Pandora News
For all of us who understand German, the Austrian news page “Der Standard” wrote an article about the Pandora.
They state that the device is almost ready and also mention the technical aspects. The article is actually a bit too long to translate, but there is still Bablefish if you are keen on it.
http://derstandard.at/1259280762846/Pandora-Open-Source-Spielehandheld-startbereit
The Pandora’s PXML description has been updated. The PXML file format is a standard that has to be included with every application to ensure it’s working properly with every Pandora GUI.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,45,35
EvilDragon already posts quite frequent about the latest Pandora happenings, so did he recently with more fresh information!
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What? Another blog post? And still no pictures of the finished case?
Well… yes. but I thought you might be interested in the (good this time!) news we have.
ALL the moulds are finished now! They are currently doing a test injection (we should be getting the results tonight or tomorrow).
If the injection is fine, they’ll ship the sample case via express to Michael. And if he says “Yep, that’s what we want!” they’ll immediately start producing.
And now here’s our special deal: After talking with them, threatening their life and bribing them with more money the Gizmondo guys ever spent… ahem. Well, anyway, they agreed to start immediately and finish 1000 cases until December 1st!
The rest will follow shortly after, but this would mean we can start mass production as planned early december.
Okay, cross your fingers, pray to the mould injection gods and wait for some new pictures!
http://www.openpandora.org/
Michael Weston did post image which shows the lightpipes working! Of course we at PDRoms can’t hold this back, here we go:
http://www.openpandora.org/
The Pandora guys have news for us and damn good ones too!
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We’ve got some good news! 103 out of the 105 boards did pass the test, this is slightly more than 98% success rate!
TI set up a unique testing environment, especially for the Pandora boards. With a special firmware, every hardware piece of the Pandora can be checked with as little human interaction as possible.
We also got some news from the moulds company. It looks they’re finally nearing completion of the last mould which means we should see the final case moulds soon. There’s not much time left until christmas – but you can be sure we’ll do everything possible to assemble and ship it out just in time!
The latest OS image is also running pretty stable. I’ve been playing around with XFCE myself for the last hours and didn’t encounter any crashes.
http://www.openpandora.org/
While the parts are partitially mass produced already and assembling those will be the next big step, here are some news about the current progress on the Firmware:
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The OS is also coming along quite nicely. Automatic PND-Discovery and PXML support is working perfectly, as can be seen in this little video done by skeezix (sorry for the low quality, devs usually don’t have professional video cameras. As soon as cpasjuste’s GUI is included, I’ll make a hires video showing a nearly completed stage of the OS).
The video shows how the icons of the apps appear on the Desktop when you insert an SD Card and how they disappear as soon as you remove them.
The only thing that needs to be done to make the OS ready for a first release is to include cpasjustes GUI and add a First Boot Wizard which helps you to easily setup your Pandora.
And that’s what we’re currently working on.
Source: http://openpandora.org/
http://www.youtube.com/watch?v=h_6DE_14b4o
Source Code for the SDL tutorial of the German Pandora Wiki, second part.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,46,34
Source Code for the first chapter of the SDL tutorial of the German Pandora Wiki.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,46,26
Thrake had uploaded severall code examples on how to use GLBasic on the Pandora. Most tutorials are mainly german.
GLBasic Intro & Menu Source Code – http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,46,27
GLBasic Levelschleife & Scrolling Source Code – http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,46,28
GLBasic Steuerung & Schießen Source Code – http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,46,29
GLBasic Gegnger & Objekte Source Code – http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,46,30
GLBasic Powerups & Sound Source Code – http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,46,31
GLBasic Objekte & Kollisionsabfrage Source Code – http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,46,32
http://wiki.openpandora.de/