devSgen.com finished their “Who can do it on PSP” compo, where the aim was to create a Rubiks Cube came for PSP. And here is Alcantor’s version…
http://www.pspgen.com/modules.php?name=News&file=article&sid=5264&mode=thread&order=0&thold=0
devSgen.com finished their “Who can do it on PSP” compo, where the aim was to create a Rubiks Cube came for PSP. And here is Alcantor’s version…
http://www.pspgen.com/modules.php?name=News&file=article&sid=5264&mode=thread&order=0&thold=0
devSgen.com finished their “Who can do it on PSP” compo, where the aim was to create a Rubiks Cube came for PSP.
This Rubiks Cube version has been coded by Sinasquax.
http://www.pspgen.com/modules.php?name=News&file=article&sid=5263&mode=thread&order=0&thold=0
devSgen.com finished their “Who can do it on PSP” compo, where the aim was to create a Rubiks Cube came for PSP.
This one is by Quadrizo.
http://www.pspgen.com/modules.php?name=News&file=article&sid=5266&mode=thread&order=0&thold=0
PSP MAME4ALL is a multiple Arcade machine emulator for Playstation Portable.
Release notes:
Install directions:
– Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
There are four different builds in archive:
1) 1.50 Kernel mode (psp_mame4all_v4.9r2);
2) 1.50 Kernel mode without neogeo and cps1 support (psp_mame4all_v4.9r2-noneogeo-nocps1);
3) 2.00 User mode (psp_mame4all_v4.9r2-usermode);
4) 2.00 User mode without neogeo and cps1 support (psp_mame4all_v4.9r2-usermode-noneogeo-nocps1);
Use psp_mame4all_v4.9r2 as installation base, then replace EBOOT.PBP with your needed/preferred build;
– Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
– Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Samples must be in .sam old Mame pre-v0.35 format, downloadable from http://www.mameworld.net/samples/sam.htmSpecific Features:
– Based on latest MAME GP2X release v4.9;
– 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
– Overclock support, from 133 to 333 MHz;
– Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
– Frameskip as GP2X version (fixed 0-5, auto 1-5);
– Vsync on/off;
– Save configuration support, default and per game;
– 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
– Preliminary analog support;
– Autocentering fix for all resolutions;
– Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
– Stripped & Packed executable, only 1.5MB;
– Original graphics theme from Gold edition (user mode version only);
– Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
– Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
– Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins (user mode version only);
– Dipswitches settings;Specific Controls:
– Button SELECT: Insert credits.
– Button START: Play.
– Button HOME: after Pause exit game and return to menu.
– Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
– Buttons L+R pressed during one second: Pause.
– Buttons L+HOME simultaneously: Reset emulation.Fixed from 4.9r1
– Usermode builds now works.
– Dipswitches settings added.
– Some Z80 core speedups.
– Vector based games like Asteroids now run at native resolution of 480×272 pixels.
– Preliminary memory management to clean-up things in certain romset (due to original MAME bugs) before starting a new emulation.
– In case of memory fragmentation errors emulator now quits without lockups.
– Better sound support in certain games, like Teenage Mutant Hero Turtles etc.
– Graphics themes disabled in 1.50 kernel mode to gain more memory available, used a simple blue gradient instead.
– Graphics mode saved with settings.
It has been silent around Jeff Mitchell for a while, now he strikes with a new CaSTaway PSP version.
Release notes:
Fresh build for PSP Slim! Known to work on PSP-Fat 3.52 and 3.71 as well. (Let me know about any other mixes!) Minor aesthetic fixes too.
Thanks to http://www.dcemu.co.uk for the news.
Chilly Willy updated his Doom port for PSP.
Changes:
v1.4 – 2007/11/14 : Automatically switches on LCD after using TV. No need to tap the display button anymore. Now uses intraFonts from Ben Hur as long as the ltn8.pgf font can be loaded. Looks a LOT better. If it fails to load the font for some reason (you deleted it to make room in the flash or something), it falls back to the debug printing. Altered
http://groups.google.com/group/chilly-willys-ice-flow/web/doom-for-the-psp?hl=en
Here is a new version of PSPSim the SamCoupe Emulator for PSP. For those who haven’t seen previous versions, SimCoupe emulates a SAM Coupe – an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
Changes:
– IR keyboard support !
– Speed improvement
– New speed limiter function
– Add option to display fps rate
– Now compatible with custom firmwares 3.x and PSP-slim
– Add a simple intro splash screen
– Option to prevent the blue led to be displayed when
L or R are pressed
– New help menu
– Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french …)
– Bug fix and code cleaning
Mario Coin Speed has been updated, the Mario sprite looks much cleaner now.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2473
Invaders is a game by Netaro, in which your only objective is to shoot enemy ships.
Here is a new version of PSP7800 the Atari 7800 console emulator!
Changes:
– Display and save thumbnail images for each save state
– IR keyboard support (mainly for menu)
– Add option to display fps rate
– Option to prevent the blue led to be displayed when
L or R are pressed
– New psp clock option (it can now run at 133 Mhz)
– New speed limiter function
– New sound engine (always crappy but faster)
– Import code from ProSystem version 1.2