Port of the poker game “Vidoepoker 2” to the Dreamcast.
DreamShell is a shell application for Dreamcast.
Changes:
– Added integrated support for SD Card. Now you can manage files from SD cards. Supported all the main features of the file system. But file name support only 8.3 format (temporarily).
– Added the first application – very simple file manager.
– Added a new xml element
– Added loading screen (displayed when an application is loading).
– Added initial support for changing the cursor GUI (yet it can be modified only by replacing file the cursor /cd/gui/cursor.png).
– Fixed parsing of xml colors to elements < label > and < input >.
– Fixed graphical glitches most of the GUI.
– The event “onload” (from xml ) of the application now works in another thread.
– Rewritten API functions work with the console commands, and added new features associated with the output of the console.
– Now the core DreamShell can be “put to sleep”.
– Some minor bug corrections and code optimization.
Thanks to http://www.dreamcast.es/news.php?readmore=269 for the news.
A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting support. CubicVR can also be compiled for the Dreamcast, iPod/iPhone and PSP.
VC/DC – VideoCD and MPEG Video and Audio Player for Dreamcast.
Changes:
-Better audio/video synchronization.
-Support for most of the commonly-used features of VideoCD 2.0.
-Support for bin files created by the GNU VCDImager.
-Uses a theme template similar to that used by DCDivX.
Thanks to http://www.dcemulation.org for the news.
The NetBSD Project is an international collaborative effort of a large group of people, to produce a freely available and redistributable UNIX-like operating system, NetBSD.
NetBSD/dreamcast is the port of NetBSD for the Japanese game console SEGA Dreamcast.
The changelog is very massive and can be found here: http://www.netbsd.org/releases/formal-5/NetBSD-5.0.html
Thanks to http://www.dcemulation.org for the news.
Maturion wrote a pretty informative and hughe german article about the demoscene, including links to true Dreamcast demo pearls.
Thanks to Maturion himself for the news.
http://www.maturion.de/dreamcast/wiki/index.php5?title=Demoszene
Maturion has ported the game ConveySDL to Dreamcast.
Guide the blob along the moving conveyer belt avoiding the holes and collecting the red blobs.
For now there is only Dreamcast-Keyboard support. Control pad support along with more levels should come with the next update.
Thanks to Maturion himself for the news.
Tiny Tetris SDL has been ported to Dreamcast. It’s a nice and simple version of the worlds most famous russian block game.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
We won’t bother you anymore with the details. Go, download ScummVM and enjoy your play!
Changes:
AGOS:
– Fixed crash after OmniTV video is played in The Feeble Files
– Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
– Fixed palette glitches in the AtariST version of Elvira 2
– Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the WaxworksGob:
– Fixed a crash in the Italian version of WoodruffGroovie:
– Fixed some issues with music in The 7th GuestParallaction:
– Fixed the sarcophagus puzzle in Nippon SafesSAGA:
– Fixed a crash in Inherit the Earth
– Fixed glitches in the save/load dialog.Sword2:
– Fixed random sound corruption when using the original sound files.Game launcher:
– Fixed a case where memory could be corrupted
– Fixed the small cursor in the modern theme
– Fixed a bug in the theme engine, which could cause crashes
– Made the file browser bigger in 1x modeiPhone port:
– Fixed backspace handling on the iPhone soft keyboardDS port:
– Added support for the Global Main Menu featurePS2 port:
– Switched to the new GUI and theme code
– All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
– Optimized cache/read-ahead for every media
– Added support for the Return to Launcher featureSymbian port:
– Added Bluetooth mouse support
– Added support for the Return to Launcher featureWinCE port:
– Fixed an issue which could cause random crashes with VGA devices
Miran Amon’s ( http://members.allegro.cc/miran/index.html ) AllegroDarts has been ported to Dreamcast.