Miscellaneous News
rafPSP and Sandberg have updated their internet radio streaming client for the Playstation Portable. On a sidenote: This version is a work in progress! It’s rather unuseable at the moment and should be used at own risk! Thanks to PSP-Updates for the news. Changelog:
BUG FIXES
(sandberg) Core: Updated to use socket headers from the new pspsdk.
(raf) TextUI: Fixed bug where localfiles where getting truncated as they were displayed.
NEW FEATURES
(raf) Core: Removed local LibPSPNet; using pspsdk’s pspnet now.
(raf) Core: Added new LocalFiles screen.
(raf) TextUI: Using new screens by semtex199.
(raf) TextUI: Added configuration items to cfg file to configure the list’s titles.
http://pspradio.berlios.de/phpBB/viewtopic.php?t=142
Matt has released a new version of his Picross game for the Nintendo DS. Release notes:
This is mostly just the bugfix version that I promised like two weeks ago. There’s also 25 new puzzles, plus I fixed times not saving properly and the issue with duplicate puzzles that everyone was getting. I also cleaned up the code a lot, so I’ll try and release the source when I’m done with that, because, well, open-source is rad.
http://www.cidrick.org/picrossds/
Ema has updated his/her text editor for the PSP. TwinTail LDE has been written using LUA and requires it’s runtime libs. This beta version of 1.7 handles TrueType.http://geocities.com/lua_ema/
Fuse GP2x is a port of the Spectrum emulator Fuse to the GP2x by bosteen. Changes:
Volume control should now work as expected.
Controls should feel better to use.
Bringing up the keyboard or the keybinding dialog should now not slow the emulation. (There is still a sound glitch though when it first is brought onscreen.)
http://www.zen71790.zen.co.uk/
Image provided by: UnknownAn amazing port of Super Methane Brothers to the GP2x has appeared! Trap baddies in a gas cloud. Suck into your gas gun. Throw against a wall to destroy them. This game is a nice Bubble Bobble replacement w-ith lots of extras.http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,35,1023
hectorblanco has updated his shooter”Debian Vs Pimientos”. Here is the original changelog in spanish language:
El sonido ya es funcional, usando SDL_mixer
Controles mejorados. Se puede disparar a la vez que mover la espiral Debian. (Gracias a Puck2099)
La ventana de creditos puede ser parada en cualquier momento pulsando el bot??A’.
Corregido un fallo que podia causar el cuelgue del juego al acabar una partida e intentar empezar una nueva.
(Update) English changelog:
Sound now working. Using the SDL_mixer provided by theodbot.
The control has been improved. Now you can shoot enemies while moving the spiral. Thanks to Puck2099
The credits screen can be closed pressin the ‘A’ button.
Fixed a bug that could freeze the game (and the gp2x) after finishing a game, when you try to star a new one.
http://www.gp32spain.com/foros/showthread.php?t=25568
Dave has released his first Atari 2600 game to the public. Here is what he said:
Hi, my name is Dave and after reading the tutorials here and looking at code samples I have coded my first game. It’sa simple rail shooter with 18 enemies. I have three game options Normal Play, Steerable Missiles and No Shields. Shields are available in options 1 and 2 by pushing up on the joystick. The shields can take a limited number of hits before heating up and exploding your ship. There is a limited fuel supply for each level, but it can be partially replenished by catching the white bombs from the enemies. Red enemy bombs cause your ship to explode, unless your shields are up. Each completed level increases you available ships by 1 to a maximum of 6. The enemy speed increases every level, but resets to default speed after every 6 levels. When you fire and hit an enemy convoy it explodes, the survivors spin and cannot be damaged again until you hit a different enemy. Any feedback is appreciated. Thanks, Dave
http://www.atariage.com/forums/index.php?showtopic=80720
eSwan has been updated. It emulates Bandai’s Wonderswan/Color. Thanks to PSP-Wiki for the news. This version is another test version doing something with the sound output.
http://dev-e.sakura.ne.jp/
eSwan has been updated. It emulates Bandai’s Wonderswan/Color. Thanks to PSP-Wiki for the news. This version is obviously a test version doing something with the sound output.
http://dev-e.sakura.ne.jp/
PSP-HTTPD is a basic PSP web server, powered by LuaPlayer 0.15. What this does is basically let you download files from your PSP using your wireless network connection. You can browse through the files on your web browser, as if you’re surfing a website. HTML pages will even be sent so you could run a website off your PSP. Release notes:
Check the first post of this topic, I’ve updated the server to 0.2. File transfers should be over twice as fast as before now. Please report the speeds you’re able to attain, and report any bugs here, as always.
Changes:
Chunk size no longer internally set as 1024
Default chunk size increased from 512 to 1024
File transfer error correction improved considerably, transfer rates of 20KB/s + usable now without frequent corruption
MIME type checking no longer case-sensitive, so files such as test.HtMl will still display
File size added to files in directory view
When browsing a directory with an index.htm file, the index.htm will be shown instead of directory listing
http://forums.qj.net/showthread.php?t=29403