Nintendo Entertainment System News
Making NES games with NESmaker – Part 3 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

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Making NES games with NESmaker – Part 2 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

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Lizard v2018-02-06 (Commercial) (NES Game)

Put on a lizard and go for an adventure! Choose your lizard carefully. You can find six different ones scattered across the land, each with its own special ability.

You’ll need these abilities as you make your difficult journey through many dangerous places. Carefully hop your way to the top of an active volcano. Surf down a surging river. Swim an underwater lake. Ascend a snowy mountaintop. What kind of strange creatures will you meet? Can you unravel the mysteries of Lizard?

The digital download costs 10 US$, physical releases are planned.

You can also follow the project via Twitter.

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Making NES games with NESmaker – Part 1 (misc)

NESmaker allows users to create cartridge based, hardware playable NES games in an intuitive, faux object oriented environment without ever having to write a single line of code.

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Kickstarter: NESmaker (NES misc)

NESmaker promises you to make NES Games, without coding skills required. The project at Kickstarter is already funded and goes on for another three days.

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NESertBus (23-11-2017) (NES Game)

NESertBus by Redslash12. It features the familiar Desert Bus driver seat view but with classic sidescrolling gameplay. Includes Desert Bus staples such as the bus stop, the bug splat, and the unending grind along a straight road with a slight drift to the right.

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Indivisible (27-08-2017) (NES Game)

Join Ajna as she battles through forgotten temples in search of her tapir, Roti! Indivisible is an actual NES ROM demaking the Indivisible Prototype by Lab Zero Games. This is a fan game. It is not sponsored by 505 Games or Lab Zero Games.

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Wizard of Wor (02-02-2018) (NES Game)

Thom works on an unofficial port of Wizard of Wor for the Nintendo Entertainment System.

Release notes:

Wizard of Wor WIP: Worrior and monster collision detection fully implemented (both worriors and monsters able to shoot and kill each other, with appropriate points rewarded.) There still is at least one lingering bug with the laser code. But for now, I need to optimize all the bounding box checking code to gain back much needed cycles as the game slows down when everybody is on screen and shooting. Can’t have that. Computer is playing blue.

And now, I need to take a break from new features, to drastically optimize the bounds checking code, as I am doing lots of multiplies and divides all over the code for ostensibly similar or same values. (at least I think), I need to do the calculations once, and just use them per frame, and that should free up more than enough cycles to finish the game play implementation.

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Gruniożerca 2 (WIP) (NES Game)

Gruniożerca 2 is a puzzle-platformer for the NES developed by Łukasz Kur & M_Tee between November 2017 and January of 2018.

In it, you control Grunio, pet and guinea pig mascot of arhn.eu, on a quest to find his owner, gaming personality Dark Archon, who has gotten lost in the depths of their overly complex cellar.

Luckily, Grunio’s chew toys have been strewn all throughout the house, the cellar being no exception. So, help this piggie place blocks, swing squeaky hammers, push stools, press switches, collect keys, devour carrots, leap, climb, teeter, and tumble his way through 24 dark, dingy, and drab basement doors.

A digital release of the game will be released in the next few days, coinciding with the deadline for the NesDev Competition.

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Untitled Isometric Survival Horror v0.41 (WIP) (NES Game)

Orab Games are heavily working on their project Untitled Isometric Survival Horror for the Nintendo Entertainment System.

Current notes:

In v.041, I have added a lot of features. What you can’t see is that I have compressed all of my backgrounds with RLE. I have also added some simple background collisions to all rooms that you can navigate to. I have a lot of the first floor built with my early screen graphics, however, the hallways need some more programming, as you will be able to tell in the video. As of now, you must pass through a hallway twice before going to the next as this is how the Index Table is laid out in the code. I hope to have a remedy for that soon.

The room changing routine is mostly working, I still have some work to do on those, mainly placing doors. As of now, only the Right Exit works properly and only the Upper Right exit in Hallways.

Some other features added include:
-Fade out routine
-2 options for controls, Standard and Diagonal. Standard is Up,Down,Left,Right on the Dpad while your character moves in a diagonal. Diagonal controls means are you have to push Up-Left on the Dpad to move UpLeft on the screen.
-Cleaned up my palette code so that I can change colors more efficiently.
-Made a beta title screen for a place holder.

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