Shen’s entry for thePDRoms Coding Competitionhas also seen an update. There is no history, nor a version number so I added the binary date. If you know the entry for PDRC1 you will recognize that the way things disappear after they have looped changed a bit. Now you can also hit fruits with your line without loosing a life. Just avoid the ‘real enemies.http://shen.mansell.tripod.com/games/gba/gba.html
Shen recently updated SWorld 3. The changes for this version:
* Difficulty Levels added* Luscious multilayer scrolling backgrounds* A couple of new enemies * Probably some other stuff I am forgetting* Continue and Options menu items aren’t enabled yet, so don’t bother trying
http://shen.mansell.tripod.com/games/gba/sworld3/sworld3.html
The results of the first PDRoms Coding Competition are now public. I got the last judgevote around 8 hours ago… I worked the whole nightto workout the results (now it’s 6.28am :). Before I present the link to the results a very hughe thanks toGambitstudios,Gamefreaks,GBAX,GP32-Europe/Mitsui,Lik-Sang,Emanuel / HAMlibandSuccess-HKfor supporting my competition with great prizes! Get the results by clicking on the link below.http://www.pdroms.de/pdrc1-results.txt
The public voting has ended four days ago, and 5 hours ago the last judge (CHN) submitted his voting. Everyone who contributed something to the competition should have recieved an email with ranking and information how to obtain a possible prize. The results will be made public in the next days. – Regards Kojote
A new game for WonderswanColor is out. This it the second ever freeware game. Have fun!


———————————————————‘Wondersnake 2’ for Wonderswan Color by Dox&Kojote———————————————————Do you remember ‘Wondersnake?’. Wondersnake was the firstfreeware game released for the Bandai Wonderswan Color.Now, Wondersnake is back, with 20 brandnew challenginglevels and improved controls.::::::::: Behold the sequel: Wondersnake 2 ! ::::::::::::Code&Graphics by Dox ………. dox (AT) space (DOT) plhttp://www.9wires.com/tsLevels by Kojote …….. kojote1980 (AT) yahoo (DOT) comhttp://www.pdroms.comThanks to:Mr. Spiv, for hardware testing!Greetings to:EFNET #pdroms #gp32dev #gbadev #gameboy #celldev—————————————————-[EOF]-
I just conducted an interview with Mithris/Noice. It’s about his work on GP32 and some related sidetalk.http://www.pdroms.de/interview_mithris.php
Usually I do NOT cover Dreamcast stuff here, but if you are keen on coding a demo for Dreamcast, there is a competition by”Dreamcast-Scene”. You can read more about it on the page linked below.http://www.dreamcast-scene.com/sites.php?nav=5&id=6
PGEN v1.1 is out! The highlight this release is support for the PS2 HDD. The changes:
* Just about all PS2 specific code re-written * Started using gsLib for graphics * Added scroll bar to romlist and Save Manager * Added support for loading ROM’s from the memory cards * Added HDD support. Now possible to save/load states and options to the HDD, and load ROM’s from the HDD * CD refresh obsolete, removed * Added support for zipped roms * Filtering now available for rendering (hardware linear filtering) * Saved states now use zlib for compression. Old saves are incompatible. * Killed support for OLD JAP consoles (sorry :P) * Fixed bug with FIFO empty (VDP control port) emulation. Fixes games such as Wonderboy 5 and Splatterhouse 2. * Added multitap support for use in 4 player games * No longer load modules from cdrom, making it possible to boot from a memory card via the PS2 Independence exploit * Many other misc changes
FluBBa recently updated his PCE emulator for GBA called”PCEAdvance”. Get the latest version from his page.http://hem.passagen.se/flubba/gba.html
Goomba is a Nintendo Game Boy Emulator that will allow you to play the old Nintendo Handheld classics on your Gameboy Advance. The changes:
* Added support for 32kbyte ERAM for MBC1&MBC5 also. * Fixed transfer of games that are 128kbyte big. * Fixed a smal error with the joypad reg. * Fixed the HALT instruction. * Fixed RTC routines.

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