Added Apr 9, 2009, Under:
Wii
The Homebrew Browser allows you to download the latest homebrew applications and games all through your Wii. You don’t need to take your SD card out. You don’t even need a computer! You can also delete homebrew you no longer want.
No more dead links, no more extracting files, no more finding out that the homebrew application doesn’t include an icon.png and meta.xml in the zip file!
Release notes:
Another quick fix for the homebrew browser, this time my host is moving me to another server which means the codemii.com IP address will change. I recommend everyone update as once the codemii.com website has moved servers, if you have HBB v0.2.5c or below, it won’t work. (I know, I should have implemented this feature earlier
Thanks to http://www.tehskeen.com for the news.
http://www.codemii.com/2009/04/06/hbb-updated-to-v025d/
Super Mario War is a Super Mario multiplayer game
Release notes:
– First release for YDL 6.1 / PS3 based on spec from PLD Linux
– Includes patch to allow use of 32bpp mode for improved speed on YDL / PS3
– This breaks level previews, but the game runs much faster this way
Thanks to http://www.dcemu.co.uk for the news.
http://pleasantfiction.ipower.com/ps3linux/ps3bodega61/ppc/?C=M;O=D
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with an arcade game’s data files (ROMs), MAME will more or less faithfully reproduce that game on a PC. The ROM images that MAME utilizes are “dumped” from arcade games’ original circuit-board ROM chips. MAME becomes the “hardware” for the games, taking the place of their original CPUs and support chips. Therefore, these games are NOT simulations, but the actual, original games that appeared in arcades. MAME’s purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important “vintage” games from being lost and forgotten. This is achieved by documenting the hardware and how it functions, thanks to the talent of programmers from the MAME team and from other contributors. Being able to play the games is just a nice side-effect, which doesn’t happen all the time. MAME strives for emulating the games faithfully.
Thanks to http://www.dcemu.co.uk for the news.
http://pleasantfiction.ipower.com/ps3linux/ps3bodega61/ppc/?C=M;O=D
DS Visual Novel Reader is a visual novel reader for Nintendo DS.
Changes:
Graphical glitches in the GUI
Comparing ints with strings works as expected now
Support for {$var} notation
Better autofade algorithm
Updated packaged tools
Thanks to http://www.ds-scene.net and http://www.dcemu.co.uk for the news.
http://weeaboo.nl/?cat=1
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
This is a public test version, specialy for the game implementations of “Full Throttle” and “The Dig”.
Thanks to http://www.dcemu.co.uk for the news.
http://forums.scummvm.org/viewtopic.php?t=7044
Akop Karapetyan updated his Spectrum emulator Fuse PSP.
Changes:
Bugfix: Tape/disk status icons should no longer clear when switching between emulator and menu
Added tape browser: can now reposition tape location from the System tab (if a tape is loaded)
Added tape rewinding, playback (System tab)
Added an option to enable/disable tape traps (fixes games like splATTR)
Added program counter (PC) display – enable/disable in the Options tab
Thanks to http://www.dcemu.co.uk for the news.
http://0xff.akop.org/2009/04/07/fuse-psp-version-010021-released/
MSXAdvance is an MSX emulator for Gameboy Advance coded by FluBBa.
Changes:
*Fixed timing of HALT instruction.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
http://www.ndsretro.com/
Cologne is a Coleco Vision emulator for Gameboy Advance coded by FluBBa.
Changes:
*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed pushing and poping of AF register (BC Quest for Tires II).
*Optimised tile rendering.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
Thanks to http://www.tehskeen.com for the news.
http://www.ndsretro.com/
BouncyMarble is an Icy Tower clone – your goal is to get as high as possible, score most points or get the biggest combo. Best scores/floors/combos (5 each) are saved and will be displayed in the main menu.
Thanks to http://www.tehskeen.com for the news.
http://n00bey.bplaced.net/?p=107
EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.
Changes:
-Merged in new MCMAN and MCSERV modules by jimmikaelkael
-Modified FileBrowser to allow renaming of all MC file/folder objects
-Fixed “DEVICE_UNITS” again, to really allow 10 USB drives/partitions in FTP
Thanks to hitman43 / http://www.modcontrol.com for the news and brakken / http://www.tehskeen.com for the reminder.
http://psx-scene.com/forums/official-ulaunchelf-forums/37242-unofficial-launchelf-v4-39-stable-v4-39y-beta.html
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