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Wii News

Wii Independent Rendering Engine 3D (Wire3D) v1.0.1 (Wii misc)
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box. Read more about Wii Independent Rendering Engine 3D (Wire3D) v1.0.1 (Wii misc)
WiiMednafen v0.1.1(Multiple emus for Wii)
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format. Mednafen is distributed under the terms of the GNU GPL. Read more about WiiMednafen v0.1.1(Multiple emus for Wii)
SaveGame Manager GX (R119) (Wii Application)
SaveGame Manager GX by dj_skual allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface. Read more about SaveGame Manager GX (R119) (Wii Application)