Playstation Portable News
DaedalusX64 (Revision 502) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Forgot this..

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261

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Brightpad (24-05-2010) (PSP Application)

Brightpad lets you (fully) control the brightness of your PSP’s screen. There’s only a XMB version for now.

http://forums.qj.net/psp-development-forum/167595-release-brightpad.html

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Powder (Build 114) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

http://www.zincland.com/powder/index.php?pagename=release

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iCheat (R2) (PSP Application misc)

Here’s an update to Z640’s iCheat cheat device installer. This release fixes the messed up GUI and the GTA:LCS cheat device bugs.

http://forums.qj.net/psp-development-forum/167570-icheat-r2-cheat-device-installer.html

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Mobile Assault v1.2 (PSP Game)

Codetactics updated their multi platform, 3D, top down, arcade style helicopter game Mobile Assault.

Changes:

Features
* Better in game message system.
* Achievements, with uploading to the leaderboard.

Improvements
* Add more text radio chatter to every mission.

Bug Fixes
* Fix a crash on startup on iPhone.

Under The Hood
* Game action performance improvements.
* Preparation for mission scripting.
* Fix small memory leaks.

http://forums.qj.net/psp-development-forum/167567-release-mobile-assault-1-2-3d-helicopter-shooter.html

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DSonPSP Unofficial v0.1 (NDS emu for PSP)

DSonPSP Unofficial is a continuation/enhancement of the old DSonPSP emulator

This first public release, comes with a new user interface.

http://forums.qj.net/psp-development-forum/167420-release-dsonpsp-unnoficial-v0-1-a.html

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PSPMud v0.1.1 (PSP Application)

PSPMud is a mud client for the PSP, based on Peldet v0.8 by Danzel.

http://forums.qj.net/psp-development-forum/134094-release-pspmud0-1-1-a.html

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DaedalusX64 (Revision 498) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Started cleaning Readme file
[!] Updated Roms.ini with 99% of [!] Roms (Wetrix and down aren’t included as I didn’t have these)
[+] Added Blendmodes to navigate Extreme GX2 menus.

http://forums.daedalusx64.com/viewtopic.php?f=52&t=2261

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MultiApp v0.084 (PSP Lua Application)

MultiApp v0.084 installs different CFW updates such as: 3.95 GEN, 5.00 M33-6, 5.02 OME, 5.03 TDP-4, DaX’s Time Machine, PRXDecrypter, Edecrypt, Hellcat’s Recovery Flasher.

http://forums.qj.net/psp-development-forum/167280-multiapp-v0-084-lua-homebrew-app.html

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Swarm Rampage v0.4 (PSP Game)

Swarm Rampage by James Cutter is a game based on “Swarm Rampage” for PC, where you need to command insects in a battle.

http://forums.qj.net/psp-development-forum/167180-swarm-rampage-v0-4-james-cutter.html

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