Miscellaneous News
miq01 has released an updated version of his game Tilematch for the GP2x. Original changelog in spanish language:
Mejor control de las diagonales. Evita que el cursor pare despu?de pulsar una diagonal.
L+R durante la partida vuelve al men?ncipal.
El juego no almacenaba correctamente las puntuaciones en los modos”contrarreloj”y”100 piezas”. Corregido.
Texto incorrecto cuando se introduce el nombre, corregido.
http://www.gp32spain.com/foros/showthread.php?t=25209
Image provided by: ChronoDKChronoDK has released a work in progress/demo of his game Ninja Scream. He explicitly asks for FEEDBACK so please tell him your opinion if you have time. Other release notes:
I’m working on a game which is called Ninja Scream (right now), and would like to get some comments and ideas for it.
You can download the demo here, and also read a bit about what is planned so far.
http://chrono.moogle.dk/nds_1.php
In short the current demo allows you, as the ninja sensei, to walk around the map (use the touchscreen) asking, via the microphone, ninja students to join you (I like to scream NINJAAA), and then, after they have joined, you can find a panda and ask a ninja student to mount it (I like to scream MOUNT!). The speech recognition is really really simple at the moment – you can say anything, and the game will just guess what it is. Be sure to look at the student you are talking to though, or he wont hear you.
Comments very welcome 🙂
Oh, and the L-button is used for throwing shurikens.
http://forum.gbadev.org/viewtopic.php?t=7732
Image provided by: UnknownA new PSP magazine has been released…http://www.gamingchamber.com/index.php?p=i2_download
Image provided by: dot_blankThis is NO double post 🙂 mrbrown from the ps2dev.org forums has ported rRootage to the PSP as well. His port features a few things which Deniska’s port doesn’t have. Those features are:
Graphics are full 32-bit RGBA (deniska’s release uses 16-bit color). Compare the screenshots.
Pause using Start.
Toggle music using Select.
The entire screen is supported for gameplay (in deniska’s release the ship can’t move all the way to the edge of the playfield borders).
Screenshots using L+R (a bit buggy in this release).
Minor speed improvements that make it a bit faster overall.
http://forums.ps2dev.org/viewtopic.php?t=4301
Ema has updated his/her text editor for the PSP. TwinTail LDE has been written using LUA and requires it’s runtime libs. Changes:
added png/jpg view
optimized speed (always 60FPS)
current directory came to be restored after ‘Exec LUA’
fixed some bugs
http://geocities.com/lua_ema/
Image provided by: GroquickGroquick has adapted a puzzle game called Rush Hour using PAlib. He wrote the code and his girlfriend drew the graphics. Thanks toDrunkencodersfor the news.http://teamnnc.free.fr/phpBB2/viewtopic.php?t=259
Image provided by: UnknownDSLair is a Nintendo DS port of the game Dragon’s Lair. Thanks toDrunkencodersfor the news.http://www.ds-video.com/dslair/
rafPSP and Sandberg have updated their internet radio streaming client for the Playstation Portable. On a sidenote: This version is a work in progress! It’s rather unuseable at the moment and should be used at own risk! Changelog:
Bugfixes
(raf) Core: Logging instantiated in the heap instead of the data segment.
(raf) Core: Modifications to make it compatible with the latest pspsdk (r1542)
(raf) Playback: Corrected bug that caused app to crash when a stream failed.
(raf) TextUI: Made the title shorter so it fits no matter what font is used.
(sandberg) Updated the 3D UI so all options are fitted to the screen.
New features:
(raf) TextUI: Now files defined in playlists are displayed without the path, and the extension is only shown if configured to in the config file.
(raf) Compiled against latest pspsdk (r1542). There should be some speed improvements, as things like memcpy are now optimized.
(raf) Core/TextUI: Added support to print text using pixel coordinates
(raf) TexUI: Removed cleaning code that was unnecessary in the options screen renderer. This should speed it up a bit.
(sandberg) Added support for showing the time and the battery level on the 3D UI.
http://pspradio.berlios.de/phpBB/viewtopic.php?t=142
FluBBa goes Sega Master System. Release notes: SMS Slideshow – 8 December 2005 – I pixeled some pictures in 16 colors for the SMS, also on the new misc download page.
http://hem.passagen.se/flubba/gba.html
snesDS a SNES emulator for the Nintendo DS has been updated.
http://www.cs.utah.edu/~tew/snesDS/