Playstation Portable News
Benjamin Allion relaunched his homepage

Homebrew developer Benjamin Allion has relaunched his homepage. He made a couple of great PSP homebrew games such as GoGoGoo and Arc-Angel and developed his own Nintendo DS RPG engine.

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Hermes v1.02 (PSP Game)

Hermes is an extraordinary Jump’n’ Run game with plenty of bad taste humour. Adding now up to the long list of ports is the Playstation Portable (PSP) release! Go ahead and catch the chicken, or stay hungry for supper 🙂

Hermes - Run à la carte | by Retroguru (Official Trailer)

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Go!Go! Goo! v0.7 (PSP Game)

Go!Go! Goo! is a homebrew game for PSP by Benjamin Allion. You are a scientist working on your experiment, but your flubber-like goos escaped. There are 40 levels and multi-player support so it wont be getting boring fast.

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Chuckie Egg (19-11-2016) (PSP Game)

Ant512 released a PSP remake of Chuckie Egg, based upon the Dragon 32 version.

http://simianzombie.com/posts/2016/11/19/chuckie-egg-releases

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RetroArch v1.3.6 (Multiple Emus for PSP)

RetroArch is most popularly known for being a program with which you can play many emulators and games. It is designed to be fast, lightweight, and portable. It tries to be on the cutting edge of technology in terms of technolog supported as well as trying to be as backwards compatible as possible, a paradoxical goal if any.

http://buildbot.libretro.com/stable/1.3.6/playstation/psp/

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ScummVM v1.8.1 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Find the changelog here: https://www.scummvm.org/frs/scummvm/1.8.1/ReleaseNotes

https://www.scummvm.org/downloads/

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Fruit’Y v1.00 (DC, Wiz, PSP, GC, Wii, GCWZ Game)

Fruit’Y – Playing with edibles is heavily inspired by the Kaiko classic Gem’X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST. The game consists of two boards of fruits. The left field belongs to a cute tiger who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?! Possibly it does, at least for the first few levels!

Fruit'Y - Playing With Edibles | by Retroguru (Official Trailer)

Public downloads are available for these fine systems: Playstation Portable, GP2x Wiz, Dreamcast, Wii, GameCube, GCW Zero! Along with other systems not covered by PDRoms such as Amiga OS4, MorphOS, Linux, Windows, NetBSD, TI Nspire CX, …

http://www.retroguru.com/fruity/

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Rockbot v1.1.1 (Android, PSP, PS2 Game, Wii, Dingoo Linux)

Rockbot is a Megaman fan game with level editor.

Changes:

* allow user to set up/down/left/right keys in input config.
* the input configuration will be applied only when the user leaves the config menu.
* fix editor release version crashing in Windows platform.
* faster screen transition in Android.
* do not allow player to shot more projectiles after firing an amor-piece special one.
* check the maximum number of projectiles depending on type, weapon or normal.
* if jump height surpasses 80% of total height, continue jumping even if player releases the jump button.
* new object-type for last boss capsule, fixing the old bug of player vanishing on last stage after beating all 8-bosses.
* do not allow player to jump while on push-back.
* reduce push-back duration and movement.
* adjust hit animation to endure only while player is intangible.
* change Dynamite’s AI*, so it won’t dash when hit as it makes the fight too unfair.
* Shocker’s projectiles must use sin trajectory.
* new graphics for some stages and adjusts in tiles, tileset and map backgrounds.

http://rockbot.upperland.net/?p=1056&lang=en

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Rockbot v1.1.0 (Android, PSP, PS2 Game)

Rockbot is a Megaman fan game with level editor.

Changes:

* New physics system, much closer to Megaman/Rockman.
* Stage sub-bosses, with room that blocks player passage until it is defeated.
* When game is finished, two new characters become available.
* Stage review and redesign.
* Three armor pieces that give each character a different ability.
* New object types: Fire beam, Death ray, Teleporters, Block that can be destroyed with explosion, Special tank, recharge both hit points and all weapons.
* You can now set the direction (left/right) of an object when placing it on the map in editor.
* Ice terrain with inertia.
* Great optimization in the game with the removel of a duplicate screen updating call.
* Enemy respawn can be defined in the editor.
* Combination of keys down and jump isn’t used for sliding anymore. use button instead.
* Removed stages using different tileset after beaten.
* Fix chain weapon behavior, it now should follow player movement and direction.
* Improvements and correction in game dialogs.
* Several bug fixes and small improvements.
* Improvements in weapons

http://rockbot.upperland.net/?p=1024&lang=en

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Newton Voyage (07-11-2014) (PSP Game)

Newton Voyage by Sebastian Mihai is a simple game where you must maneuver your ship before you lose control of it, with the purpose of reaching the goal. There are various planets whose gravity affects your ship. Thanks to Sebastian himself for the news.

http://sebastianmihai.com/main.php?t=103&n=Sony-PSP-development-Newton-Voyage

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