Nintendo Entertainment System News
Snail Maze Game (06-03-2012) (NES Game)

Snail Maze Game by Roth – Use the directional buttons to move the snail, and to start the game you have to push Up, B, and A.

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Mine Shaft (29-01-2012) (NES Game)

Mine Shaft by Nioreh is a classic fall down game, but instead of a ball with a litte guy. The level is endless and the game ends when you fall off the screen.

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Pogo Cats (04-03-2012) (NES Game)

Pogo Cats by Yggi is a brand new NES homebrew!

The gameplay is very simple. You need to jump to upper platforms. Each pixel scrolling will give you 1 point. If you fall down the screen, you’ll loose. The goal is to make as many points as possible.

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Driar (26-02-2012) (NES Game)

Driar is a platform-game for the Nintendo Entertainment System/Famicom written by Stefan Adolfsson and David Eriksson. Rickard Nilsson helped out in early development. The game is designed for PAL (50Hz) systems, but works well on NTSC (60Hz) systems as well. The game and music will however play a bit faster on a NTSC system.

Take control of Driar and collect all the stars on each level to progress. You can walk around the screen (if you exit the screen on the right side you will reappear on the left side) – remember this and use this to your advantage. There are 38 levels in total.

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Assimilate (WIP) (NES Game)

John White / Nessylum Games has let us know, that his NES game Assimilate is ready for pre-order on 16th February 2012.

In Assimilate you control an alien space ship and your main task is to kidnap humans, while the forces of the earth try to stop you from that.

Now what is so special, that John got me to write about his commercial NES game. It’s the public promise, that he will release the almost full game, a half year after official release as ROM image. Even if this will take one year, it’s a very smart move.

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Zooming Secretary v1.02 (NES Game)

The probably last NES homebrew game of the year 2011 comes from Shiru and PinWizz. With Zooming Secretary you’ll enjoy the hard job of being a secretary. Have fun!

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Thwaite v0.03 (NES Game)

A hippie guitarist who has visited your small town for years has gone rogue and launched ICBMs toward your town. Break out the fireworks that you had been saving for Independence Day, turn them into makeshift anti-ballistic missiles (ABMs), and shoot down the incoming missiles.


* Super NES Mouse support

Thanks to the author, tepples, himself for the news.

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Nighttime Bastards (10-11-2011) (NES Game)

Nighttime Bastards is a work-in-progress game for NES by picccca, a developer from Finland. We first wrote about this game a half year ago, now the whole engine has been rewritten. It’s still far from being complete, but you may want to follow the current status. There is also a discussion on NESdev going on.

Release notes:

The new improved game engine is finally taking shape, this time I’m showing the work in progress OAM cycling or sprite flickering as it’s also known as.

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Super Stalin Brothers (NES Demo)

The Alternative Party 2011 demoparty took place about two weeks ago and had a “Beginner Demo Compo”. The winner of this specific competition is Super Stalin Brothers by TAONGAD. It’s always great to see new talents to the scene, who will possibly able to do big in the future. For now, enjoy “Super Stalin Brothers”.

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NESICIDE v1.011 (NES misc)

NESICIDE is a Nintendo 8-bit IDE.

The intent of NESICIDE is to be able to start with absolutely nothing (well, maybe at least an idea!) and work your way through background tile development (playfields), foreground tile development (sprites), sounds (effects and music), stitching it together with some source code, and finally to generate a ROM.


Added Tile Editor that can be used to create tiles of sizes from 8×8, 8×16, up to 128×128. Tile Editor includes
many common “paint program” tools like: pencil tool, line tool, hollow/filled box tools, paint bucket tool,
selection-drag/copy/erase tool, rotate clockwise/counterclockwise tools, and flip horizontal/vertical tools. Tiles
that are big enough to contain multiple attribute-block segments (ie bigger than 16×16) will adjust the attributes
of any conflicting pixels whenever necessary. The full 16-color attribute table is available to paint with. The
only tool that behaves a bit differently in the “conflict resolution” is the selection-drag/copy/erase tool. Since
it is possible to select an arbitrary portion of the image it is thus *impossible* to resolve attribute conflicts from
moving this arbitrary chunk around the rest of the image. Thus, instead of the image adjusting to the selected region, the selected region adjusts to the local Attributes of the image. Attributes can be fixed with the familiar “paint attributes”
tool. Created tiles can be added to Graphics Banks items to be used in ROMs. Also, any created tiles, including any
loaded binary files (PNGs) can be used to paint any portion of any other tile by selecting the tile from the tile list
and drawing with it. I think I might rework how the tile-drawing works to make it tool-dependent, but for right now
the tile-drawing just lets you paint any-size rectangles of the tile at 8×8-pixel grid resolution.


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