Master System News
Scope v2 (Master System Game)

Scope is a Sega Master System homebrew game by 64kb Games.

How good is your reaction time? Scope is a very simple light-phaser game that lets you test your speed and accuracy. A picture is placed on the screen. Only the bar where you are aiming is illuminated with color. You only have 3 seconds to find the bright red color on the screen and shoot it!!! If you hit, the whole picture is shown in color before going on to the next picture. Miss even once, and you get sent back to the title screen. Hit all 20 targets, and your reaction time is measured at the end of the game. How quick are you on the draw?

http://64kbgames.webs.com/

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Sword Strike v2 (Master System Game)

Sword Strike is a Sega Master System homebrew game by 64kb Games.

Live or die by by your swordsmanship! A nocturnal raid into the enemy’s castle puts you face to face with knights, soldiers and mercenaries. Parry their sword strikes and swing when they are vulnerable. Win, and you watch the enemy castle burn. Fail, and your corpse will be left where it fell. Fight first-person sword duels on an 8-bit system! Victory and death rely on a single blow!

http://64kbgames.webs.com/

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Master of the Labyrinth (27-03-2016) (Master System Game)

Pedro76 and nivarel worked on Master of the Labyrinth for the Sega Master System. It’s an tiny RPG/adventure game reminding on Eye of the Beholder.

http://www.smspower.org/forums/15996-CodingCompetition2016MasterOfTheLabyrinthByPedro76

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Twin Maze (20-03-2016) (Master System Game)

Twin Maze is yet another game by Haroldo Pinheiro, which is unfortunately not yet complete. It was intended to make it a simultaneous two player first person maze game, with competitive modes (deathmatch and race) and cooperative modes (vs monsters). Due to the authors time constraints, though, it is, for now, more of an unoptimized tech demo where two players can explore a maze simultaneously. There’s currently no other objectives other than that.

http://www.smspower.org/forums/15979-CodingCompetition2016TwinMazeByHaroldoop

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3D City (21-03-2016) (Master System Game)

3D City is a simple “shoot ’em up” video game originally programmed by StevePro Studios in New Zealand, January 1988. The game was written using BASIC programming language built on the Sega SC-3000. Inspired from previous posts on Sega console programming and z88dk programming setup, 3D City was the impetus to build an 8-bit video game in C / Z80 assembler to target the Sega Master System.

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Data Storm (09-03-2016) (Master System Game)

After four years Haroldo Pinheiro decided to finish up his game Data Storm for the Sega Master System. The game itself is a clone of an Atari 2600 game named Turmoil.

The objective of the game is to zoom up and down the center alley and blast aliens as they streak by. Keep shooting and keep moving to avoid a deadly collision with a speeding alien spacecraft. Data Storm features a variety of speedy aliens which travel back and forth across the screen at their own unique paces. The faster they move, the more points they are worth. All aliens, except for the Prizes, must be shot while your ship is in the center alley.

http://www.smspower.org/forums/15960-CodingCompetition2016DataStormByHaroldoop

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Acid Reflux v1.10 (Master System Game)

Acid Reflux can be compared to the still famous endless runner games, but here we have got a “street” and a car. Responsible for this game are furrtek and robotwo. Interesting to mention: The game contains procedural music, varying from very annoying to surprisingly melodic.

http://www.smspower.org/forums/16007-CodingCompetition2016AcidRefluxByFurrtekRobotwo

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Weka Invaders (24-03-2016) (Master System Game)

Disjointed Studio is kickin’ and alive, presenting Weka Invaders for the Sega Master System. Everything you see is pretty much work in progress. Game mechanics is still incomplete, graphics only partially definitive, music almost completely missing. This is a beta with 8 levels.

In this new adventure, our hero Waimanu should shoot metal blocks and Wekas that might be hiding in them. Some blocks also can hide power-ups which can give Waimanu new features such as temporary multiple-fire or increased speed. Also he can shake the floor he’s on, making all the Weka on them fall under, if he’s got enough ‘shakes’ left (he can find more shakes hidden in blocks). Each and every Weka should be removed before the times runs out.

http://www.smspower.org/forums/15993-CodingCompetition2016WekaInvadersByDisjointedStudio

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MARKanoIIId v0.16 (Master System Game)

MARKanoIIId by sverx, Kagesan and Tomy is currently declared as interactive demo, as it’s not yet a full game, but there is hope it develops into a full nice game. If you are familiar with Breakout and Arkanoid, which most of us are, there is not really a lot to write here.

http://www.smspower.org/forums/15982-CodingCompetition2016MARKanoIIIdInteractiveDemoBySverxKagesanTomy

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CIMMERiAN (27-03-2016) (Master System Game)

CIMMERiAN is a pseudo Barbarian port by ichigobankai featuring three areas, with lots of detail modifications.

http://www.smspower.org/forums/16002-CodingCompetition2016CIMMERiANByIchigobankai

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