Gameboy Advance News
Unofficial Super Goomba v2.3 (GBC emu for GBA)

Asaki has compiled an unofficial version of Goomba a Nintendo Gameboy Mono/Color emulator for the Gameboy Advance. This unofficial version features 32 custom color palettes from the Super Gameboy. The Super Gameboy was an adapter for the Super NES that allowed you to play Gameboy Mono/Color games.

Thanks to http://www.tehskeen.com for the news and newstext (yes, sometime we at PDRoms are lazy and can’t write our own news 🙂 – The main source seems to be http://www.nintendomax.com/index.php?topic_id=9884

http://www.pocketheaven.com/boards/viewtopic.php?t=6910

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MSXAdvance v0.4 (MSX emu for GBA)

MSXAdvance is an MSX emulator for Gameboy Advance coded by FluBBa.

Changes:

*Fixed timing of HALT instruction.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised CPI, CPD, CPIR & CPDR opcodes.

http://www.ndsretro.com/

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Cologne v0.8 (Coleco Vision emu for GBA)

Cologne is a Coleco Vision emulator for Gameboy Advance coded by FluBBa.

Changes:

*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed pushing and poping of AF register (BC Quest for Tires II).
*Optimised tile rendering.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.

Thanks to http://www.tehskeen.com for the news.

http://www.ndsretro.com/

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Blending Demo (GBA Techdemo)

LiraNuna who was quite active two years ago, has released a small technical demo called “Blending Demo”.

This demo was written to demonstrate how easy it is to utilize the DS’s hardware blending and create impressive effects with no effort. In this demo, the witch is flying in the sky, and whenever she’s hovering between the moon, she turns black, because the light from the moon illusions it as such.

The demo is composed of 2 backgrounds and a sprite. The sprite is set to blend with the first background (the moon) with 0 blending, resulting the black color.

Thanks to Sir Brakken VI of http://www.tehskeen.com for this excellent news hint.

http://www.liranuna.com/nds-blending-demo/

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Yie Ar Kung-Fu GBA v0.1 (Yie Ar Kung-Fu Arcade emu)

FluBBA released a single arcade game emulator, which emulates the game “Yie Ar Kung-Fu”. This one has sound as well, though no speech.

http://www.ndsretro.com/

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PDRoms Coding Competition v4.01 (GBA misc)

It’s reality again, here comes PDROMS CODING COMPETITION v4.01 – Retro Coding Fun for Console and Handhelds!


Coding on “closed” handhelds or consoles must not be a privilege; dozens of free development kits proof the opposite. The steadily growing “homebrew scene” produces unlicensed software for devices not meant to be open for everyone.

PDRoms has always been in the homebrew scene to support the creation of new homebrew software, support programmers and artists. To show our love to the homebrew scene once again, here comes the ninth PDRoms Coding Competition.

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

Spread the word! – May the Schwartz be with you 😉

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

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Ghosts N Goblins GBA v0.1 (Ghost N Goblins Arcade emu for GBA)

FluBBa comes up with yet another arcade emulator which uses the M6809 CPU. Should be fairly playable, even has working screen flipping. Pretty much everything works except sound.

Please keep in mind the required G’N’G ROM does NOT come with the emulator.

http://www.ndsretro.com/

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Numchuck and the Conquest of Color (GBA Game)

Numchuck and the Conquest of Color is a platformer with a dynamic color palette. You play a magical, colorful forest creature, Numchuck, who awakens one day to find his entire world has been drained of color by the cold-hearted creatures of the north. Numchuck is tasked with color-changing his enemies by painting them with one swipe of his magical paintbrush tail, and eventually restoring color to his land. With each enemy you paint, and each fruit you collect, color is gradually restored do the monochrome world.

Further release notes from Eric:

Ok, so I’ve been sitting on a one-level game demo I developed (with the help of a very talented programmer, Tim Sorrels) in 2005, and I figured since the DSi was about to delete which did away with the GBA slot, I better go ahead and release it to the homebrew public while the format is still fairly relevant. 😉 Admittedly there are a few bugs and the difficulty is substantial for this level and the gameplay could use some work, so forgive me- this was my first attempt at game development! But hey, I’m proud of the end result 😉

http://forum.gbadev.org/viewtopic.php?t=16572

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PocketNES (27-03-2009) (NES emu for GBA)

Dwedit has updated PocketNES, a NES emulator for Gameboy Advance.

Changes:

This is a new version which supports multiple copies of the key handling code present in Goomba Color.

http://www.dwedit.org/dwedit_board/viewtopic.php?id=463

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SonSon GBA v0.1 (SonSon Arcade emu for GBA)

FluBBa released a first version of his SonSon arcade emulator for Gameboy Advance. It has been mainly done to test out his M6809 CPU emulator. Pretty much everything works except sound.

Thanks to http://www.dcemu.co.uk for the news.

http://www.ndsretro.com/

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