Wii News
Wii System Menu Player v0.1 (Wii Application)

The Wii System Menu Player by Dimok and giantpune is a reconstruct of the System Menu with the original resource files of the System Menu. It loads the resource and animation files from the NAND and replicates the behavior of the System Menu.


* Use and demonstration of the Wii animation and layout system (brlan/brlyt)
* Main system menu layout
* Settings menu layout
* Home menu layout
* Game saves menu layout
* Channel edit menu layout
* Full screen animation banners
* Icon animation banners
* Several system animation banners (e.g. disc/gc channel)
* Gamecube/Classic/WiiMote controller support
* Playing “.bnr” and “.app” files from “sd:/banners/” (e.g. game opening.bnr)
* Widescreen detection
* Language detection


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WiiMC v1.2.6 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.

WiiMC Wii Channel
Watch this video on YouTube.


* Fixed USB support

Thanks to http://nintendomax.com/viewtopic.php?t=14305&f=54 for the news.


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UAE Wii v9 (Amiga emu for Wii)

UAE Wii is a port of the famous Amiga emulator UAE and is based on the source code of E-UAE. The port uses SDL Wii.


* Added dms and zip support
* Added drive sound
* (build) Compiled against libogc 1.8.9


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Quake Rev PAK (R3a) (Wii misc)

Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.

The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):

* Quake (using the Q1Rev engine)
* QuakeWorld (using the QWRev engine)
* Quake II (using the Q2Rev engine)
* Quake II Threewave Capture The Flag (using the Q2CTFRev engine)

Release notes:

This release introduces the first GX-accelerated builds of Q1Rev and QWRev. They run at 60fps (instead of the 30fps of the software-rendered ones), and look really gorgeous! To load them, be sure to check the new “Use GX-accelerated builds if available” option on the Quake Rev PAK launcher.


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The Scary Demo (Demo)

The Scary Demo by CRTC is a demo for both, Wii and GameCube, released at Revision 2012. It ranked 3rd in the wild demo competition.

The Scary Demo by CRTC
Watch this video on YouTube.


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Bermuda Syndrome Wii v0.2 (Wii misc)

Bermuda Syndrome Wii is a port of the Bermuda Syndrome game engine. You need the original data files of the game.


* Better usb support(ios58).
* Use BMP instead of PNG for background menu(libpng issue with latest SDL-Wii).


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Yabause Wii UO (r2858) (Beta 24) (Saturn emu for Wii)

Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.


* compile with devkitPPC r25 and recent libogc (support new remote plus)
* based on the original yabause r2858 (including mainly improvements of VIDSOFT & SCSP drivers)
* branch software video driver to two drivers: old one and new one
* some minor fixes and changes


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Wii Casino v3.1 (Wii Game)

Wii Casino by mdbrim and Mr_Nick666 is a Casino game complete with blackjack and craps for the Wii. More games are in the works. This is an update to the popular Wii Double Down game.

Wii Casino [Wii Homebrew - V3.1]
Watch this video on YouTube.


* Renamed “Wii Casino”
* Added Craps with 3d physics
* Added Bank with ability to save three accounts
* Compiled with latest libogc and GRRLIB
* Fully animated Assistant and Miis


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Wii Independent Rendering Engine 3D (Wire3D) v1.0.1 (Wii misc)

Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

Wire3D: Demo
Watch this video on YouTube.


* debug build uses custom operator new/delete
* unified handling of platform dependent index buffers
* fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used
* turned importer into lib
* handle render states that are defined per material (additionally to per node/leaf defined render states)
* handle vertex and index buffer access usage types
* keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
* fixed memory leak
* added Bullet Physics lib to solution for wii and win
* added Unity3D exporter
* fixed 3rd party lib gcc warnings


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WiiMC v1.2.3 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.

WiiMC Wii Channel
Watch this video on YouTube.


* Synced to MPlayer r34780 and ffmpeg 83c418e68ee5
* Compiled with latest libogc and devkitPPC r25
* Improved network initialization
* Improved music playlist sorting – now it is per-folder (patch by entropy)
* Added playlist reset with minus key (patch by entropy)
* Added a new “Through” setting for music playlists (patch by entropy)

Thanks to http://nintendomax.com/viewtopic.php?t=14231&f=54 for the news.


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