Playstation Portable News
Basilisk II (Test 17) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes:

Okay, here’s test 17. Let me know how it goes. Only change is in the waits to trigger task switching.

http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=480

By with 0 comments
Basilisk II (Test 16) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes:

No. The mac is not designed to run at less than 512×384. Using anything smaller WILL cause problems. Besides, if you can’t read the 512×384 display in 16:9 (so it’s using the full 480×272), you need reading glasses. Not my problem. Perhaps you should get a 104″ HDTV and a Slim PSP. 😛 😀

The fact of the matter is, most Mac software (color games in particular) are written for a minimum of 640×480. I suggest people run it in that mode most of the time. You can switch resolutions on the fly with this version of Basilisk, so feel free to do so, switching down to 512×384 when you need to read something that is “too small”.

Okay, here’s test 16. Made a few more changes to the timing, and now I support suspend/resume. The only thing that shouldn’t work after resume is the network. I might add that later. I’m not very motivated on that front right now.

Just a reminder to people who haven’t bothered reading the Basilisk docs – the external filesystem used to read the memstick requires System 7.6 or newer.

http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=480

By with 0 comments
Fuse PSP v0.9.0.1 (Spectrum emu for PSP)

Fuse PSP is a Sinclair Spectrum emulator for PlayStation Portable.

http://psp.akop.org/fuse

By with 0 comments
NEO Summer Coding Contest 2008 (PSP misc)

The Neo-Guys are holding another Summer Coding Competition. Deadline is 20th August 2008. Systems permitted are GBA, NDS and PSP.

Quote:

The rules of NEO Spring coding contest 2008:

[1] All original entries will get +5 “original score ” , but the second entry (same project from last contest but improved, and just enter one more time again ) will don’t get any “original score” in this contest.

[2] With this contest we will keep to use the new judge way still — everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the “TOP REVIEWER” sample — http://www.neoflash.com/forum/index.php/board,108.0.html

We will keep the new award — “NEO TOP REVIEWER” too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top “NEO Professional Reviewer” will get our prize.

[3] The No.1 winner from last Neo contest can’t use their same project (even it has updated a lot) to enter this contest again.

[4] You can enter the PSP/NDS/GBA’s GAME contest and APP contest at the same time, without any limit.

[5] You must put the splash screen of “NEO Summer coding contest 2008” to your production.

[6] If your production have enter other contest before, you can enter this NEO contest still.

[7] If your project can support NEO Motion function, then you will get +5 “Motion Score”.

[8] You don’t need public your source code, but if you can PM to us for refer will be welcome.

The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.

Thanks to http://www.dcemu.co.uk for the news.

http://www.neoflash.com/forum/index.php/topic,5206.0.html

By with 0 comments
Basilisk II (Test 15) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes:

Okay, test 15. This fixes a few bugs – one in the imap/floppy/cdrom menu, I switched back to unix gettimeofday timing (seems a little more consistent), it should handle the caps lock key correctly, and should load IRDA.PRX on 3.80+. Would someone with a Phat and 3.80+ please check that?

I also fixed a minor quibble in the default input mapping – CROSS is now enter instead of keypad enter. I now allow for comments in the input maps. Look at the included default and Maelstrom maps as examples. Here’s a tip for testing your input maps/keyboards – under the Apple Menu is a little jewel of an app called Key Caps… use it!

http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=450

By with 0 comments
Basilisk II (Test 14) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes:

Test 14 – IR keyboard support! At least if you’re on 3.52 or older. I forgot Sony doesn’t load IRDA.PRX in games anymore. I’ll add code for that on the next version. Tested in 3.52 M33-4 with Targus and Palm keyboards. Now I’m extra mad the Slim doesn’t have an IR port. 😉

http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=420

By with 0 comments
Basilisk II (Test 13) (MacOS emu for PSP)

Basilisk II is an Open Source 68k Macintosh emulator.

Release notes:

Hope you’re not superstitious! Here’s test 13. Now uses AppleDouble format instead of B2 format on the memstick. This is the format Apple uses to write files to non-HFS format disks. In this format, you have two files for each file you see on the desktop: the first has the regular name and holds the data fork – note that this file may be 0 bytes long, but still MUST exist; the second file will have “._” prepended to the regular name and holds the finder info and resource fork. They should be in the same place – if you’ve gotten a zip from the 68kShrine, you’ll notice both those files are present, but in different directories. I don’t know why – maybe zip does that. Just copy the files into the same directory. For example, when you copy the glider files, you’ll have these in the same directory:

“Glider 3.14”
“._Glider 3.14”

Also, directories can have finder info as well, so after running this on the memstick, you’ll find “._files” in the main B2 directory. That is the AppleDouble file that holds the finder info for the main directory “files/”. That is normal.

I noticed there is a problem with the B2 external filesystem where it won’t write to the memstick. I first noticed it on the new code, so I went back to the old and it was there as well. I added logging to the code and found it’s a problem in B2, not my external filesystem. I might look into it more later.

Anyhow, see how you like this as opposed to the B2 filesystem.

Thanks to http://www.dcemu.co.uk for the news.

http://forums.ps2dev.org/viewtopic.php?t=3741&postdays=0&postorder=asc&start=420

By with 0 comments
downPSP (08-07-2008) (PSP Application)

downPSP is a PSP application which will allow you to download PSP homebrews directly to your PSP.

More details at the source posting here: http://dcemu.co.uk/downpsp-v1-8-5-119492.html

http://psp.scenebeta.com/caracteristicas/scenery-beta-2008

By with 0 comments
Block Dude (PSP Game)

SG57 came up with two classics for PSP, also providing source code. This one is a clone of Block Dude.

Features:

Pretty close to the same graphics as on the calculator, just colored
Has sound effects, just little ones though (from the playSound function in the tiffsdk gfx library)
Included levels are exact replicas of the originals
It supports up to 100 levels named consecutively in the lvl folder from 1.lvl to 100.lvl in a very easy to use map format.

Thanks to http://www.dcemu.co.uk for the news.

http://www.psp-hacks.com/2008/07/12/homebrew-hits-minesweeper-and-block-dude/

By with 0 comments
Minesweeper (PSP Game)

SG57 came up with two classics for PSP, also providing source code. This one is a clone of Minesweeper.

Controls:

Move the cursor fast with teh analog stick (good for just starting out randomly selecting squares)
Move the cursor slowly for more precise cursor movement
Press X to activate a square if not already activated and it isnt flagged
Press [] to flag a square as a mine or if it is flagged it removes the flag
Press SELECT to start over and pick your difficulty (easy, intermediate, expert)

Thanks to http://www.dcemu.co.uk for the news.

http://www.psp-hacks.com/2008/07/12/homebrew-hits-minesweeper-and-block-dude/

By with 0 comments