Miscellaneous News
Chip8 Interpreter (Beta) (PSP misc)

apsd released a Chip8 interpretor for the PSP. It’s still in beta stage. Here are the release notes:

Almost two months ago, before I got busy with the infrared stuff, I wanted to write a first emulator and got advice from ector to start with Chip8 interpreter… About three days after I wrote a working version on my computer, I ported it to the PSP and ever since it has been sitting here…

I’ve finally gathered up this post to release this beta version of the emulator. I call it beta for three reasons, the first is that there is a bug I need to weed out that causes it to improperly play tetris, the second is that the key arrangement is currently not optimized, the third is that the sound code for the single”beep”(which can be varied in length throughout the games) isn’t implemented. (the Chip8 interpreter has 16 keys, so all convenient keys on the PSP are used (Circle, Triangle, Cross, Square, Up, Down, Left, Right, Analog stick up, down, left, right, and a few others… two keys are disabled in this version).

I’ve packaged the interpreter with just about every Chip8 game (they’re public domain) I could find.

I’ll release the source once I clean it up.

Expect SCHIP8 (SuperChip8- a few new instructions, extended screen) support in about two releases- these games are slightly more interesting.

Read the readme for more information, and check wikipedia if you want to learn more about CHIP-8.

Don’t expect these”games”to be breathtaking. [S]CHIP-8 was a very simple interpreter.

http://forums.ps2dev.org/viewtopic.php?t=2843

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Ghost N Goblins (Alpha 4) (GBA Game)

Alpha version 4 is out now. Ghost’n’Goblins is a remake of the old identical called arcade classic.http://www.playeradvance.org/index.php?showtopic=12074

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Lotto (GP32 Fenix misc)

If you are lotto player this might be interesting for you. This program chooses 6 number for you puls an additional bonus ball.

http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,837

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GP Calc (GP32 Fenix Application)

A calculator coded in Fenix by Goity.

http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,838

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PSP Chess v0.29b (PSP Game)

Christopher released a bugfix release for his chess game. More on the PS2dev.org forum threat.

http://forums.ps2dev.org/viewtopic.php?t=1760

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SmashGpsp v0.1 (PSP Game)

mATkEUpON hits the PSP with a port of his agme SmashGP. You can get it from his page.http://membres.lycos.fr/matkeupon/

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PocketSPC v0.5 (SNES sound chip emu for NDS)

PocketSPC is a SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. Changes:

Fixed some somewhat major bugs, one in particular that gets rid of a ton of sample errors. Also fixes a bug with loading some SPC’s that caused them to not work. End result is this version sounds much better than the previous version.

http://pocketspc.pocketheaven.com/

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GP32 MAME v1.4 (Arcade emu for GP32)

Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it’s official page. The changes are:

  • Support for 11 Gottlieb/Mylstar games (mclassic.fxe): Q*Bert (US) (qbert), Q*Bert (Japan) (qbertjp), Q*Bert Qubes (qbertqub), FHMC Q*Bert (sqbert), Curve Ball (curvebal), Krull (krull), Mad Planets (mplanets), M.A.C.H. 3 (mach3), Reactor (reactor), Three Stooges (3stooges), Us vs. Them (usvsthem)
  • TheGrimReaper: Support for 7 Sega Vector G-80 games (msega.fxe): Eliminator (2 Players) (elim2), Eliminator (4 Players) (elim4), Space Fury (revision C) (spacfury), Space Fury (revision A) (spacfura), Star Trek (startrek), Tac/Scan (tacscan), Zektor (zektor)
  • Save emulator configuration corrected
  • Paths changed: gp:gpmmmamegp32roms ->Here should be the ROMs
    gp:gpmmmamegp32cfg ->Configuration files
    gp:gpmmmamegp32joy ->Analog Joystick settings
  • Video output function optimized
  • Video frame limiter improved
  • Cuadruple video buffer instead of double
  • Compiled with DevKitARM r14
  • The frontend is not available yet… Help needed, see source code: gp32_frontend.c
  • http://www.talfi.net/gp32_franxis/

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    PSP Pacman v1.1 (PSP Game)

    Team Discordia have released an update of PSPacman game for the PSP. Updates are :

  • Added analog stick support
  • Added free life every 10,000 points
  • Fixed bug where ghosts would stay blue after you beat a level.
  • Fixed collision detection bug where you would die from ghosts when they werent even touching you
  • Added a fruit you can eat that appears randomly throughout each level, it is worth 500 points
  • Added a PAUSE feature, when you press start button. Also when game is paused it will say Press X to quit this will take you back to title screen.
  • Ghosts now FLASH to white and blue before they turn back to normal
  • Added EBOOT.PBP for version 1.0 users!
  • http://www.teamdiscordia.com/games.html

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    PSP Chess v0.29 (PSP Game)

    cwbowron has updates his Chess game for the PSP. Chages are :

  • moves print use modified put char from sdk to display using lower and uppercase
  • new feature for beginner players (and others):
  • option: hilite checks – default off – shows the threatenings piece(s) when in check. (red mask)
  • option: show available – default off – shows the possible moves for the piece under the cursor or the selected start piece. (green mask)
  • option: show threats – default off – hilite pieces that are currently under threat (blue mask)
  • http://forums.ps2dev.org/viewtopic.php?t=1760

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