wanou updated his”Sorcery”remake. It uses GFX from the CPC version, so it looks very oldschool.http://www.playeradvance.org/index.php?showtopic=11479
DJSP is a MP3 player software for the PSP by cooleyandy. Read on at this threat:http://forums.ps2dev.org/viewtopic.php?t=2846
apsd released a Chip8 interpretor for the PSP. It’s still in beta stage. Here are the release notes:
Almost two months ago, before I got busy with the infrared stuff, I wanted to write a first emulator and got advice from ector to start with Chip8 interpreter… About three days after I wrote a working version on my computer, I ported it to the PSP and ever since it has been sitting here…
I’ve finally gathered up this post to release this beta version of the emulator. I call it beta for three reasons, the first is that there is a bug I need to weed out that causes it to improperly play tetris, the second is that the key arrangement is currently not optimized, the third is that the sound code for the single”beep”(which can be varied in length throughout the games) isn’t implemented. (the Chip8 interpreter has 16 keys, so all convenient keys on the PSP are used (Circle, Triangle, Cross, Square, Up, Down, Left, Right, Analog stick up, down, left, right, and a few others… two keys are disabled in this version).
I’ve packaged the interpreter with just about every Chip8 game (they’re public domain) I could find.
I’ll release the source once I clean it up.
Expect SCHIP8 (SuperChip8- a few new instructions, extended screen) support in about two releases- these games are slightly more interesting.
Read the readme for more information, and check wikipedia if you want to learn more about CHIP-8.
Don’t expect these”games”to be breathtaking. [S]CHIP-8 was a very simple interpreter.
Alpha version 4 is out now. Ghost’n’Goblins is a remake of the old identical called arcade classic.http://www.playeradvance.org/index.php?showtopic=12074
If you are lotto player this might be interesting for you. This program chooses 6 number for you puls an additional bonus ball.
A calculator coded in Fenix by Goity.
Christopher released a bugfix release for his chess game. More on the PS2dev.org forum threat.
mATkEUpON hits the PSP with a port of his agme SmashGP. You can get it from his page.http://membres.lycos.fr/matkeupon/
PocketSPC is a SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. Changes:
Fixed some somewhat major bugs, one in particular that gets rid of a ton of sample errors. Also fixes a bug with loading some SPC’s that caused them to not work. End result is this version sounds much better than the previous version.
Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it’s official page. The changes are:
Support for 11 Gottlieb/Mylstar games (mclassic.fxe): Q*Bert (US) (qbert), Q*Bert (Japan) (qbertjp), Q*Bert Qubes (qbertqub), FHMC Q*Bert (sqbert), Curve Ball (curvebal), Krull (krull), Mad Planets (mplanets), M.A.C.H. 3 (mach3), Reactor (reactor), Three Stooges (3stooges), Us vs. Them (usvsthem) TheGrimReaper: Support for 7 Sega Vector G-80 games (msega.fxe): Eliminator (2 Players) (elim2), Eliminator (4 Players) (elim4), Space Fury (revision C) (spacfury), Space Fury (revision A) (spacfura), Star Trek (startrek), Tac/Scan (tacscan), Zektor (zektor) Save emulator configuration corrected Paths changed: gp:gpmmmamegp32roms ->Here should be the ROMs
gp:gpmmmamegp32cfg ->Configuration files
gp:gpmmmamegp32joy ->Analog Joystick settingsVideo output function optimized Video frame limiter improved Cuadruple video buffer instead of double Compiled with DevKitARM r14 The frontend is not available yet… Help needed, see source code: gp32_frontend.c

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