The video begins in a strange way and gets stranger, but then, ideally, you understand why.
Michael Chiaramonte shows us more NES Programming.
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In this rather short stream, I updated our palette to match the color palette of FCEUX, and added the ability to select and update the colors in the metatile and sprite palettes. Sorry for being thick-witted tonight, but hopefully I’ll be back to my normal self Monday. As a reward for your patience, if you watch to the end you’ll see what I have in store for the game’s core mechanic. Have a good weekend. See you Monday
Babel Blox is a new NES game by Sly Dog Studios. A demo is now ready to download – the game itself might be commercial once done. In the land of Shinar, the people are building a tower to elevate themselves to the level of God. Take on the role of God, and scramble the language of the people and scatter them on the earth! Use twitch-style skills to recognize different languages and stop blocks from being added to the construction of the tower. Choose from a variety of languages to use, and get the people separated!
Chris Cacciatore is still working on his NES platform game Nebs & Debs.
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Here’s a glimpse at the first moving platforms level. Still one or two kinks to work out with moving platforms. #nesdev #gamedev
Chris Cacciatore is still working on his NES platform game Nebs & Debs.
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Here’s a glimpse at Nebs ‘n Debs first swamp level. Lots of flying Z75’s and spikes for #screenshotsaturday. #nesdev #gamedev
Bootee is a brandnew Nintendo Entertainment System (NES) / Famicom game by The Mojon Twins! If you don’t, you should know, you will bounce… and bounce and bounce and bounce. Basically, you will control Cheril in a big leather boot hopping around a dark castle. Bouncing non-stop!
Do you have what it takes to find the Five Crimson Emblem Seals to defeat the Black Slayer? The Holy Diver cartridge has been resurrected, nearly 30 years after its original release in Japan. Published by Retro-Bit®, the Holy Diver Collector’s Edition is loaded with exclusive collectibles and available for a limited time only. Costs are $59.99.
Michael Chiaramonte shows us more NES Programming.
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In this episode I got palette data exporting more or less how I wanted and was able to load meta-tile palettes manually into the PPU to see what they looked like on the emulator. I found that we’ve run into a problem because the screen is only 30 tiles high as opposed to 32 so I need to figure out how I’m going to modify the palette attributes to accommodate. Next time, we’ll work on that and remove some of the fakery involved in getting the palettes loaded into the system. Thanks for watching and see you Thursday!
Orange Island is a new NES game in development. The authors already play around getting a nice physical prepared.
Michael Chiaramonte shows us more NES Programming.
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In this stream, I worked on getting the map scrolling in the asset tool and then loading the metatiles from the map JSON metadata, instead of hard-coding the loading of PNGs at the start of the asset tool. This has put us in a good spot for Tuesday of next week when we work on loading the palettes for these metatiles so that they look right on the NES. Thanks for watching!