Dingux-Colem is a port of ColEm to Dingoo Linux (Dingux).
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Changes:
– A thumbnail image is now displayed in the file requester
while selecting any file with the same name of a previously
saved game (roms, keyboard, settings).
It might be very helpful to recognize that game later if you
have thousand different games in your rom folder !
– Save state dates are displayed in the emulator window
– Save state files are now saved using gzip compression
(with STZ as file extention). It’s much faster to save
or load states now.
You can use gzip or 7-zip to convert old STA to STZ.
STA file format is still supported for loading, so you
convert your previous saved files inside the emulator.
(it’s now easier to identify and to load the right save state slot)
– Cheat support !
– Memory monitoring engine to find your own cheat code !
– Text editor to modify the global cheat.txt file
– Text editor to write your own comments on games
– Display first comment line while browsing game files
– Auto fire support for second joystick
– Zip rom files are decompressed in memory (much faster !)
– Improve file requester with virtual keyboard to choose
sequentially rom files beginning with a given letter
– Add documentation for settings in help menu
– Auto-fire mode, press RTrigger+X to switch it on/off
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
http://zx81.zx81.free.fr/serendipity/index.php?/archives/389-Dingux-Colem-Colecovision-emulator-for-Dingux-v1.1.0.html
Added Oct 15, 2009, Under:
Wii
Smashing! Is a rather posh 3D arcade shooter by Warpfish for the Wii.
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Changes:
4 new areas
Original Game modes re-vamped
Now a total of 7 Single player game modes
Now a total of 9 Multi-player game modes
New songs
Nunchuk Reload
Online Scoreboard
Crosshair animation and roll
Updated menu
Supports both NTSC and PAL correctly (we think)
Obeys Wii video shift settings
Song select
In game restart
Instructions updated
More accurate target hit detection
Get Ready, Shoot and Finished stages with sounds
Some environmental effects
Target colours now consistent across areas and modes
More sensitive reload
http://www.wiibrew.org/wiki/Smashing!
Transdroid is an Android remote client for your torrent application running on a server or home computer. Currently Transmission, uTorrent, Bittorrent, Deluge and rTorrent are supported. It can show the active torrents, pause, resume or remove them and new torrents can be added via URL or as an extra via an isoHunt-powered search.
The application is currently in extensive development and can be beta-tested. It is open-source and free.
http://code.google.com/p/transdroid/
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Re-enable optimization of JAL, JALR in the PSP code generator (Small Speed-up)
[+] Optimized ADDIU logic in the PSP code generator (Small speed-up)
[+] Simplify some logic for the Dynarec (Very Small speed-up)
[+] Added “Advanced Options” menu containing containing options that generally break more ROMs than they help. (Also for testing and bug reporting)
[!] Fixed saved Controller Configuration not being loaded on ROM Initialization (Bug #25)
http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199
Added Oct 15, 2009, Under:
Wii
The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. Coding with this lib on Wii should be way easier and faster now!
Features:
Proper code so that it’s nice to see;
Easy for all;
Friendly functions;
Handles drawing (lol);
Sprite system;
Handles PNG images;
Special effects;
Write graphically text;
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions…) system;
And much more…
Changes:
Now compatible with DevkitPPC r18 and libogc 1.8.0. Go update them ! 🙂
added: ML_GetFPS()
added: ML_AnimateSpriteEx2(ML_Sprite *sprite, bool enabled, u8 waitForXRefreshBetweenFrames, u8 from, u8 to, u8 timesLooped)
fixed: bug when you had more than one Wiimote
fixed: bug when using ML_Cursor with animated or tiled sprite
fixed: ML_AnimateSpriteEx wasn’t doing his job properly, skipping one frame.
http://wiibrew.org/wiki/MLlib
The Pandora is comming closer and closer to a release. This also requires the device to pass the CE tests. So here are some fresh news, directly from the source.
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Quote:
Hiya folks!
I guess you’ve been waiting for me to post, eh? Looks like it, browsing the boards 😉
We just did some CE (EMV) measurements today. First, we have some pics for you which show some of the testing setup and site.
Now, onto some test results, shall we?
Well, the tests went good so far, we have peaks that shouldn’t be there. BUT the guy who did the test was really nice and helped me to find out what caused those peaks. And it’s a pretty simple thing: The LCD Ribbon cable needs to be shielded. So the BOARDS are fine, we can start mass production 🙂 The only thing we need to do is shielding the ribbon cable, and that’s it. Since the cable is not part of the boards, it doesn’t affect the board production. Craig was basically right when he said our friend metal tape would help here. 😉 (okay, it’s not THAT easy, but there are various shields for ribbon cables out there ;))
Another interesting thing is what he did tell me about FCC.
According to him, we don’t even need FCC. FCC is only for radio devices (like wireless microphones, etc.), but not stuff like computers or gaming devices like ours here. They’re running an FCC certified testing site, so they should know.
I’m gonna find out more about it, but it seems to be true – I did check my mobile phone, some gaming devices, etc. They don’t have any FCC sign on there. And the REAL certified devices have the certificate number beneath the FCC symbol. Everything else isn’t really certified… so check out your devices. If there’s just something like “FCC Approved”, it’s no certification…
Good thing, eh? 🙂
Anyways, I’m getting the exact testing results tomorrow as PDF (I got them as printed copy, but I don’t want to scan all in), so I’ll post more details about that in the next days.
http://openpandora.org/
ContactsDS by Hero2 is a contacts organizer for the Nintendo DS.
Changes:
Minor Bug Fixes
http://forum.palib.info/index.php?topic=7938.0
SciLor has updated his fully skinable Tic Tac Toe game for Pocket PC’s.
Changes:
-Enhancement: Some skinning added (editable GFX-Files)
-Enhancement: Squared field
-Enhancement: Game State complete as text at the bottom
-Fix: Disallow move while CPU is moving
http://forum.xda-developers.com/showthread.php?t=563735
HG-Proton is the first game based up the HG-Engine. It’s simple touch game for test your finger speed.
Changes:
HighScores are saving!
Difficulty setup
New mode: Accept electrons
G-Sensor and Light can be turned OFF/ON
Improved graphics
http://forum.xda-developers.com/showthread.php?t=570574
Ather updated his simple clock application.
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Changes:
Only changelog available for the previous version for now…
http://forum.xda-developers.com/showthread.php?t=438309
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