Gameboy Advance News
up rough ( http://www.uprough.net/117-hively-player-advance ) just released “Hively Player Advance” for Gameboy Advance.
There can’t be enough musicdisks for consoles or handhelds, so it’s always a pleasure to see a new one, even for systems with a nowadays low release rate.
http://www.pouet.net/prod.php?which=52450
You won a wellness holiday is the ice caves of the alps. Sounds great? It was, until the evil snowman zombies took over the whole resort.
You were captured in your ice-suite after having a shower, but fortunately they let you have your turbo hair-dryer (as useful for snowmen as a flamethrower for humen). This is your only chance! Use your hair dryer as a weapon and try to overcome the guards and security measures of the snowmen to fight your way out of the ice-labyrinth.
http://www.drunkencoders.com/compo/index.php?page=entries
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
>string.h< is the correct header. (Joe B)
Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
"You stop over concerns of your safety." now has an r in concerns. (eilu)
Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
Weapons have the e in them when you forget the dual wield skill. (Joe B)
Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.nintendomax.com for the news.
http://www.zincland.com/powder/index.php?pagename=release
TailGunner GBA is a remake of the old Arcade classic with the same name. This remake has been coded by Gener Gabasa, using Visual HAM 2.80.
http://genergabasa.php0h.com/
Shapes is a Bejeweled clone for GBA by Gener Gabasa, using Visual HAM 2.80.
http://genergabasa.php0h.com/
Negative Space is a homebrew puzzle/platform game for the Nintendo DS based on the concept of negative space and originally developed by Mia.
Gener Gabasa is having the pleasure to honour us with a Gameboy Advance port of it. Enjoy!
Quote:
Here is my GBA port of MIA’s original Nintendo DS masterpiece, the Negative Space!
Thanks to www.nintendomax.com for the news.
http://www.gbadev.org/demos.php?showinfo=1370
AikenToAki released AGBMidi, it’s a MIDI player for GameBoy Advance.
Quote:
I’ve “officially” finished AGBMidi 1.0a.
AGBMidi is a MIDI player targeted at the GBA.
32 channels, 128 volume setting, 4 song players.
Check the “readme” file for more information.
Thanks to www.nintendomax.com for the news.
http://www.gbadev.org/demos.php?showinfo=1369
There is just about one month left for the current Drunken Coders coding competition. Enough time to get something started 😉
Read on:
Just a friendly reminder that one month remains until the 2008 compo deadline has expired.
Its looking like winner take all for the Wii compo as the prize pool has leveled out at about the $100 mark.
The DS/GBA side, however, have exceeded last years cash prize pool and hovers at nearly $850. $425 for a first place finish is a pretty good haul for our friendly little competition.
On the off chance people have a few dollars to spare around the holliday season let’s see if we can raise the last $60 and put the combined prize total to $1000.
http://www.drunkencoders.com/compo/
devkitARM is a complete toolchain to allow development on various systems, such as for DS, GBA and GP32.
Full release notes here: http://www.devkitpro.org/devkitarm/devkitarm-libgba-libnds-libfat-dswifi-and-a-big-surprise/
http://www.devkitpro.org/
Here are some more Giana’s Return work in progress news, this time regarding the Gameboy Advance version.
Quote:
It’s pretty amazing what Widdy did with his “study”. Giana’s Return GBA is already pretty far.
For now the GBA version does the following:
* Tile collision
* Supports all three jump types and Giana is walking (animated)
* Background
* Plays music in the background
http://www.gianas-return.de/?p=247