Playstation Portable News
CHANGE-D is a simple application which allows you to keep a better directory structure for your programs. The game folder will be organized into two folders (Games & Apps). You can easily change between thsoe folders by just pressing one button.
Discussion: http://forums.qj.net/showthread.php?t=142051
http://thecobra.thesmokylounge.com/
Finalburn Alpha is an emulator for MC68000/Z80 based arcade games. It’s now available for PSP in a preview version.
Thanks to MK2k ( http://www.mk2k.net ) for the news.
http://oopsware.ys168.com/
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
Here’s test6. This one has the minor cleanup of the audio… should sound better for apps that do distinct clips instead of streaming. Major change – I got tired of looking for what was wrong with 4 bit video, so I did a hack – I convert the four bit video into 8 bit and then use the 8 bit code. Works fine. One thing this tells me – the Mac is drawing the four bit correctly, so the problem is with the GU_PSM_T4 handling. I can’t spot the problem… I’ll leave it for another time. This at least makes it where you can read the damn display so initial installs and four bit games should be usable now.
Thanks to http://www.dcemu.co.uk for the news.
http://forums.ps2dev.org/viewtopic.php?t=3741&start=270
Zack updated his engine port, which can be used to play Wolfenstein 3D and Spears of Destiny.
Due to german law we can not provide any links.
MadMax11 has updated his space game Maelstrom.
Release notes:
The main updates with this build is the ability to jump to a new system using a jump portal and a jump map, 7 new ships, and 1 new upgrade. I’m still requesting feedback and bug reports, which is more detailed in the readme.
http://forums.qj.net/showthread.php?t=142211
PSP Kanji is a kanji learning software for the PSP. Create Kanji/Hiragana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.
Thanks to http://www.dcemu.co.uk for the news.
http://pspkanji.sourceforge.net/
News from Torch:
What does Hold+ do when the switch is enabled?
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Release notes:
Added feature to allow operation of the PSP with display turned off.
http://forums.qj.net/showthread.php?t=141671
After the great Kaiten Patissier and Ura Kaiten Patissier games, team Alpha Secret Base released Champyonshipp Kaiten Patissier today. The gameplay stays the same as in Kaiten Patissier and Ura Kaiten Patissier. With this release you get 50 really hard levels to challenge your brain and reactions.
Release notes from MK2k:
Have fun with the PSP port of it. Oh and on a side note, please don’t blame me about the title, I took it directly from the Alpha Secret Base website and actually know how to write “championship” 🙂
http://mk2k.net/serendipity/index.php?/archives/19-Champyonshipp-Kaiten-Patissier-1.00-PSP-R1.html
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
Okay Wally, I know you’ve been waiting…
Here’s a test build. It’s not meant to be used, it’s for feedback on the GUI mainly. That doesn’t mean it doesn’t work – it boots my 8.0 CD just fine. It’s just not usable yet due to limitations.
Ignore the crappy refresh routines – I’ll be replacing them entirely in the next few days. I just used enough of a stretch blit to be able to see something to be certain the emu is running.
Currently, the analog stick is the mouse, with LTRIGGER/RTRIGGER as the buttons. The d-pad is the cursor keys, and X is ENTER. I’ll eventually have denzef keyboard and pspirkeyb support, as well as the ability to remap the buttons when in that mode. As I mentioned, this is just a test.
The only volume you can select is the cdrom. You can select hardfiles, but they aren’t remembered or used (yet). I’ll put a floppy selector in there as well tomorrow or the next day.
The default directory for roms is “roms”, the default dir for floppys is “disks” (and floppies should all have an extension of .dsk), the default dir for cdroms is “cdroms”, and hardfiles is “hardfiles”. It doesn’t mean they HAVE to be in those directories, but that is where the file requester will go first.
I allow three Mac resolutions – 512×384, 640×480, and 768×576. You can select four different depths – 4bit, 8bit, 16bit, and 32bit. At the moment, the video is also hardcoded to only display on the LCD. I’ll change that when I change the refresh routines.
The binary here is currently set for small memory so I could check how it would work on a phat – you can get up to 16M on a phat and 44M on the slim (not with this build – with a build set for large memory).
Anywho, here’s the current test build and src arcs.
Thanks to http://www.dcemu.co.uk for the news.
http://forums.ps2dev.org/viewtopic.php?t=3741&start=210