Gameboy Advance News
TONC v1.2.3 GBA Development (GBA misc)

As there was a very tiny disussion in our boards about “Gameboy Advance” development (http://www.pdroms.de/phpbb/viewtopic.php?f=50&t=352) , Widdy came up with a link to TONC, featuring lots of articles and step to step instructions how to code on Gameboy Advance.

We are not sure how old this page is, but everyone who is interested in GBA development, or maybe wants to start, should check out this page.

http://user.chem.tue.nl/jakvijn/tonc/

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Return to Genesis v0.05 (GBA Game)

Return to Genesis, and another update. Thanks to Foxy again for this one.

This version has “enemy” adjustments.

http://www.playeradvance.org/forum/showthread.php?t=16074

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Return to Genesis v0.04 (GBA Game)

Return to Genesis, and another update. Thanks to Foxy again for this one.

Changes:

v0.04: Just a little change to add objects-dots on minimap

http://www.playeradvance.org/forum/showthread.php?t=16074

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Return to Genesis v0.03 (GBA Game)

“Return to Genesis” has been updated once again. Thanks to Foxy himself for the news.

http://www.playeradvance.org/forum/showthread.php?t=16074

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Return to Genesis v0.02 (GBA Game)

Foxy updated “Return to Genesis”. It now features a collision detection.

http://www.playeradvance.org/forum/showthread.php?t=16074

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Return to Genesis v0.01 (GBA Game)

Foxy, famous for a bunch of remakes, has done it again. Return to Genesis from the AtariST is his next project to realize on Gameboy Advance.

This release is mainly a technical demo, let’s see how it will develop.

http://www.playeradvance.org/forum/showthread.php?t=16074

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Font Example v0.01 (GBA Techdemo)

Ruben Nunez has just built a new way of writing text of variable or fixed width in this new engine. It may not be THE fastest but it gets the job done nicely and includes source.

Thanks to http://www.dcemu.co.uk for that one as well.

http://www.gbadev.org/demos.php?showinfo=1356

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Chessyka (GBA Game)

Kay Hornig has released a chess game for GBA.

Here are his release notes:

After a while developing I’m proud to present my first public project called chessyka.
It is a chessgame. The main goal was not to made the next award winning chessgame. I just wanted to learn developing for the gba and I learn better if there is a real application as a playground.
Now this is the result of my study.

The AI use alpha-beta-search, 0x88 and bitfield representation of the board, hashing with zobrist keys and moveordering. There is an opening book included, but currently this is only a proof of concept and contain only some minor variants of the french defense. A special feature is the possibility to enter a custom position. Although there is only a very simple check for plausibility!
chessyka is aware of all chess rules, including “en passant”, castle, 50-moves-draw and 3x-repetition-draw.

Currently only the english language and basic undo of moves are activated. The multilanguage menu (english, german and espanol) and the advanced undo/redo feature are disabled.

There are some missing features e.g.: permanent brain, search depth extensions and an opening book which is worth the name. If I find the time and motivation I will try to add more of them.

I suggest the level 4 for the AI. Lower is probably to weak and higher needs to much time. A level is a combination of time and search depth. On level 4 chessyka will search at depth 4 (plys) but uses at maximum 2 minutes per ply (average). Which means it will use a part of the spared time from previous moves (e.g. from using the openening book). On level 5 it use 3 minutes per ply average. If you can afford this, it is obvious better.

Maybe later I also present the sourcecode, but not at the moment. chessyka was completely developed by myself. The same applies to the artwork. Only the charset was borrowed from auby.no with his kind permission.
For developing I used the DevkitPro toolchain, the tonclib and “Visual Studio 2003 standard” as an editor.
I want to thank the whole gba homebrew community. Especially I want to thank (in no particular order) Tepples, Cearn and Wintermute!
chessyka was succesfull tested with no$gba (thanks to Martin Korth), “VisualBoy Advance” and of course on real devices: GBASP and NDS lite. For the real devices I used the “EZF advance”, GBAMP v2 CF and Supercard mini SD.

!! Attention !!
chessyka is for evaluation purposes only! Use it at your own risk. There is no warranty, expressed or implied. I’m not responsible for any damage as a result of the usage of chessyka. You are allowed to use and copy the game only in a private environment. You are not allowed to use it on commercial base! With the download you accept this terms of use!

Thanks to http://www.dcemu.co.uk for the news.

http://www.khornig.de/chessyka/gba.htm

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Qwak (GBA Game misc)

Yesterday we wrote an e-mail to Jamie Woodhouse, coder of the cute platformer “Qwak” (GBA). As some of you know, he is currently selling real cartridges of his game – but… what will happen after those are sold out?

Jamie said that there is a high possibilty, that Qwak will be released as “Donationware”, once all cartridges are gone!

Let’s see what will happen, once the case comes closer. Thanks for your answer Jamie!

http://www.qwak.co.uk/

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Powder (Release 091) (GBA Game)

POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

Changes:

Added a signpost in the tutorial warning of kiwis along with a kiwi to be warned of.
Familiars always have 10 HP rather than being a the mercy of a die roll.
On level up NPCs will gain a half magic level if they are magic users.
Some monsters have an advancement track. When they reach a certain threshold level they will grow into a new monster type.
Water walking creatures are now aware that they are not safe from acid so will no longer wander to their doom. (hotpoo)
Reworked how god distribute spells. This allows some more variety in non-wizard gods. Quizar will now grant spells on occasion, for example. Likewise, Pax will grant Flamestrike and Tlosh Magic Missile. (hotpoo)
Famliars will learn spells as they level up.
Track added to familiar tome.
New spells: diagnose, summon demon.
Summon Imp made cheaper.
Boosted power of Baezel’bub.
Page up and Page down can be used to quickly navigate lists, as can [R] and [L] on the GBA.
You can now Split Stacks in the inventory screen. This peels off one item and places it separate from the stack. Useful if you want to drop one or all but one of something breakable.
When you finish getting help on a spell or skill you are returned to the skill selection menu rather than to the inventory menu.
‘?’ can be used to get help on skills in the read menu as well as ‘i’.
When you finish viewing a help item, you are returned to the help list rather than the main game.

http://www.zincland.com/powder/index.php?pagename=release

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