Rumbler is an application that makes the Wiimotes rumble. When you press +, the Wiimotes rumble, and when you press -, the Wiimotes stop rumbling.
Global Warfare has devastated the world you once knew, now all that stands is a twisted wilderness of metal and concrete. High cities are now only a past memory; survivors like you either live in scattered towns or roam the wastelands as bandits. Your duty is to repel any scavengers form the easy pickings of your small town, HONOUR DEMANDS vehicle combat inside an arena where there can be only one outcome. Combat Arenas are now common place, leaving towns and resources intact.
Bolt Thrower for Wii is a space shooter currently still in development.
This application will help you keep a tempo while practicing an instrument.
Changes:
Added a much awaited GUI and a practice timer!
In 1995 Penn & Teller produced a video game for the Sega CD called Smoke and Mirrors but the publisher went bankrupt before it could be released. One of the mini-games was called “Desert Bus”, which has been faithfully reproduced here for the Wii.
The aim of Desert Bus is to drive from Tucson, Arizona to Las Vegas, Nevada. The full trip is 360 miles long, which must be completed without stopping. The bus can only reach 45 miles an hour and pulls to the right ever so slightly. The only things you’re likely to see while on the road (besides the desert floras) are a few scattered bus stops, which you can stop at and open the door of the bus. Note that you probably won’t find anyone waiting (it’s the desert after all). Driving off with the door open is not allowed as it would be a safety violation.
If the bus engine overheats due to running off the road or remaining stationary for too long, a tow truck will be dispatched to collect you. When it arrives it will tow you back to the last starting point, and the game ends.
If you do happen to make it all the way to Las Vegas, you get 1 point. Then you get 12 seconds to decide if you want to attempt the return journey back to Tucson. If you don’t push 2 within the 12 second countdown the game will end.
Changes:
– change the speed of the desert dirt because people thought the road was floating
– air freshener is more realistic
– add tow truck sound effects
– avoid wiiuse crash when a second controller connects
Thanks to www.nintendomax.com for the news.
DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko’s savegame extractor for extracting savegame file). This application searches the DLC and HDLC files from the distributing servers. It could download and insert four DLCs (for US, EU, JP, and KR regions) and one HDLC that are available at the time when the application is running.
Changes:
Fix a bug for built-in item
Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald’s Genesis Plus to the GameCube, with a lot of improvements.
Changes:
Core/VDP
improved VBLANK flag accuracy, as observed on real hardware.
improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
improved DMA Fill timing accuracy.
fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
fixed Vertical Counter in interlace mode 1, as observed on real hardware.
fixed horizontal border width, as observed on real hardware.
various code improvments & optimizations.Core/Extra
improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
improved unlicensed ROM mappers emulation
added Chinese Fighters III mapper support
added Top Fighter mapper support
fixed Barver Battle Saga mapper support
fixed cartridge hardware soft-reset (Game Genie, SVP, …)
fixed Game Genie registers byte readsGamecube/Wii
added message box when inputs config uses disconnected controllers.
added message box when settings are reseted to default on startup.
fixed default inputs configuration.
fixed memory leak in Cheat Menu causing spurious resets.
added an option to enable/disable automatic cheat activation
increased max number of cheat codes
optimized cheat codes requiring RAM patching.
improved default horizontal scaling to better match output from a real Mega DriveGamecube specific
fixed inverted keys in cheat menu.
fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),(NB: Wii samplerate has been verified to be closer to 48000 Hz)
Wii specific
added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
Castlevania clone made for the Wii. The driving force behind the game is EzekielRage, his blog can be found at: http://ezekielrage.wordpress.com/2010/12/01/the-prophecy-demo/
SRB2Wii is an unofficial port of the 3D platformer fangame Sonic Robo Blast 2.
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn’t fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided.
Release notes:
SRB2Wii v2.0.0 Release Candicate 4 has been released for testing (27/11/2010 10:46):
Features and bugfixes:
– Using aggressive compile-time optimisation, putting the distribution on a huge diet and fixing up the operating system in general, made SRB2 a TON faster.
– Updated software versions of all the software in SRB2Wii, which contributes to modernisation and speedup, and removed some unneeded software.
– Behind the scenes build-system fixes which kill bugs, add features, and make SRB2Wii compile faster so you can get your hands on it faster 😉Regressions and bugs:
– SRB2Wii/mini will not load anymore, so not uploaded this time.
– Fine text on the splash screen isn’t rendered properly. This will be fixed in the future.
– WaveBird support is not working properly. Everyone who has tried it has not been able to get it to work. Please say if your WaveBird works or not in the thread. Thanks!
– Due to limitations with wminput, only one Wii Remote can be connected at a time. This can not be fixed (yet at least), it is difficult to solve this in a convenient fashion.
– SRB2 seems to be having problems with registering input from the second controller (any controller) ingame. I will talk to Alam about this, and hopefully have it fixed (I might have fixed this already, actually, but haven’t tried it.)
– I broke Internet (not that anyone was using it anyway but yeah…). This will be fixed for the final release.
– WAD loading doesn’t completely work right now.Future features:
– Internal updates through the Internet.
– Finished SRB2Wii Launcher.I’m really sorry for the huge wait, after the last release, I’m sure you know I’ve had school to tend to, and its been difficult, I tell you. 😉 Well, school’s out for the year, and I can start developing this again. Enjoy!
Thanks to http://www.nintendomax.com/viewtopic.php?t=12647&f=54 for the news.
BlueMSX-Wii is an MSX 1/MSX 2/MSX 2+/Turbo R emulator for the Nintendo Wii.
This emulator is based on blueMSX, ported to run on the Nintendo Wii. The emulator will be feature complete, which means that everything works (audio, controllers, keyboard). A nice GUI is featured to choose the games/applications you wish to play.
Changes:
– Fixed USB keyboard that did not work anymore in V1.0.2
– Added USB 2.0 support (when running IOS58). It now is possible to install on fast USB 2.0 storage device (which can de faster than an SD-Card).
– Updated libogc package to r4264.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12648&f=54 for the news.