Miscellaneous News
GP S.E.U.C.K. v0.0.9 (GP32 misc)

Wub is still working on his S.E.U.C.K. (Shoot’Em Up Construction Kit) for the GP32. It will allow you to build your own shooters WITHOUT coding skills. Changes:

Scrolling backgrounds with parallax layers now active as well as a few new titlescreen features.

http://www.wublog.co.uk/

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PSP News Coding Competition Entries available (PSP misc)

The PSP-News Coding Competition and comes with a couple of HIGH quality entries. McZonk also released his port of Quake2 in this competition, anyway there are many entries which deserve attention. Just go there and have a look.http://psp-news.dcemu.co.uk/psp30codingcomp2.shtml

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CheatDevice v0.7 for LCS (PSP Trainer)

Edison Carter has updated his Trainer for the PSP Game”Liberty City Stories”. A few supported cheats are: Infinite Health and Armor, Set Wanted Level, Set Time, Set Weather&Spawn Anything. Changes:

v0.7:

  • Bikes can drive on wallsGravity
  • Freeze everything
  • Gameplay speed
  • Walking speed
  • Flip over
  • Unlimited heli flying height
  • Cheat Maker
  • http://www.maxbot.com/gta/

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    Outcast v002 (Atari ST emu for GP2x)

    Skeezix has updated his Atari ST emulator Outcast. Changes:

  • FIX: Flicker in the menus nolonger exists.
  • CHG: Clears the screen and shows a message when firing up the emu, so you know to wait a moment and whats going on, and no junk at bottom
  • NEW: Enabled throttling by default, to approximately 60Hz though the menu lets you specify 60, or 50 Hz, or even 30Hz to slow things down.. to no throttle at all for max speed (like in alpha 001 default)
  • CHG: Added a lame comment to loader to make it feel more authentic; I really need to add a sin-boncey-text intro for the real deal
  • NEW: Theres an operational ST keyboard for entering text, that is used for the Make a Savestate operation in the menu, and a few other spots
  • NEW: Savestates and loadstates should work; while in the emu, hit START to bring up the runtime menu, and hit Make a Savestate; there you can enter a filename with the ST keyboard, and save out the state. You can load the savestate (.ss file) from the Disk Picker just like loading a floppy into the machine is done.
  • http://www.gp32x.com/board/index.php?showtopic=24468

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    EFCS2X v0.1 (Chip8 emu for GP2x)

    Tharos released version 0.1 of his Chip8 emulator EFCS2X for the GP2x. Thanks to GP2x.de for the news.

    Version 0.1 allows to map the controlls different for each Chip8 game (as Chip8 has often a very strang keymapping). Have a look at the readme.txt and the keymappings files which explain how to do own keymappings.

    http://portal.tharos-online.de/

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    WiFi Transfer v0.9 (NDS Application)

    WiFi Transfer allows you to transfer a file from a computer server (the server application is written in java) to the DS and execute the application straight away. New, now with source code!!! This has been tested only on the GBAMP, but it should work on some flashcards and M3 too (it’s using Chrism’s CF driver).

  • The *source code* is distributed – The paths are all relative to the directory and Sgstair’s lib is included so it should be easy to compile. All you need is the latest DevKitPro NOTE: No spaces in the path to the source…
  • New app, wific2, (execute for GBAMP only) downloads and executes the file named test.nds from the server, without all the setting screen (using the ones saved from wific), for fast testing during development
  • Some important bugfixes:- The discovery code was wrong, this time server discovery sould work better. – The settings sometimes were not put in the wifi, so you could not (at times) interact with the server. So the ‘I can’t get the list of file’ bug (at least in some occasions)
  • Poversaving – close the DS goes in standby – you can turn off the upper screen by pressing select at the main menu
  • The java server now has commandline: java -jar server.jar [directory] [-port portNumber] [-delay sendDelay]
  • http://bafio.drunkencoders.com/

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    Prometheus (GBA Game)

    Image provided by: UnknownMaato released his adventure/rpg style game which he has coded a while ago to the public. You can download it from gbadev.orghttp://www.gbadev.org/index.php?ID=575

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    PLynx v0.2b (Atari Lynx emu for PSP)

    PLynx is another Atari Lynx emulator based upon the Handy sources, which is an open source Atari Lynx emulator. Features:

  • Atari Lynx emulation
  • Bad sound support 🙂
  • Save/Load emulator state
  • Change the PSP CPU/Bus clocks
  • In the future, PLynx plans on adding speed improvements, better sound support, better screen extrapolation, and zip support.
  • http://dl.qj.net/…

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    Penny Arcade Viewer (PSP Lua Application)

    AkumaATR has released a comic reader optimized to view/access the comics on http://www.penny-arcade.com/comic Here are the details:

    =================================Penny Arcade Viewer for PSP (Lua)=================================1. Instructionsa) Have a proper infrastructure network connection set up andworking. The application uses the first connection (just likethe Lua WiFi example it’s based on). In the event that you haveconnection issues, note that I’ve heard that setting the powersave settings for WLAN to off can increase the speed/reliabilityof connections (for homebrew), but I am unsure as to the truth ofthis.b) Create the folder”PSPPHOTOPenny Arcade”on an insertedmemory card. This folder is needed for one required cache file(the last comic viewed) as well as any other comics you’vedecided to save (which can then be viewed offline from the PSPphoto viewing software).c) If you are a fan of Penny Arcade, this viewer, or just beinga decent human-being, consider donating to Penny Arcade’s (ofwhich I have no affiliation) Child’s Play charity drive athttp://www.childsplaycharity.org2. Controlssquare – change viewing model trigger – previous comicr trigger – next comicstart – hop back to the very first Penny Arcade comic avail.circle – save currently displayed comic (image) to memory cardfor offline viewing from the PSP photo viewer (note thatthere will always be at least one image in the”PSPPHOTOPenny Arcade”folder as caching the latestcomic viewed is required)WHEN IN THE SECOND VIEWING MODE ONLY (original/unscaled):analog stick – move selection box (fast/low-precision)d-pad – move selection box (slow/high-precision)x – update viewing area to the area designated by theselection box3. Known Issues/ThoughtsSometimes the application will lock up when trying to connectto the network to download the latest comic (this appears to bea Lua issue). After this is fixed, I’ll release an update. Notethat once you have downloaded the latest comic (have a successfulconnection with the router/etc. going) you should be able to readas many prior comics as you want withoutissue.I would have liked to have had a viewing mode in which the PSP ismeant to be oriented sideways, but that, as well as a few otherviewing modes I was experimenting with, turned out to be morework than they were worth.Thanks/shouts to Skylark, Niacin, Shine, Nevyn, and Lumo. Thanks toGabe and Tycho at Penny Arcade for providing the great content.

    http://dl.qj.net/…

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    GNGNeo2x v0.6.6a (NeoGeo emu for GP2x)

    GNGNeo2x has been updated and now supports the game”Samurai Shodown”in a better way. This compatibility increase might affect other games too.

    http://www.gp32spain.com/foros/showthread.php?t=26615

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