standalone app; you no longer need to load from LUA player (easier for newbies to install)
Skeezix released a first alpha version of his Atari ST emulator for the GP2x.
The first early-alpha; playable for some games (Xenon 2: Megablast!), but with bad sound, missing virtual keyboard, no savestates. But its alive! Check back in a day or two for version 002 😉
fmsxDS is a MSX emulator for the Nintendo DS. More information on it’s official page (japanese).
Image provided by: UnknownPSP Rhythm is a homebrew drum machine for the Sony Playstation Portable.Inspired by classic drum machines such as the Linndrum and Roland TR-series, PSP Rhythm has been created to use the simple, yet effective 16 step style drum sequencer. PSP Rhythm incorporates the use of audio sample playback instead of drum synthesis. PSP Rhythm has been directly influenced by one of our favorite modern drum machines, the Elektron MachineDrum. The most significant is our use of”parameter locks”(as used by the MachineDrum). Parameter locks enable you to change the pitch, volume, and pan per step to create moving, changing melodies and effects. This control over your sounds will give you much more creative freedom and allow you to not only use drums, but to use instruments in your music. Changes:
Easily Skinnable using your own 32bit BMP image files Song Mode -Normal or Loop Text Color (For custom skins) Audio Channels (1-32) – Use this to tune your song for best performance Save System (Text Color, Audio Channels, Song Mode) QUIT? (For future PSP OS 2.0 support) PSP Rhythm 2.1 Comes with a drum kit designed after one of our favorite musical artists DAFT PUNK. If you are upgrading from version 2.0 you can just copy your current banks files over the bank files in this version.