Miscellaneous News
ninogenio has finaly completed his work on”Breakout Mania DS”. Here are his release notes:
heres the game complete after quite a bit of work ironing out the bugs and skinning new gfx on it it now has. m3 support. gbamp support with a quit option to jump back to boot loader. sound fx. motion blurring. new graphics. runs at a steady 60fps. and so far no noticed bugs. i think its turned out quite good for a first ds game enjoy.
http://forum.gbadev.org/viewtopic.php?t=7820
This is a trainer/cheater application for the commercial game”Animal Crossing”. More information on it’s page. Thanks toDrunken Codersfor the news.
http://www.aibohack.com/nds/ac_trainer.htm
3D Graph Viewer is a little program by lobsterlabs that will take an equation and graph it in 3D. Thanks toDrunken Codersfor the news.
http://lobster.kicks-ass.org/labs/projects.html
A new version of the”2 Ch Browser”has been released. The page is in japanese.http://psp.minopon.com/
Image provided by: wejpYet another Pong for the GP2x… This time by wejp. This news-post is dedicated to Widdy 🙂http://forum.gp2x.de/viewtopic.php?t=565
F.O.S.K. is a Fast On-Screen Keyboard-based text editor. Changes:
Most important new features:
Save and SaveAs (SaveAs part of Save)
Find and Find Next (sutable for dictionaries, just load ENHU.dic 😉
vertical scrollbar with changing height acc to the filesize
analog joystick-based cursor movement during edit mode
auto-scrolling the text in all directions!
Minor changes:
dispAscii added to see what’s available .)
Esc/Enter added to the”Find/SaveAs”menu
new chars added to the keyboard (<|>)
added”Back”to Caps-mode
auto-init filename for new file
“square”now printed as Rect,
ttf vs. Standard font switchable
http://fosk4psp.dynamicweb.hu/
Hooka conducted an interview with”The Oddbot”, who for example ported Kobo Deluxe to the GP2x. Read the interview by clicking the link below.http://hooka.gp2x.de/theoddbot.html
supercat has released another update to Strat-O-Gems, a Columns like game for the Atari 2600.
Here’s a beta of the deluxe version. Just about everything that’s going to be in is in this version. The only features remaining that I can think of are:-1- It should be possible to clear the records table. I will add code to the boot section to do that.-2- The boot menu should only appear if you hold SELECT on startup; otherwise, the game should default to the last-selected video mode if an Atarivox is connected (or NTSC if it is not).The left difficulty switch in the final release will select whether the gems rotate up or down in response to the fire button. Currently it has that effect, but also makes the levels 4 gems long instead of 64 (used for debugging higher levels).The game may be paused either by pushing RESET briefly at any time during play, or by pushing and holding the fire button while gems are reacting (the fire button must be held until the reaction is complete). Push fire button, reset, or select to exit pause.During”attract”mode, pulling down on the joystick will skip the current screen.If the game misses Vsync, an error screen will appear with some vertically-arranged numbers on it. PLEASE LET ME KNOW WHAT THE NUMBERS READ so I can track down the problem.I would like to release the game soon, but want to ensure all the bugs are out of it first. Any problem reports would be much appreciated.
http://www.atariage.com/forums/index.php?showtopic=77817&st=75
Stellar Fortress is an attempt to recreate the game”Star Castle”for the Atari 2600.
New Features in this version:
First demo release.
Displays 3 ring fortress in the center of the screen, using mirrored dynamic PF graphics.
Shield is stored in 28 bytes of RAM, so holes can be poked in the shield.
The outer ring of the shield rotates.
The ring color plusates.
Next to do:
Get the interrior 2 rings rotating.
Add a player ship and the fortress cannon.
Write a kernal that can handle a dynamic PF.
http://www.atariage.com/forums/index.php?showtopic=80748
Didou is working on a new GBA game which actually doesn’t have a name yet. The binary is called”Foo”. The graphics are very basic at the moment, this will change with aproper release.http://forum.gbadev.org/viewtopic.php?t=7810