Digger was released on PC in 1983 by Windmill software. Andrew Jenner loved it so much that he created an open source version called Digger Remastered. The object of the game is to get as many points as possible by eating all the emeralds and bags of gold. The Hobbins and Nobbins don't seem to like you doing this and they will try to stop you. You can terminate them by squishing with the gold bags, eating them after you get the magical cherry powerup or shooting them with your slow to recharge fireball. Read more about Digger Remastered v0.1 (Wii Game Port)
Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui. Read more about Visual Boy Advance GX v2.2.7 (GBA emu)
SNES9x GX is Super Nintendo Entertainment System / Super Famicom emulator based on SNES9x, ported to the Wii and GameCube. The GUI is powered by libwiigui. Read more about SNES9x GX v4.3.1 (SNES emu)
BootMii Configuration Editor by Pembo allows you to modify the BootMii.ini file on the SD card to change the settings, and also to enable/disable or swap BootMii implementations by renaming the directories, without having to bring the SD card over to the PC and edit/change things. Read more about BootMii Configuration Editor v2.7 (Wii Application)
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box. Read more about Wii Independent Rendering Engine 3D (Wire3D) v1.0.2 (Wii misc)