The coder of PS3 Filer has updated his multi-function applicatiion. It emulates the NES (the rom has to be called rom.nes) but also displays .gif .png and jpg pictures.
Video in action: https://www.youtube.com/watch?v=Jb-LLqnfcCI
The coder of PS3 Filer has updated his multi-function applicatiion. It emulates the NES (the rom has to be called rom.nes) but also displays .gif .png and jpg pictures.
Video in action: https://www.youtube.com/watch?v=Jb-LLqnfcCI
Dark-Show updated “PS3-NES” which is based upon PS3Filer. It’s a Java NES emulator optimized to be used with PS3 BD-J.
Release notes:
Updates:
+(cool) new name change – ps3filer is unconsistant with the functionality of my (re)releases
+2nd controller support, although both controllers can control each character the same.
|-(activated using the blue button for compatibility)
+change file selected color from yellow to green (i hate yellow)
+press <- or -> to skip 5 files either way (in menu)
-no sound yetFuture plans(so far):
+look farther into sound (-not looking good atm)
+look into savestates (if not local, make a remote savestate server)
+look into ps3 controller detection (aka, controller 1-4)
Thanks to http://www.dcemu.co.uk and http://www.tehskeen.com for the news.
Kuttsuke Zerii is a japanese BD-J game for Playstation 3..png)
Souko No Bannin is a japanese BD-J game for Playstation 3.
A japanese coder released the first emulator for Playstation 3 using BD-J. Beside emulating the NES (the rom has to be called rom.nes) it can also display .gif .png and jpg pictures.
Video in action: https://www.youtube.com/watch?v=Jb-LLqnfcCI
Thanks to http://www.dcemu.co.uk for the news.
Nuclear Bit has updated his “Flight Demo”. This version has added distance fog, which gives it another spice up.
_(PS3_BD-J_Techdemo).jpg)
Just download the .rar posted in the first posting.
Release from Nuclear Bit:
Hi
I reworked some of my old terrain rendering stuff I used to play around with in the PDA days. It used to be in C on the PDA, now I just did a very quick port to java (not using fixed point arithmetic but floats in stead).
I don’t get it as snappy as I want, could be optimized a lot further.extract the AVCHD folder to some USB storage device and run it
Use the arrow keys to turn and control the speed, use the square and X to change the altitude of the player’s view.the flight2 directory has the source, see how small the actual render routine is. It is a ray caster based on this article : http://www.tecgraf.puc-rio.br/publications/artigo_1997_realtime_rendering.pdf
I uploaded the file to rapidshare, since attachments in this forum do not seem to be working for me (quota exceeded)
link : http://rapidshare.de/files/40194534/flight.rar.html
have fun
Here is another PS3 homebrew game by dragula96. It’s a “2 Player Pong” game..jpg)
Here is a very simple snake game coded by dragular96. “Snake” speeds up and gets longer the more “apples” you eat.
.jpg)
Changes:
-added snake head
-added apple image
Here is another game made with BD-J. It’s a small port of Drakon’s old SameGame made for J2ME and PSP..jpg)