Wii News
PieChart v0.5 (Wii Game)

PieChart is a remake of PacMan.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12597&f=54 for the news.


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The Castles of Dr. Creep (07-11-2010) (Wii Game misc)

Castles of Dr. Creep is a 1984 Commodore 64 game written by Ed Hobbs and published by Broderbund Software.

This project is an open source rewrite, allowing you to play the game using an image (D64) of the original disk. Additionally, a Castle Builder has been added allowing the player to modify existing castles, or build new ones from scratch.

Presently it can compile and play on both Windows, Nintendo Wii, and Linux (Ubuntu specifically has been tested).


Fix sprite collision bug, Fix another object collision issue
Fix the game speed, making it run at the original PAL speed.
Adds the ability to edit text in Builder


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Yabause Wii UO (r2604) (Beta 17) (Saturn emu for Wii)

Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.


compile with devkitPPC r22 (performance up)
adjust smpc peripheral timing parameter (some games work), and add setting menu of the parameter
fix crash bug in menu
some minor fixes and changes


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Pacman v1.03 (Pacman Arcade emu for Wii)

Pacman is a Pacman Arcade emulator written by A.D.Price and released in 2008 then promptly orphaned. Adopted October 2010 by Dashxdr who fixed the audio issues and cleaned up the source.

The game requires the original pacman game ROMs to be placed on the SD card in SD:/pacman/roms – The ROMs are NOT part of the download


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Wiiab (Build 18) (Beta) (Wii Game)

Wiiab (Wii Alien Breed) is a homebrew clone of FlashJesterPunk’s excellent PC retro remake of the classic Alien Breed. It’s a top down maze game play similar to the arcade classic Gauntlet combined with themed levels and characters from the film Aliens.


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sysCheckGX v1.0.0 (Wii Application)

sysCheck GX does several checks on installed IOS and cIOS. After that it generates a report on the root of the SD card.


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Genesis Plus v1.4.0 (Genesis emu for Wii)

Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald’s Genesis Plus to the Wii, with a lot of improvements.


completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate
to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number of samples per frame and keeping PSG & FM chips in sync.
improved PSG & FM chips synchronization with CPU execution (fixed point precision).
improved YM2612 core general accuracy (SSG-EG, CSM mode,…) (based upon Nemesis recent tests on real hardware)
improved YM2612 LFO emulation accuracy: fixes “Spider-Man & Venom : Separation Anxiety” (intro)
fixed YM2612 bug with Timer B: fixes “Langrisser Hikari II”/”Der Langrisser II” (Sega logo)
fixed YM2612 context saving/loading.
fixed YM2612 state on reset.
removed outdated & less accurate Gens YM2612 core
added configurable YM2612 DAC resolution emulation.
added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
added configurable Low-Pass filtering
added configurable 3-Band Equalizer (thanks to Neil C).
added an option to boost SN76489 Noise Channel.
adjusted SN76489 cut-off frequency.
implemented Blargg’s blip buffer in SN76489 core (all channels are now lineary interpolated)

added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,…)
added support for 2-Cell vertical scrolling in Interlaced 2 mode
added support for some undocumented mode register bits
added proper emulation of HV Counter latch: fixes Sunset Riders intro
added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy’s Invention PAL,…)
improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
improved FIFO timings accuracy: fixes Sol Deace intro
improved sprite masking accuracy (thanks to Nemesis for his test program)
improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
improved HCounter accuracy in 40-cell mode, as measured on real hardware.
improved color accuracy in VDP highlight mode to match results observed on real hardware

updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
fixed some Z80 instructions timing.
fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
improved Z80 interrupt accuracy
improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.

added Game Genie hardware emulation.
added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support).
added Sonic & Knuckles “Lock-On” support.
added Cartridge “Hot Swap” feature.
added missing EEPROM support in more games.
added VDP lock-out emulation (TMSS).
improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
lots of code cleanup, bugfixes & optimization.

implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
implemented custom GUI engine (uses GX hardware rendering & multithreading)
implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc).
improved audio/video synchronization to ensure 100% smooth video & audio playback.
improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button.
improved lightgun cursors layout.
added automatic ROM loading feature (last played game launches immediately when starting the emulator)
added PAR codes and .pat files support
fixed lot of stability issues and potential memory leaks.

Wii specific
added Video Hardware “Gamma” control
added Video Hardware “Trap Filter” control
improved Mouse emulation through Wii remote
compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support)


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Jumping Jack v0.9 (Wii Game)

Zalo DS made a remake of the ZX Spectrum Classic “Jumping Jack” for Wii. The remake is rather straight forward, so it does not come with fancy gfx.

Thanks to http://www.nintendomax.com/viewtopic.php?p=34148 for the news.


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Homebrew Browser v0.3.9b (Wii Application)

The Homebrew Browser allows you to download the latest homebrew applications and games all through your Wii. You don’t need to take your SD card out. You don’t even need a computer! You can also delete homebrew you no longer want.

No more dead links, no more extracting files, no more finding out that the homebrew application doesn’t include an icon.png and meta.xml in the zip file.


Added secondary CodeMii server
Added a connection test so HBB doesn’t look frozen if it can’t connect to the server


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WarHeads – Scorched Earth v1.0b (Wii Game)

WarHeads – Scorched Earth is a remake of the DOS game Scorched Earth ( http://en.wikipedia.org/wiki/Scorched_Earth_(computer_game) ).


* Version 1.0b is ready
* Now, you can play WarHeads in Europe, USA or China, on an LCD or Cathodic Screen, on 60hz, 50hz and/or widescreen.
* Some new code preparing the incoming of IA
* 9 New Weapons : Sandhogs, Phosphorus Bomb and Rollers !
* A terrific bug was found and corrected in the items shop.
* Some code cleaning.
* Added : Prices are printed out with comma (10.000.000$)
* Added : When you keep the pointer on a tank, you get informations about its shield and power.

Thanks to http://nintendomax.com/viewtopic.php?f=54&t=12552&start=0 for the news.


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