News
Chips Challenge (24-04-2010) (NES misc)

For those who wonder what happened to Jaffe’s “Chips Challenge” remake for the Nintendo Entertainment System can take a deep breath and releax, as he still works on it. A new build is out but there are still many things to do!

Release notes:

A little update (playable demo here: http://home.no/johan-af/chip/chip.nes)

Green buttons and toggle blocks have now been implemented. They can be seen in the fourth and fifth levels. To do this, I decided to make my game use CHR-RAM instead of CHR-ROM. This was really the only way the game could support the large amount of toggle blocks found in some levels. Instead of writing new metatiles to the nametables over several vblank periods (if there are many blocks), the graphics for open and closed toggle blocks are switched in CHR-RAM. This does take some time too (128 bytes to be copied), but in sum it’s worth it.

Brown buttons (or grey here) and traps have also been implemented. This can be seen in the fifth level in the demo. Cloners are also working properly, which can also be seen in the fifth level.

There are still lots of things left to implement. The most important is teleports. After that comes the blocks that have walls that block you from only certain directions. My engine currently doesn’t allow them to be implemented in a non-hacky fashion, so I’ll have to revise how collisions and interactions work. After those are implemented, some serious optimization and bug fixing will commence. Some of the bugs are probably easy to spot in the demo (objects flickering on the wrong side of the screen when scrolling them off screen for instance.) Others are only revealed by larger and more complex levels.

On the graphics side, my brother has done some polishing. It seems I have failed to mention this before, but most of the graphics in this game is done by my brother. Of course, the original design is by Microsoft, but he’s done a good job in making NES versions of the various tiles (and coming up with brand new ones where this was impossible.)

I have also written a level editor for the game, so that I don’t have to RLE code them manually and write object lists, etc. any more :p The editor is written in Common Lisp and can be found here: http://home.no/johan-af/chip/mapeditor.

http://nesdev.parodius.com/bbs/viewtopic.php?t=5957&start=30

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DS Battery Life Timer v3.1 (NDS Application)

Snailface released an update to “DS Battery Life Timer”. It measures the battery life time of your Nintendo DS.

Changes:

1. Works on 3DS now. Modes 3, 4, and 5.
2. Graphics changed. (icon, videos, title screen)
3. Five testing modes (press start at title screen for menu): — sound/nosound — 3ds/ds — screen lighton/lightoff
4. Less flickering.
5. Less chance of crashing.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13293&f=19 for the news.

http://tgames.fr.nf/homebrew-ds-dsi-3ds/ds-battery-life-timer-3-1-t7356.html

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Jump Beat (WIP) (03-05-2011) (NDS Game)

Jump Beat by Nirraic is a currently work in progress game for the GBAtemp “Homebrew Bounty” competition. Jump over obstacles and collect power ups! The game is yet not complete.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13295&f=19 for the news.

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=1602

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Red Temple v1.5 (NDS Game)

In “Red Temple” by Azenris you control a Slimoc. Collect all the cherries; once you have collected them all the mission ends successfull.

Changes:

* Game rewritten using the 3D engine, which gives much cleaner menus, variable width text and allows for more sprites/special effects
* Ability to save and play replays of your games
* Ability to adjust sound/music levels
* Ability to change background colors
* Smooth movement (the movement stuttered in an earlier version)
* Enemies given onscreen health/mana/misc bars
* Added special effects
* Now almost 400 items
* Equipment and charms to increase your stats
* Ability to enchant equipment to create even better items
* 56 Attributes, from simple things like HP, AR to abilities like ‘Rebirth’ and ‘Bomb Expert’
* Multiple types of weapons such as Mines, bombs, swords, guns etc.
* More enemies added from mine/bomb layers to tough creatures you need to summon yourself
* Enemies given spells
* Elements added into game, fire/ice/electric/poison and normal damage
* Lots of recipes added
* More medals added
* New playable char ‘Dip’ added (starts locked)
* Perks, allowing you to further personalize your character

Discussion: http://forum.gbadev.org/viewtopic.php?t=17525

http://redtemplehb.blogspot.com/

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Kidspaint v2.0.1 (Wii Application)

Kidspaint by Uffe Flarup and Nicklas Schmidt is a painting program mainly for kids. Up to four people can paint on the screen at the same time by using different Wiimotes.

Changes:

Minor fixes
Updated to use GRRLIB 4.3.1

http://wiibrew.org/wiki/Kidspaint

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Mind Maze (04-05-2011) (NDS Game)

Mind Maze is a compendium of minigames in which intelligence and skill with the stylus are the basics to solve them.

Mind Maze - Demo 3rd minigame beta.

Release notes:

I am pleased to announce that we have ready the BETA version of the 3rd minigame.
In addition, we have updated some of the graphics of the menus, finally added the game options menu, plus some improvements, such as automatic detection of language from the console at the first boot, or the inclusion of a screen that asks if we are right or left handed, also, on the game first boot. These options can be changed at any time from the options menu, as well we can delete all data from the mini-games to start again.

Thanks to http://www.nintendomax.com/viewtopic.php?f=19&t=13289 for the news.

http://www.nightfoxandco.com/index.php/workinprogress-en/mind-maze/?lang=en

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Pong Breaker (29-03-2011) (Wii Game)

Pong Breaker by Kyah is a mix of two classics: Pong & Arkanoid, but also an essence of Space Invaders. It comes with a couple of different game modes to keep you interested for a while.

http://www.nintendomax.com/viewtopic.php?f=143&t=13141

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Maths Mate – Auto Algebra v0.1 (Alpha) (NDS Application)

“Maths Mate : Auto Algebra!” by jpoopdog solves simple algebra equation such as 3 + 5x = 13. The alpha version is being considered a bit buggy, but might be helpful for the one or other.

Thanks to http://nintendomax.com/viewtopic.php?t=13271&f=19 for the news.

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=1580

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31 Homebrew Games Worth Playing… (misc)

… at least according to 1up.com …

http://www.1up.com/features/31-homebrew-games-worth-playing

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WiiRadio v0.7 (Wii Application)

WiiRadio is a SHOUTcast stream player. It can read from thousands of Internet radio streams and play them back on the Wii.

WiiRadio Version 0.7 Early Preview

Changes:

Stream searching is now working again
Stream ripping
Basic local playback (SD/USB) of mp3 files ** Currently only FAT partitions
Album Art if the local file has it
Clean up of visuals and a new mix mode
ProjectM Visuals
New skin and skin design allowing lua scripting
And more ….

http://wiibrew.org/wiki/WiiRadio

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