Wii News
OpenBOR v3.0 Build 4701 (Wii misc Port)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

By with 0 comments
Newo Fox v2018.03.12 (WIP) (Wii Game)

Owen still works heavily on Newo Fox for Nintendo’s Wii.

Quote:

Stress testing the orb boss. 50 outer pieces for the player to collide into and 50 inner pieces deflect bullets away from the core.

By with 0 comments
Newo Fox v2018.03.01 (WIP) (Wii Game)

Yet another screenshot for Newo Fox by Owen. Release sometime soon…

Quote:

For the past week I have just been cleaning up the code and fixing the UI. Had some bugs with leaderboards and the auto-update feature. Currently on beta build 1.08 (for those interested in testing it out early, dm me). #wii #homebrew

By with 0 comments
Newo Fox v2018.02.23 (WIP) (Wii Game)

Yet another screenshot for Newo Fox by Owen. Release soon…

By with 0 comments
Newo Fox v2018.02.22 (WIP) (Wii Game)

Owen shows us another screenshot of his soon to be released project Twitter account for Newo Fox.

By with 0 comments
Newo Fox v2018.02.17 (WIP) (Wii Game)

The Wii is still alive and kickin’ just like many other abandoned systems as well. Owen, known for several Wii homebrew games, heavily posts screenshots on his Twitter account for Newo Fox.

If you are familiar with Star Fox (japanese スターフォックス, Sutā Fokkusu) you will be happy to read, that the concept is quite similar. The first public release should happen in around two weeks.

By with 0 comments
Visual Controller Test v1.00 (Wii misc)

Visual Controller Test by Mr. Reaper is a button pressing application for Wii.

Release notes:

* Added visual feedback for Wiimote and Nunchuk accelerometer readings.
* Added automatic 16:9 widescreen aspect ratio adjustment (who even uses 4:3 anymore?), so the onscreen graphics no longer look way too fat. You can also toggle the aspect ratio manually.

By with 0 comments
WoxelCraft v0.0.7 (Wii misc)

WoxelCraft by DaeFennek is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.

Key features:

* Menu
* Single player
* World: 50×50 Chunks(16x16x16)
* Savegame using SD Card

http://wiibrew.org/wiki/WoxelCraft

By with 0 comments
Priiloader v0.8.2 (Wii Application)

Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.

Changes:

* Added support for open HBC
* refuse installation on WiiU(vWii) (using a dirty check from Joostin)
* added option to shutdown to a certain app
* fixed arguments stuff when booting dol/elf files
* Added magic word to force autoboot ( ‘Abra’ )

By with 0 comments
EasyRPG Player v0.5.3 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!

Changes:

* The Player crashes when attempting to use a healing item outside of the battle (#1221).
The last-minute “battle encounters based on terrain tag” patch in 0.5.2 contained a bug for the default case: When the terrain tag array is shorter than the current terrain ID, it defaults to true instead of false. This broke battle encounters in Vampires Dawn completely (#1218).
* A change in the logic whether characters or tiles are drawn for events resulted in a rendering error in Yume 2kki: It uses event tiles with no name. They were rendered as black boxes but must be rendered transparently instead (#1228).
* The \N[X] actor name function didn’t work correctly anymore (#1229).
* We reworked the name input scene to match the RPG_RT behaviour and only show two pages per language, e.g. Hiragana and Katakana for Japanese and Latin alphabet and ExFont for Western Europe. Unfortunately this broke a riddle in Ib, because the English translation by vgperson was auto-detected as Japanese and this made it impossible to input the solution (#1272).
* Battlers are affected by screen shake again (#1280).

By with 0 comments