Miscellaneous News
memon/Moppi Productions decided to hit the PSP and and port a part of one of his older demos to the PSP. Here is what he said:
I decided to make a small semi-port of our quite popular demo as it seemed like a fun excercise to get to know the PSP hardware. And nice piece of HW it is 🙂
Use the usual 1.5 kxploit method to run it (that is copy both folders into the psp/game/ folder).
This piece os software does not come with any warranty. If you brick or break your machine while using it, it is your problem.
Usage: The white thing can be controlled to some degree using the analog nub, and the [] button changes to the blueish thing and the X button back to the white thing.
If you wish to experiment with your own music, keep in mind that PSP is not your monster 4GHz PC, so something like mono 64kb mp3 is a nice starting point. The freq _must_be_ 44k.
http://forums.ps2dev.org/viewtopic.php?t=3624
Image provided by: modsynA simple shooter for the PSP, made in Lua.http://forums.ps2dev.org/viewtopic.php?t=3622
Kitty Book Portable, a textreader for the PSP, has been updated. Changes:
(a) Some people say they like really small fonts… So, in this version, font size can be changed from 11 to 50.
(b) Enhanced the page turning control: Even if you keep holding the, it doesn’t turn pages. But if you keep holding thefor more than 1 seconds, it turns… And if you tap the key quickly, it turns the pages quickly….. Left, Right, Up,Down, L-R Trigger is dedicated for turning pages slowly. If you want turnning the pages like REAL FAST, please use Analog stick: KEEP HOLDING”Analog – down/up”. ( keep holding increases the step ).
http://spaces.msn.com/members/KittyBookPSP/
FreeSCI is a similar to ScummVM. It’s an adventure interpreter for games based on SCI, mostly for Sierra games like Larry I, … This release is UNTESTED and might be buggy. A unscrambled Dreamcast binary and the sources are available for download. Thanks toDCemu.co.ukfor the news.http://freesci.linuxgames.com/dc/
Image provided by: ChristophePSPVice has been updated! The author, Christophe, followed a few wishes and here is the changelog:
Center Screen
Display keyboard and menu improved
Quick Save/load of snapshots (L1/R1)
Virtual keyboard on triangle button.
Square and Circle emulate”space”and”enter”key
Thanks to ditto on EFNET #pspemu for the news.
http://perso.numericable.fr/~ckckck/C64_PSPVice.html
Rainer Sinsch has sent me another application for the PSP. This time it’s a MOD player for the PSP. Release source of this application is PDRoms, so please give proper credits (proper credits means: mention at least pdroms along WITH a link).
Installation notes (for PSP v1.5):
Extract the memory-stick folder to your memory-stick as it is. If you want more mod files just put them into the mods folder located at the root of your memory-stick.
Features:
PSP-MODPlay plays all available MOD-files located at the /mods folder. Press”X”to cycle through them (no file browser yet). Everything will be played at stereo 44.1khz, including linear interpolation. Supported file types are all .MOD files: Sound-tracker, Star-tracker, Pro-tracker, etc – up to eightchannels.
Please note that the included mod files where taken somewhere from the internet, respect the authors.
Known bugs:
mods folder is limited to 512 songs max
Contact:
Rainer Sinsch (rsinsch[at]t-online.de)
http://www.pdroms.de/file_details.php?fn=2541
dsi has updated his”Memory Game”which has been released yesterday. This version adds sound Iand a few other minor changes. Your goal is to find a pair of two identical cards out of a few ones.http://forums.qj.net/showthread.php?t=19285
Image provided by: EvilDragonGoity has released a new Fenix game called Physique.http://www.gp32x.com/board/index.php?showtopic=21002
Shine has updated Lua-Player for the PSP. Lua is a scripting language, which allows easy coding of own games. Changes:
v0.11(all changes for this version by Shine)
Added System.md5sum and filelist.txt debug ouput on startup failure in boot.lua
changed case sensitivity handling in boot.lua for problems with Windows 98
now Image.createEmpty accepts 512×512 pixel sizes
internal image width and height needs not to be the same size
max image size can be 512×512 now (larger are not allowed with GU blit)
System.sioInit, sioWrite and sioRead implemented for serial port support (see http://www.luaplayer.org/sio/readme.html and http://nil.rpc1.org/psp/remote.html for information about the hardware interface)
new Timer class and System.sleep function
fixed timezone bug
moved Starfield and SIO Echo example to Applications
http://www.luaplayer.org/
Image provided by: MatthieuThis is a technical demo of a 3D game made with the Yeti 3D engine. More information in french language by following the link below.http://www.angelsoftware.org/…