XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.
Thanks to the author, mic, himself for the news via ICQ.
http://jiggawatt.org/muzak/xpmck/
Added Jan 2, 2009, Under:
Arcade
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.
Thanks to the author, mic, himself for the news via ICQ.
http://jiggawatt.org/muzak/xpmck/
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.
Thanks to the author, mic, himself for the news via ICQ.
http://jiggawatt.org/muzak/xpmck/
j3r3miedev updated his Tic Tac Toe game.
Changes:
– Completely redesigned by me (Code and Design)
– Most innovations are found in game (New menus, new pieces, new cursor)
– Adding a music player accessible at all times with R + L (Ci you’re in the middle part, it will be paused while you’re in the music player)
– Now in English and French
– Added benchmarks for the cursor. Press Square to switch
http://j3r3miedev.e3b.org/?p=250
Akop Karapetyan updated his Spectrum emulator Fuse PSP.
Changes:
– Fuse updated to version 0.10.0.1
– Miscellaneous bug fixes
– Support for compressed disks (see documentation)
– Option to enable/disable sound while tape is loading (only works with Fastloading disabled)
– Option to enable/disable “Issue 2†keyboard support
– Extra button options – Square/Cross/Circle/Triangle with L or R trigger held down
– Option to enable/disable tape fastloading (some games do not load correctly when enabled)
– Virtual keyboard: emulation should not lag as much when virtual keyboard is displayed
– Virtual keyboard: classic display mode (show when R held down), or toggle mode (show/hide when R is pressed)
– Added state exporting to other versions of Fuse – press Start while the ‘Save/Load’ tab is selected—an SNA file will be written to the snapshot directory
– Tape autoloading (not to be confused with save state autoloading, already in the previous release)
– Snapshots are now saved into PSP’s own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer
– File selector snapshots – while browsing for games with the file selector, pause momentarily to display the first snapshot for the game
http://0xff.akop.org/
Added Jan 2, 2009, Under:
Wii
yohanes released an Apple II emulator for Nintendo Wii.
Quote:
This is an Apple II emulator for the Wii based on the AppleWin/LinApple. You must have a USB keyboard to be able to use this application.
http://wiibrew.org/wiki/WiiApple
maRk2512 updated his remake of the Amiga game Stone Age.
Changes:
Game show’s a message when EFS or MikMod init failed.
http://forum.palib.info/index.php?topic=6355.0
Blargg picked up Matrixz’ Fireworks techdemo for NES and modified it.
Release notes:
Some changes (source + NES rom, as before): 2009-blargg.zip
– Delayed explosion sound
– Added noise burst to beginning of explosion sound
– Sound of firework shooting from ground
– Eliminated thump at end of explosion sound
http://nesdev.parodius.com/bbs/viewtopic.php?t=4684
Matrixz has released a tiny fireworks techdemo for Nintendo Entertainment System/Famicom.
Release notes:
Here’s a little fireworks demo, which i always wanted to do. This could have been improved in many ways.. maybe next year 😉
Source is included.
GeoCities Download:
http://www.geocities.com/matrixz15/2009.zip
Enjoy.. and be welcome to do whatever good can be done with the source code.
http://nesdev.parodius.com/bbs/viewtopic.php?t=4684
Added Jan 2, 2009, Under:
Wii
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
– Added global highscore screen
– Global highscore information is fetch from internet.
– Improve button graphics.
– Improve release notes screen.
– Added new cool background music.
– Network thread status is displayed on welcome screen.
– Bugfix: Local highscore is now always loaded correctly.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.
http://wiibrew.org/wiki/RedSquare
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