Miscellaneous News
Gianas Return WIP (GP32/DC/PC game)

There are news from the creators of Giana’s Return. In case you do not know what Giana’s Return is… it’s a game based on the old”The Great Giana Sisters”from the good old C64/Amiga times with lot’s of improvements, new levels etc. Here the news from the hompage:

News 27th November 2003Beta test five is done and the sixth betatest should start soon. This one is thought to be the last internal beta test if everything goes straight. Chris Huelsbeck has been contacted, so we might be able to get the original”The Great Giana Sisters”Soundtrack as additional candy 🙂

http://www.gianas-return.de/

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Johlemoes Pong (GC game)

A new modification of Pong appeared. This time a modification done by Johlemoe. The changes in his version of Pong:

– uses Bitmap Grafix- Has a Main Menu- You can choose between Single and Multiplayer- Its better.

http://www.gcdev.com/

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PDRoms Coding Compo I – Prizes – T-Shirt’s sent!!!

The GP32 T-Shirts which were sponsored by Mitsui, who planed the GP32 europe launch, are on the way to the winners. Depending on the location you should get your T-Shirt in five to twenty days. Thanks again to Mitsui-Europe and Markus/Mitsui for supporting the PDRoms Coding Competition with prizes.Mitsui

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PDRoms donations?

Please put are attention to this page://donate.phpThanks a lot!

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Lazy Reader v0.4 (GP32 application)

Woogal updated his textdisplay program for GP32. Thanks to GP32x.com for the news.http://gp32.sector808.org/

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LoOp (GBC demo)

ph0x released a demo called”LoOp”at a hungarian demoparty called Fyanica. This demo ranked first in the wild demo competition. You can get the download via pouet.net.http://www.pouet.net/prod.php?which=11072

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File Update! (GBA)

Gameboy AdvanceEternity by Dennis Kincheloe, Fire Cube v1&v2 by George Stark, Font Engine Demo v0.1 by Tim Crockford, Political Statement With A Well Hidden Message by Matt Current, Buenzli 12 Invitation Intro by Vantage

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Aladdin GBA v0.99999 (GBA game remake/techdemo)

Here is the text taken from it’s homepage:

This is my first videogame project. That is to say, it’s the first time I’ve done something involving a realtime game loop where things happen in the background regardless of what the user is doing. I made this demo for the specific purpose of making a game-like-thing.I chose to remake a section of the first level from the Sega Genesis Aladdin because Aladdin is an example of a game that still looks good today. Unlike other Genesis games, the color use is minimal allowing ugly effects like dithering to be avoided. As a result, the game looks solid and has some amazingly smooth animation thanks to the Disney artists who contributed to the project.The demo was created from scratch, from defining my own object structures, to creating animation and scrolling system, and eventually taking care of collision and object AI (although I wouldn’t really call what’s present in the demo”intelligence.”) Non-programming areas like cutting out frames of animation from the original and putting together backgrounds in a map editor took up the bulk of the development time and were the most tedious tasks….

http://www.andriasang.com/program.html

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Bunny Xmas (GBA game)

Shen’s third and last update is an improved version of Bunny Xmas which was an entry to Visoly’s Coding Competition hold in 2001.http://shen.mansell.tripod.com/games/gba/gba.html

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Loop The Loop v21-11-2003 (GBA game)

Shen’s entry for thePDRoms Coding Competitionhas also seen an update. There is no history, nor a version number so I added the binary date. If you know the entry for PDRC1 you will recognize that the way things disappear after they have looped changed a bit. Now you can also hit fruits with your line without loosing a life. Just avoid the ‘real enemies.http://shen.mansell.tripod.com/games/gba/gba.html

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