DanB has released a new demo of his Yeti3D port for Virtual Boy. It now runs in full, stereoscopic 3D! It now also has background music and on top of that still runs a bit faster than the first demo.
Thanks to “Planet Virtual Boy” for the news!
DanB has released a new demo of his Yeti3D port for Virtual Boy. It now runs in full, stereoscopic 3D! It now also has background music and on top of that still runs a bit faster than the first demo.
Thanks to “Planet Virtual Boy” for the news!
DogP released the “Virtual Boy Sound Generator”, a program that pretty accurately emulates the Virtual Boy’s sound processor and so let’s you test VB sound code on your computer instead of always having to load your flash cart and test on hardware.
Release notes:
Hey,
I decided to spend a little time this weekend putting together a VB sound generator, which attempts to be a cycle accurate VSU emulator. You give it an input file of register values and time delays, and it converts it to a wav file, and optionally outputs C code corresponding to the input sequence.
I’ve been wanting to do this for a long time… it just finally seemed like a good time to do it. There’s a lot of reasons for it, the main one being that it’s inconvenient to develop sounds by testing them on the VB to hear how they sound, and unfortunately Reality Boy isn’t very accurate. I’m hoping in the long term that it may be possible to optimize this and roll it into RB, though that’s not on my todo list yet.
What really started the project was wanting to know how the random noise generator worked (the manual specifies an LFSR, but it wasn’t clear on what’s actually output, and the tap locations, or notations, don’t really make sense). The easiest and most for sure way for me to figure this out was to make a long recording and pull out the bit sequence. I did this by writing a MATLAB script to detect the first edge in the wav file, then sample 1/2 sample past that, and every sample beyond that. From that I got the LFSR bit sequences (which repeated as expected every time 🙂 ).
I’m guessing there will be bugs and inaccuracies (I haven’t compared any of it with hardware yet, though it sounded good to my ear :-P).
I’m just posting the exe, example input file, and readme for now, though I’ll post the source with the next version… so try it out and give me some feedback 😉 . I’d also like a GUI for this… as much as I dislike Visual Basic, this actually seems like the perfect application for that… so we’ll see. Of course if anyone else would like to do the GUI, that’d be great (but let me know so I don’t start one 😉 ).
DogP
News Source: http://www.vr32.de/modules/news/article.php?storyid=283
http://www.vr32.de/modules/newbb/viewtopic.php?topic_id=3771&forum=2
Insect Combat is an attempt to create a fighting game, only using insects instead of people. The game is in very early development.
Source: http://www.atariage.com/forums/topic/155602-insect-combat-for-vb/
KR155E has been working on a Metroid engine and presented a fully playable one level demo a while ago.
Water Ripple Demo by RunnerPack.
Quote:
Controls:
Left DPad: Create waves by moving an invisible cursor over the surface
Right DPad: Not used
A: Drop a small drop of water where the cursor is
B: Drop a large drop of water where the cursor is
L/R Trigger: Turn on/off higher brightness
Start: Pause (Water only, NOT cursor!)
Select: Let it rain!
KR155E has relased the successor of “Blox”, which is a Sokoban like game.
Features:
– 16 MBit ROM
– 3D Graphics
– Over 1800 Levels in 38 Level Sets by various homebrew level authors
– Undo Functionality
– Includes “Multiblox” levels (two players to solve a level, each controlled by a D-Pad)
– Includes huge levels up to 29×32 blocks in Mini Mode
– Includes 9 languages: English, German, Spanish, Swedish, French, Italian, Slovenian, Finnish and Czech
– Save Battery support to save options, finished levels as well as an active game
– Full sound support with sound effects
The amount of over 1000 levels should be giving pure gaming pleasure for a really long time!
atari2600land has updated his maze/collecting item games GoSub, which has seen it’s initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
Changed level 29. Should be done now. I’ve added a level select screen. Press select at the title screen to get to it, and left and right to choose a level and start to start.
atari2600land has updated his maze/collecting item games GoSub, which has seen it’s initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
level 8 has been fixed. It was impossible to beat.
http://www.atariage.com/forums/topic/147240-gosub-for-virtual-boy/
atari2600land has updated his maze/collecting item games GoSub, which has seen it’s initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
I have to change some levels because of the sub’s new size. I’ve done this up to level 9. I’ve added a level select screen. Press select at the title screen to get to it, and left and right to choose a level and start to start