Miscellaneous News
Just had a small talk with Wubby on IRC about his progress on”Tony-Targets”, which is a political shooting game for the GP32 🙂 Here we go:
[Kojo_work] wubb000000000000000000r[Kojo_work] any news on your game?[The_Wub] hey man :)[The_Wub] I’m working on it right now :)[The_Wub] I should be doing music though ;)[Kojo_work] feel free to give me wip news;)[Kojo_work] if you like[The_Wub] I would love to :)[The_Wub] right now?[Kojo_work] hmm[Kojo_work] why not ;)[Kojo_work] shoot out[The_Wub] Ok, well the main goal has been to Miyamoto-ise the game structure. To this end, best scores for each stage are saved to SMC so as you improve your aim you can go back and achieve 100% on all the levels thus opening up new options (new stages, characters etc..).[The_Wub] The only xtra character I’ll tell you about is G. B. bush (with cowboy hat 😉 )[The_Wub] *G. W. Bush[The_Wub] I have most of the new code 75% there. :)[The_Wub] just massive optimising going on (thanks to ryleh)[The_Wub] That’s about it :)[Kojo_work] okay i do a shameless copy and paste of those news now 😉 thanks
http://www.wubfur.com/
Jenswa released the source code of his”Snake Clone”. I guess you know what kind of game it is 🙂 The game itself is very simple done, so don’t expect too much from it.http://www.gbadev.org/
A fairly simple example of getting the GBA to spit out sound. It uses channel 1 and is not interactive. C-Source is avaliable.http://www.gbadev.org/
Tyrell updated his Spectrum emulator for GP32. The changes:
– Savestates added. For saving, press L+R simultaneously. A snapshot of the currently emulated machine will be performed to a .SAV file. This corresponds to a .SNA if working in 48k mode, or a .Z80 if working in 128k mode. The savestate will be *automatically* loaded the next time the game is selected in the file browser. Please note that as of now, loading a SLT savestate won’t work. This is really 100% functional for 48k .ZNA or 48k/128k .Z80 files.- Added a”reboot gp32″option (active as soon as the option menu is exited). This option is not saved on SMC, otherwise it would be impossible to launch the emulator :p – Added more keys in the virtual keyboard: ss, cs, en, bs, sp (symbol shift, caps shift, enter, back space, space).- Changed the way the”key is working : it’s not sending a LOAD””command anymore, but is simply sending the”key, because it was causing too many problems (depending on the rendering option).- Recompiled with GCC. A nice side effect is that sound is better (less background noise).- Reduced the executable size to about 50% of the original size, thanks to b2fxec (thanks Mr. Spiv)
http://www.speccyal.be/
FluBBa goes and goes and goes… another udpate of PCE Advance. The changes:
– Added VRAM to VRAM DMA.- Added BRAM lock/unlock.- Decimal mode disable in IRQ (Final Blaster works, Rabio Lepus&Outrun starts)- Rewrote the VRAM write so it’s a bit faster.- Dynamic limits to how much you can scroll in unscaled mode (Atomic Robokid).- Some fixes to the border, it was gone after showing the menu.- Changed Raster Compare and vblank,”Bomberman 94″&”Benkei Gaiden”works and”Atomic Robokid”looks correct.- Tweaked the sprite following abit.-Added gamma control.
http://hem.passagen.se/flubba/gba.html
Rich let me know that he has released a preview release of his fruit machine game for the GP32. It’s not fully playable yet so heres some more information:
-start three times (don’t hold the two grapes) hold the two bars. Wooo an easy win. start until a seven in the middle, hold it. Hold the seven in the first, too Woo! A chance to gamble!- If you gamble up to bars don’t hold the next melons, then hold the grapes.
Download the preview release from the homepage athttp://www.geocities.com/gp32rich/
ryleh announced his Nintendo (NES) emulator for the GP32 to be released sometime this week. Here is what he announced at his page:
New fNES32 beta is incoming, and expected for this week or for the next one. This beta has major improvements from the June 2002 one. Please be patient while I release it and don’t ask for it.
http://retrodev.info/
This game is gettin’ better each release. Now this”Pang”remake covers 12 levels! Changes for this release:
– New sprite engine with pixel perfect collision detection- New boucing ball engine (with the help of STICKOFJOY from gp32x forum) THANKS !- New platform collision detection (with the theory of ALF, a friend of mine) THANKS !- Double weapon Bonus- Freeze Bonus- Dynamite Bonus- Extra life Bonus- Extra life at 600,1500,5000 points- 2 new background- Total of 12 levels
http://perso.club-internet.fr/michel.louvet/index.html
Another update of this genious Atari ST emulator for GP32. The changes:
NEW:Keyboard delay; when an ST keyboard key is pressed (from the virtual keyboard, joystick mode’s spacebar shoulder button, or cursor mode’s cursor keys) then it is now depressed for a moment, instead of being pressed and released instantly. This fixes issues with a few super sensitive games like Turrican, Xenon 1 (ship transofrmation), and a few others.
http://www.codejedi.com/shadowplan/gp32.html
Another simple techdemo. Check out the enclosed readme for details.http://www.gbadev.org