The coder of PS3 Filer has updated his multi-function applicatiion. It emulates the NES (the rom has to be called rom.nes) but also displays .gif .png and jpg pictures.
Video in action: https://www.youtube.com/watch?v=Jb-LLqnfcCI
The coder of PS3 Filer has updated his multi-function applicatiion. It emulates the NES (the rom has to be called rom.nes) but also displays .gif .png and jpg pictures.
Video in action: https://www.youtube.com/watch?v=Jb-LLqnfcCI
Dark-Show updated “PS3-NES” which is based upon PS3Filer. It’s a Java NES emulator optimized to be used with PS3 BD-J.
Release notes:
Updates:
+(cool) new name change – ps3filer is unconsistant with the functionality of my (re)releases
+2nd controller support, although both controllers can control each character the same.
|-(activated using the blue button for compatibility)
+change file selected color from yellow to green (i hate yellow)
+press <- or -> to skip 5 files either way (in menu)
-no sound yetFuture plans(so far):
+look farther into sound (-not looking good atm)
+look into savestates (if not local, make a remote savestate server)
+look into ps3 controller detection (aka, controller 1-4)
Thanks to http://www.dcemu.co.uk and http://www.tehskeen.com for the news.
Kuttsuke Zerii is a japanese BD-J game for Playstation 3.
Souko No Bannin is a japanese BD-J game for Playstation 3.
A japanese coder released the first emulator for Playstation 3 using BD-J. Beside emulating the NES (the rom has to be called rom.nes) it can also display .gif .png and jpg pictures.
Video in action: https://www.youtube.com/watch?v=Jb-LLqnfcCI
Thanks to http://www.dcemu.co.uk for the news.
Nuclear Bit has updated his “Flight Demo”. This version has added distance fog, which gives it another spice up.
Just download the .rar posted in the first posting.
Release from Nuclear Bit:
Hi
I reworked some of my old terrain rendering stuff I used to play around with in the PDA days. It used to be in C on the PDA, now I just did a very quick port to java (not using fixed point arithmetic but floats in stead).
I don’t get it as snappy as I want, could be optimized a lot further.extract the AVCHD folder to some USB storage device and run it
Use the arrow keys to turn and control the speed, use the square and X to change the altitude of the player’s view.the flight2 directory has the source, see how small the actual render routine is. It is a ray caster based on this article : http://www.tecgraf.puc-rio.br/publications/artigo_1997_realtime_rendering.pdf
I uploaded the file to rapidshare, since attachments in this forum do not seem to be working for me (quota exceeded)
link : http://rapidshare.de/files/40194534/flight.rar.html
have fun
Here is another PS3 homebrew game by dragula96. It’s a “2 Player Pong” game.
Here is a very simple snake game coded by dragular96. “Snake” speeds up and gets longer the more “apples” you eat.
Changes:
-added snake head
-added apple image
Here is another game made with BD-J. It’s a small port of Drakon’s old SameGame made for J2ME and PSP.