Wii News
Calibrator v1.0.1 (Wii Application)

Calibrator by Extrems displays test patterns recognized by DScaler to assist with the calibration of capture devices. It is available for both Wii and GameCube.

Changes:

* Added 576p50 video mode.
* OSD indicates if signal is progressive or interlaced.

http://wiibrew.org/wiki/Calibrator

By with 0 comments
libntfs (15-02-2012) (misc)

libntfs is a port of the NTFS-3G driver to the Nintendo GameCube/Wii, modeled on the libfat interface.

http://wiibrew.org/wiki/Libntfs

By with 0 comments
Blacks Dash v1.86 (Wii Game)

Black´s Dash by BlackWhiteEagle is a Boulder Dash Clone for Wii.

Changes:

* 1.81-1.86 highscorefile for each gamemode bomberdash: ITEM: invulnerable (for some seconds) player looses points if he dies… betatests, bugfixes, small changes and release…

http://wiibrew.org/wiki/User:Blackwhiteeagle

By with 0 comments
WiiMednafen v0.1.1(Multiple emus for Wii)

Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format. Mednafen is distributed under the terms of the GNU GPL.

http://wiibrew.org/wiki/WiiMednafen

By with 0 comments
Snake v1.0 (Wii Game)

In Snake by LS you are a Snake eating dots that make you bigger and faster.

http://wiibrew.org/wiki/User:LS

By with 0 comments
Quake Rev PAK (R2) (Wii misc)

Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.

The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):

* Quake (using the Q1Rev engine)
* QuakeWorld (using the QWRev engine)
* Quake II (using the Q2Rev engine)
* Quake II Threewave Capture The Flag (using the Q2CTFRev engine)

Changes:

* CD music track playback is now available! Copy your Ogg Vorbis-encoded tracks from your original Quake & Quake II CDs into a *\cdtracks* folder inside both your *\ID1* and *\baseq2* folders to enjoy the original CD soundtrack of your favorite games. NOTE: Please ensure that the tracks can be sorted by name. Also, there is no need for a fake Track 1; the engine won’t look for it.
Key aliases are finally out of beta! With the new “keyalias” command, accessible from the console, and remembered in config.cfg, you can map every single key in your controller(s) to any other one, so you can configure your controller to suit your needs.
* Quake Rev PAK will now remember the last game you launched, and will take you to that entry upon start.
* A few bugs have been corrected, including one where Quake II and related games won’t operate correctly with the Wiimote-Nunchuk combo control.
* Minor stability adjustments to the engines, so they use less memory, and crash a little less often. NOTE: the Quake II and related game engines still have a few issues, but they are less noticeable now.
* If your game crashes, and there is a chance that the engine finds out what happened, it will now create a _QRevPAK.err_ file in your media card, containing the date/time the crash happened, and the error message explaining what happened.
* The On-Screen Keyboard now appears, in the Quake II and related game engines, only if you press the associated key for less than 0.5 seconds. Makes playing Quake II a lot easier in areas where you need to crouch.

http://wiibrew.org/wiki/QRevPAK

By with 0 comments
SaveGame Manager GX (R119) (Wii Application)

SaveGame Manager GX by dj_skual allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface.

Changes:

* Added Class Nand and Class Tools
* Reworked lot of functions to use those new classes
* Reworked old mii_installer function as a new class Mii
* Fixed Random freeze while browsing save on wiisave.com
* Fixed browser’s freeze if no mii or savegame are installed in the nand
* Lot of sources changes, clean and sort
* Added a Mii::FixDB() function on startup (fix Facelib file and miichannel’s
datas)

http://code.google.com/p/savegame-manager-gx/

By with 0 comments
FCE Ultra GX v3.2.7 (NES emu)

FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Features:

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* NES Zapper support
* Custom controller configurations
* SD, SDHC, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4

FCE Ultra GX v3.1.8 www.nintendomax.com
Watch this video on YouTube.

Changes:

* Updated core to latest FCEUX (r2383)
* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

http://code.google.com/p/fceugc/

By with 0 comments
SNES9x GX v4.2.9 (SNES emu)

SNES9x GX is Super Nintendo Entertainment System / Super Famicom emulator based on SNES9x, ported to the Wii and GameCube. The GUI is powered by libwiigui.

Snes9x GX v4.2.1 www.nintendomax.com
Watch this video on YouTube.

Features:

Based on Snes9x 1.53
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

Changes:

* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes

http://code.google.com/p/snes9x-gx/

By with 0 comments
Quake Rev PAK (R1) (Wii misc)

Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.

The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):

* Quake (using the Q1Rev engine)
* QuakeWorld (using the QWRev engine)
* Quake II (using the Q2Rev engine)
* Quake II Threewave Capture The Flag (using the Q2CTFRev engine)

http://wiibrew.org/wiki/QRevPAK

By with 0 comments