Nintendo Entertainment System News
Thrust Inspired Game (28-10-2008) (NES Game)

smkd is working on a “Thrust Inspired Game” for the NES. However here are the latest news along with a new binary:

Quote:

thanks.

I’ve had the ambigous front end pointed out before, where the guy suggested that the tip be colored differently. I passed on it, but that idea of making the base of it thicker does a great job I think. I updated the chr in my rom with that.

I’ve darkened the terrain since that seems to make the flicker not so apparent, but is it too dark? It’s not something I paid much attention to, but the issue is there.

http://smkdan.eludevisibility.org/other/rom.zip

As far as names go, I am thinking a cheap acronym; STING:

Somewhat
Thrust
Inspried
NES
Game

I’ll just call it that if I don’t think of anything else.

http://nesdev.parodius.com/bbs/viewtopic.php?t=4505&postdays=0&postorder=asc&start=15

By with 0 comments
Clik (NES Game)

Rob Bryant sent his Minigame Compo 2008 entry Clik over to the organizers.

Guide your little buddy Clik around to clean up the Virii!

Discussion (and Download): http://nesdev.parodius.com/bbs/viewtopic.php?t=4496

http://minigamecomp.org.uk/

By with 0 comments
Thrust Inspired Game (27-10-2008) (NES Game)

News from smkd:

My small thrust inspired game is mostly complete. Can’t think of anything major to add to it at the moment, except for the horrible lack of a title. Five levels with a mostly introductory first level and a few additional enemies. It’s not much on presentation or audio but I think it’s reasonably playable. What do you think?

There was a randomly occurring bug (good god I hate these) where it would glitch on loading a strip of graphics in the level, but I think I’ve patched that up.

http://smkdan.eludevisibility.org/other/rom.zip

Thanks for reading

http://nesdev.parodius.com/bbs/viewtopic.php?t=4505

By with 0 comments
SDM NES Demo 3 (NES Techdemo)

Here comes a techdemo from SDM for the good old Nintendo Entertainment System.

http://nesdev.parodius.com/bbs/viewtopic.php?t=3543&postdays=0&postorder=asc&start=15

By with 0 comments
SDM NES Demo 2 (NES Techdemo)

Here comes a techdemo from SDM for the good old Nintendo Entertainment System.

http://nesdev.parodius.com/bbs/viewtopic.php?t=3543&postdays=0&postorder=asc&start=15

By with 0 comments
SDM NES Demo 1 (NES Techdemo)

Here comes a techdemo from SDM for the good old Nintendo Entertainment System.

http://nesdev.parodius.com/bbs/viewtopic.php?t=3543&postdays=0&postorder=asc&start=15

By with 0 comments
NESICIDE v0.2 (NES Application misc)

NESICIDE is a Nintendo 8-bit IDE.

The intent of NESICIDE is to be able to start with absolutely nothing (well, maybe at least an idea!) and work your way through background tile development (playfields), foreground tile development (sprites), sounds (effects and music), stitching it together with some source code, and finally to generate a ROM.

Discussion: http://nesdev.parodius.com/bbs/viewtopic.php?t=4484

http://www.nesicide.com/

By with 0 comments
Generic Text Scroller (NES Techdemo)

CartCollector released a “Generic Text Scroller” for NES.

http://nesdev.parodius.com/bbs/viewtopic.php?t=4322

By with 0 comments
Pegs (NES Game)

Roth released his NES game Pegs, along with the Assembler source code.

Thanks to HGBO for the screenshot!

http://nesdev.parodius.com/bbs/viewtopic.php?t=4398

By with 0 comments
Gray Box (07-09-2008) (NES Demo)

A demo by Sean Kelly in honour of the NES’s 25th Birthday.

Changes:

I noticed and fixed a sound bug that crept up in some less-accurate emulators.

Thanks to Sean for the news!

http://www.andrew.cmu.edu/~spkelly/portfolio/software.html

By with 0 comments
Page 24 of 27« First...10...2223242526...Last »