Playstation Portable News
PRXutility++ allows you to gain several information about your battery, such as time left, charge level, temperature and voltage. It also shows you which motherboard your PSP has and gives information about CPU and BUS speed.
PRXutility++ also allows you to shutdown, reboot or let your PSP sleep.
Discussion: http://forums.qj.net/showthread.php?t=142098
http://www.pspgen.com/~pspflashsystem/
The Magic Number is a simple game coded in Lua which reads your mind and tells you which number you are thinking of.
http://forums.qj.net/showthread.php?t=142118
RHYTHM is an audio sequencer for the Sony PSP (Playstation Portable).
RHYTHM was created to entertain and inspire the end user (producer) by allowing the user to create music with a high level of artistic freedom.
RHYTHM is a single player game where the user organizes sounds into rhythmic and melodic patterns, and then organizes the patterns into complete, exportable songs. Up to 16 sounds can be simultaneously sequenced with a precise degree of control in up to 64 patterns. These patterns can then be arranged into a song which can consist of up to 999 song steps. The user can then export the completed song as CD quality PCM wave files.
The heart of RHYTHM is its sample based audio engine aptly named the RHYTHM ENGINE. The RHYTHM ENGINE enables the user to chop, pitch-shift, time-stretch, and effect digital audio files.
The graphic user interface (GUI) is designed to be a highly efficient visual aid to the creative process of producing electronic music. RHYTHM clearly displays the basic building blocks of audio sequencing, musical notation, sound editing, effects processing, and song arrangement in a well defined and organized manner. The GUI is easy to navigate while still providing detailed information and control over the users music.
RHYTHM uses four pattern mode views (PATTERN, TRACK, WAVE, & EFFECTS) and one song mode view (SONG) to display all song information. Each view has similar control and data input. Each view displays a specific type of information. PATTERN VIEW displays an overview of each pattern. TRACK VIEW displays sound specific pitch information. WAVE VIEW displays sound specific sample information. EFFECTS VIEW displays an overview of the effects applied to each sound.
The control scheme and button implementation is designed to be simple and easy to understand. Button functions are intuitive and require little guidance to learn. Control functionality is consistent throughout each view.
RHYTHM’s simple and intuitive interface gives the user access to an otherwise complex music process. Producing music is streamlined which keeps creative ideas flowing instead of being interrupted by a bombardment of programming features and a cascade of menus and sub-menus. With beat templates and instrument sequences, RHYTHM will instantly bring out the music producer in everyone.
Release notes:
07-04-2008 PSP Rhythm 8.0 Released. -New User Interface, Optimized Audio Engine, ADSR Synth Mode
http://www.psprhythm.com/
PspStates Experiment is a plugin for Dark Alex’s CFW v4.01 M33 1 or 2, which allows INSTANT saving and loading for ANY PSP game.
Changes:
– Fixed important bug in inter-thread code (semaphore wasn’t waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.
– Added states per game basis. The controls are slightly different: old controls now do a local savestate/loadstate of the game, while pressing additionally select button will save/load a global state. See instructions for more info.
– Fixed bug that caused normal sleep mode waking up inmediately.
– UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below.
Note: Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version, the plugin in ram after the load will be the old one, so it is probably better to discard old save states.
http://dark-alex.org/
pspflashsystem updated his RPG style game Bleach Adventure.
Changes:
– One of the hollows follows you with automatic displacement
– Added “IA”
– Management of displacements of the civilians in the city (the civilians are links but in the final version will belong true “civilians”)
– System of collisions ameliorated with addition of the superimposing of the elements of the decor
– Fixed some bugs in the battle
– Modification of some element of the decor (the colours of dialogues being not changed through lack of time at this time of hollydays)
– Better precision of the attacks of the hollows: consequently hollows would not miss you any more
– Modification of the PIC1.png
Discussion: http://forums.qj.net/showthread.php?t=142105
http://www.pspgen.com/~pspflashsystem/
MadMax11 has released his first PSP homebrew to the public and asks for feedback.
http://forums.qj.net/showthread.php?t=142095
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Updated 32×32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can’t eat won’t be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy – I hope I’m not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn’t effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H’ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don’t show up in the intrinsic list if they’ll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do – this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.dcemu.co.uk for the news.
http://www.zincland.com/powder/index.php?pagename=release
waywardson has released a beta versino of his “Star Defender” game for PSP.
He is actually looking for feedback, so you may do so and help him improving his game.
http://forums.qj.net/showthread.php?t=142089
LightMP3 is a MP3/OGG Vorbis/FLAC/Atrac3+ player designed to drain little energy from your battery. Can decode MP3 and ATRAC3+ via Media Engine with CPU set at 20Mhz, OGG Vorbis with CPU set at 50Mhz, MP3 via libMAD with CPU set at 70Mhz, FLAC with CPU set at 100Mhz. With battery at 100% and display set to minimum brightness it should last 9 hours.
With battery at 100% and display turned off (press START while playing a track) it should last more than 11 hours.
Features:
-Support for kernel 3.x and Slim&Light
-Support for MP3, OGG Vorbis, ATRAC3+ (*.aa3, *.omg, *.oma), FLAC
-File browser
-Support for m3u playlist
-Playlist Editor
-Retrieve track’s information from ID3v1/ID3v2 or Vorbis Comments
-Coverart retrieved from ID3v2 (only MP3) [image formats: jpeg, png]
-Works with remote controller
-Playing mode: Normal, Repeat Track, Repeat All, Shuffle, Shuffle/Repeat
-Equalizers (only for MP3 played via libMAD)
-Audioscrobbler log (you can upload your log to your last.fm’s account with this page http://paulstead.com/scrob/)
-Sleep mode (the psp will shutdown automatically at the end of a track or directory/playlist)
-Media Library: scan your ms for media and then browse them by Artist, Album, Genre or make your search.
Changes:
-Added: Switched to OSLib MOD, now supports intraFont
-Added: New skin system (now all the elements can be moved, see skin.cfg). Font is defined in the skin.cfg file
-Added: In the Media Library you can play a track pressing CROSS (like in the file browser)
-Added: You can rate your tracks in the Media Library (CROSS + DPAD UP/DOWN)
-Added: english, italian, portuguese, russian language. Many thanks to fabiom, coach777, Magic PSP
-Added: help (press L + R)
-Added: you can add selected playlist to the current one (press START in the playlist browser)
-Added: Directories are marked with a leading “/” in the file browser
-Added: You can check a playlist with triangle (removes dead-links)
-Added: option for keys autorepeat interval
-Added: “Top 100” in media library
-Added: Option to enable/disable splash screen
-Added: “Borwse All” in media library
-Added: Cover displayed in file browser and in Media Library (stay 0.5 seconds on an item). Works only with folder.jpg and cover.jpg (doesen’t read coverart from ID3v2)
-Added: Display now fades in and out when you toggle economy mode
-Added: Music pause if you remove the headphones while listening to a track
-Fixed: Playback of mono MP3 using libMAD
-Fixed: Faster navigation between functions
-Fixed: crash in playlist editor when press UP, RIGHT or NOTE on an empty list
-Fixed: stop FLAC playback
-Fixed: Analog was working also in HOLD
-Fixed: Minor bugs
http://forums.qj.net/showthread.php?t=142080
CHANGE-D is a simple application which allows you to keep a better directory structure for your programs. The game folder will be organized into two folders (Games & Apps). You can easily change between thsoe folders by just pressing one button.
Release notes:
GOOD news, i just update it so it could have 150 and 3xx and 4xx folders available to swap 🙂
http://forums.qj.net/showthread.php?t=142051