Added May 1, 2009, Under:
Wii
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.
Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list
Changes:
Fix crashing issue (caused by music)
Hide controller configuration (not implemented)
http://wiibrew.org/wiki/Super_Mario_War_Wii
Added May 1, 2009, Under:
Wii
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay, ported to Wii by Eluan and enhanced by Piko.
Changes:
Fixed compatibility bugs with libogc 1.7.*.
TCP Client enabled, thanks Q1Rev.
Better nun chuck controls.
Shouldn’t need nun chuck reattached to be detected.
Removed old file system access methods.
Bug fixes.
http://wiibrew.org/wiki/Quake#Piko.27s_QuakeGX
atari2600land picked up the work on his bBasic Tetris game for A2600.
Release notes:
All 7 shapes added, with the random shape generator number added. If you find a bug, please tell me.
http://www.atariage.com/forums/index.php?showtopic=135837
Rehearsal Assistant is a software tool which helps performance artists conduct rehearsals by addressing media-related needs. The prototype application is for the Android platform, and allows spoken notes to be recorded and saved into audio files.
http://sourceforge.net/projects/rehearsalassist/
Added May 1, 2009, Under:
J2ME
Kabriolet Mobile is J2ME application to learn rules of the road on mobile phone. This project doesn’t contains rules of the road inside, but it can download/update them from internet server.
http://sourceforge.net/projects/kabrioletmobile/
Bitmap Hunter is a homebrew program for Sony PSP designed to hunt, and directly edit monochrome or 256 colour bitmaps within firmware files for electronic devices so they can be user customised.
This one was inspired by HACKBMAP.EXE by Datrex, a DOS application used to hunt for bitmaps within Garmin Etrex GPS firmware files.
http://forums.qj.net/psp-development-forum/150037-bitmap-hunter-v5.html
Added May 1, 2009, Under:
Wii
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.
Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list
http://wiibrew.org/wiki/Super_Mario_War_Wii
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