iPodMock simulates an iPhone.
Akop Karapetyan updated his Spectrum emulator Fuse PSP.
Changes:
Palette corruption on various PSP units
Bug in the sound rendering engine that would cause occasional sound slowdowns
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don’t wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H’ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike’s strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library’s locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.nintendomax.com for the news.
mrafenne has release the probably first shell application for Playstation Portable in arabic language.
Thanks to http://www.dcemu.co.uk for the news.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=3982
wololo presents us a video of his upcomming game “Magic – The Homebrew”.
Quote from wololo:
Just pimping my project here.
Not sure if there are Magic fans here, it’s been 12 years since I last played it myself… but I wanted to start coding for the PSP a while ago, and decided to go with something “simple” : a card game. But because standard card games felt boring, I went with this one…(did I say “simple” ?)
Well it took some time, but I now have something almost playable…
http://fr.youtube.com/watch?v=-EnzknIS_bIstay tuned, it might be downloadable someday, once I get rid of the hundreds of bugs I have
Akop Karapetyan updated his Spectrum emulator Fuse PSP, but the release seems to have withdrawn.
Quote:
UPDATE At least one user has reported palette corruption problems, so I’m pulling the new version down until I can revert the psplib code back to an older version. Please bear with me, and if you have the version originally released, please don’t distribute it.
PSProgramer updated his RPG game attempt “Uncharted Lands”.
Features:
* 5 outside Maps and 4 indoor maps maps
* fixed pause menu
* main menu – – (fully functional)
* items shop interface
* weapons shop interface
* early sign reading/talking function
* state system created, and functional
* npc characters — (moving characters, functions have been made, and will be fully implemented next release)
* begining night time function (it’s function is made and is in the file, just hasn’t been ativated in the game because it lags too much)
Here is a new version of PSPWrite the text editor for PSP.
Changes:
– Add word wrap mode (finally !)
– New option to specify wrap settings
– New hotkey to display help menu
– New hotkey to rewrap a paragraph
– A new menu for all settings
– Minor bug fix
ZX-81 updated his Atari 2600 emulator PSP2600, which is based upon Stella.
Changes:
– A thumbnail image is now displayed in the file requester while selecting any file with the same name of a previously saved game.
– In the emulator menu you can go directly to keyboard and settings menu using the L-Trigger key.
– Fix IR keyboard issue with fw >= 3.80 for FAT PSP
For lot’s of free Atari 2600 homebrews to try visit: http://www.pdroms.de/files/atari2600/
http://zx81.zx81.free.fr/serendipity/index.php?/archives/327-guid.html
Gefa updated his painting program PaintMIXER. PaintMIXER’s GUI is similar to the well known Microsoft Paint.
Changes:
– Added a new functionality, Ellisse
– Added new fonts
– Added a new option in the ini file
– Added “Size file” in KB when you load an image.